Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-19 | Fix sentence line regression in C64 maniac | Travis Howell | |
svn-id: r23179 | |||
2006-06-19 | Add patch for bug #1507856 - INDY3 VGA: Crashes in Sewer | Travis Howell | |
svn-id: r23177 | |||
2006-06-19 | Fix screen scrolling glitch when looking at the top of closet in parents ↵ | Travis Howell | |
room of DOS version of fbear svn-id: r23174 | |||
2006-06-18 | Add 16bit color feature flag to Backyard Basketball too | Travis Howell | |
svn-id: r23173 | |||
2006-06-18 | Remove debug left over | Travis Howell | |
svn-id: r23172 | |||
2006-06-18 | Add alternative method to prevent debug code of scripts been triggered in ↵ | Travis Howell | |
lost. Fixes regressions when convertFilePath() is used by some HE games svn-id: r23171 | |||
2006-06-18 | Makes sure updateScreen() is called once in a while in the menu polling ↵ | Oystein Eftevaag | |
loop, to give backends some drawing time for virtual keyboards etc svn-id: r23169 | |||
2006-06-18 | Updated comments to correspond with recent Adlib renamings. | Torbjörn Andersson | |
svn-id: r23166 | |||
2006-06-18 | Add Blue's Clues games | Travis Howell | |
svn-id: r23165 | |||
2006-06-18 | Added missing (but unimportant) breaks to switch default cases. | Torbjörn Andersson | |
svn-id: r23161 | |||
2006-06-17 | The stopMusic() function (which is publicly accessable from the outside) now | Torbjörn Andersson | |
locks the mutex to avoid pulling the proverbial rug out from beneath the timer callback's proverbial feet. To stop the music when the mutex is already locked, we use stopMusicInternal(), which is a protected function. This will hopefully fix the crash on exit which has happened to me every few months. svn-id: r23159 | |||
2006-06-17 | Fixed Smushplayer for Symbian OS.__SYMBIAN32__ was defined as __SYMBIA32__. | Lars Persson | |
svn-id: r23157 | |||
2006-06-17 | Fix the buttons of paintings and safe in Nogroom of spyfox | Travis Howell | |
svn-id: r23156 | |||
2006-06-17 | Limit vm.numNestedScripts to positive value, when subtracting slot in ↵ | Travis Howell | |
runScriptNested(). Fixes restart, after ending sequence in freddi4 svn-id: r23153 | |||
2006-06-16 | Remove _name.clear(); from Close since same File instance is re-opened by ↵ | Lars Persson | |
Symbian using that filename. svn-id: r23152 | |||
2006-06-16 | Fix gcc warning. | Eugene Sandulenko | |
svn-id: r23149 | |||
2006-06-16 | fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom" | Andrew Kurushin | |
svn-id: r23148 | |||
2006-06-16 | Fix rects in HE games, when positions are set by scripts | Travis Howell | |
svn-id: r23146 | |||
2006-06-16 | Adjust akos code to only draw within bounds in HE games. Fixes many ↵ | Travis Howell | |
graphical glitches in HE games. svn-id: r23143 | |||
2006-06-16 | The top dialog can change during the event loop. In that case, flush all the | Torbjörn Andersson | |
dialog-related events since they were probably generated while the old dialog was still visible, and therefore note intended for the new one. This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easy to trigger in 3x mode or when running ScummVM under Valgrind.) svn-id: r23141 | |||
2006-06-15 | - Adds 'THEME_HINT_NO_BACKGROUND_RESTORE' for buttons which don't want ↵ | Johannes Schickel | |
restored background (example: the tab scrolling buttons). - Call _theme->drawAll() at the end of the redraw method of NewGui svn-id: r23134 | |||
2006-06-15 | Made the body of the tab widgets taller. This makes no visual difference, but | Torbjörn Andersson | |
allows us to use the bottommost widgets on some tabs, even in 640x400 mode. svn-id: r23132 | |||
2006-06-15 | - Make tabs narrower so they all fit on screen. Now navigation buttons | Eugene Sandulenko | |
appear only on PSP resolution - Combined Audio/Volume tab in game options for consistency. svn-id: r23130 | |||
2006-06-15 | Fix bug with tab navigation buttons jumping on resolution change. | Eugene Sandulenko | |
svn-id: r23128 | |||
2006-06-15 | Fixed regression with the override checkboxes in the "Edit game" dialog. The | Torbjörn Andersson | |
checkbox's command message was being intercepted by the tab widget. svn-id: r23126 | |||
2006-06-15 | Remove error for default case of active case 6/8 in akos_increaseAnim(), a ↵ | Travis Howell | |
default case is normal in original games. Fixes bug #1506017 - HE Pajama Sam 1: ERROR while tralking to snotty trees. svn-id: r23125 | |||
2006-06-15 | Delete the old cursor buffer before allocating a new one. If the theme is | Torbjörn Andersson | |
enabled by the time it's refreshed, replace the cursor. svn-id: r23122 | |||
2006-06-15 | Smaller versions of checkbox and cursor for 320xY resolutions. | Eugene Sandulenko | |
svn-id: r23120 | |||
2006-06-15 | - Consistent order of tabs between global and game options | Eugene Sandulenko | |
- Consistent order of paths on paths tab in global and game options svn-id: r23118 | |||
2006-06-15 | Fix drawing of tab widget. Now it matches mock-ups. Added tab scrolling. | Eugene Sandulenko | |
svn-id: r23116 | |||
2006-06-14 | Fixed FF cursor hotspots, after Kirben pointed out to me two special cases that | Torbjörn Andersson | |
we didn't handle. This makes he tile puzzle easier to solve. (But it's still a terrible puzzle.) svn-id: r23114 | |||
2006-06-14 | Should fix --debugflags for all engines which set up the debug flags in ↵ | Johannes Schickel | |
Engine::init. svn-id: r23110 | |||
2006-06-14 | Added --themepath option, and documented (very briefly) the --gui-theme option. | Torbjörn Andersson | |
svn-id: r23108 | |||
2006-06-14 | Implements new Tab drawing for modern theme (nearlly matches mockups now) | Johannes Schickel | |
svn-id: r23106 | |||
2006-06-14 | Fix the shadow glitches in HE98 version of puttrace, the shadow mode isn't ↵ | Travis Howell | |
reset in HE90-98 games. svn-id: r23104 | |||
2006-06-14 | fixes compile with msvc8 | Johannes Schickel | |
svn-id: r23102 | |||
2006-06-13 | Some more READ_LE_* -> MemoryReadStream.* conversions | Sven Hesse | |
svn-id: r23099 | |||
2006-06-13 | Since setCursorHotspot() does not update the cursor (should it?), we have to | Torbjörn Andersson | |
call it before setCursorFromBuffer(), not afterwards. This fixes the cursor hotspot being temporarily wrong in HE games that use loadWizCursor(). svn-id: r23094 | |||
2006-06-13 | No idea how PlayStation turned to Playstation. Fixing. | Eugene Sandulenko | |
svn-id: r23093 | |||
2006-06-13 | More proper version of credits | Eugene Sandulenko | |
svn-id: r23092 | |||
2006-06-13 | Fix credits | Eugene Sandulenko | |
svn-id: r23090 | |||
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse | |
svn-id: r23089 | |||
2006-06-13 | Removed printf() debug message. | Torbjörn Andersson | |
svn-id: r23085 | |||
2006-06-13 | Disable the theme before restoring the cursor, not afterwards. Otherwise there | Torbjörn Andersson | |
may be a noticeable amount of time (disabling the theme can be comparatively slow) where the cursor is wrong. svn-id: r23082 | |||
2006-06-13 | Let the [cursor] palette manager handle disableCursorPalette() too, to avoid | Torbjörn Andersson | |
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081 | |||
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse | |
svn-id: r23078 | |||
2006-06-13 | Add another version of SoccerMLS | Travis Howell | |
svn-id: r23077 | |||
2006-06-12 | Using MemoryReadStream for Scenery::loadAnim() | Sven Hesse | |
svn-id: r23073 | |||
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse | |
svn-id: r23066 | |||
2006-06-12 | o WIP file cache code borrowed from PS2 port. | Won Star | |
o add property svn-id: r23062 |