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2015-04-08MADS: Don't show protection dialog when exiting directly from main menuPaul Gilbert
2015-04-08README: Update compiling instruction for OS XThierry Crozat
2015-04-07MADS: Fix crash leaving scene after shooting monkeyPaul Gilbert
2015-04-06MADS: Show first character of the Rex Nebular copy protection wordTorbjörn Andersson
2015-04-06MADS: Allow quitting in Rex's copy protection dialogTorbjörn Andersson
2015-04-06MADS: Implement copy protection screen for RexFilippos Karapetis
2015-04-05AUDIO: Skip ID3 tag at start of mp3 filesThierry Crozat
This fixes bug #6834 MP3: ScummVM doesn't skip ID3 tag at beginning of file.
2015-04-05MADS: Fix placement of blowgun in easy modePaul Gilbert
2015-04-05TONY: Fix disabled ui after capturing guard on Ferris Wheelunknown
2015-04-04MADS: Have Rex swim to correct spot when throwing burger or fishunknown
2015-04-04MADS: Keep Rex's speech on-screen longer when exitting crashed shipunknown
2015-04-04MADS: Fix wait cursor when leaving crashed ship for the first timeunknown
2015-04-04MADS: Fix throwing burger in the different difficulty modesunknown
2015-04-04MADS: Fix incorrect depth handling after picking up rebreatherunknown
2015-04-04TONY: Revert Italian detection entryunknown
2015-04-03TONY: Add detection for Italian PC Magazine versionunknown
2015-03-29MADS: Set testing flags for Rex NebularPaul Gilbert
2015-03-29MADS: Don't hide sprites bewteen resources in an animation sequencePaul Gilbert
2015-03-22SCUMM: Fix argc check in Cmd_Script()Torbjörn Andersson
2015-03-22ZVISION: Silence Cppcheck warningTorbjörn Andersson
2015-03-21GUI: Fix bug #6813, "GUI: Tooltips eat keypresses"Torbjörn Andersson
The tooltip isn't really interested in any keyboard and mouse events, other than as a signal to close itself, so pass them back to the parent dialog. From what I understand, the tooltip isn't part of the dialog, so there should be no risk of going into an infinite loop here.
2015-03-21GUI: Adjust x and y to handleMouseWheel() for consistencyTorbjörn Andersson
This means x and y has the same meaning as in the other handlers, e.g. handleMouseUp(). Though as far as I can tell, these coordinates aren't actually used anywhere at the moment.
2015-03-21SCI: fix script patch descriptionMartin Kiewitz
2015-03-20SCI: QFG1VGA: added script patch fixes bug #6706Martin Kiewitz
fixes healer's hut buy/steal issue effectively removes 60 tick delay from script
2015-03-20SCI: improve debug output for signature mismatchMartin Kiewitz
dump parameter list to debugger as well
2015-03-20SCI: SQ1VGA: added script patch for bug #6816Martin Kiewitz
fixes SQ1VGA Ulence Flats force field generator script glitch
2015-03-20LOG: fix month in log fileMartin Kiewitz
2015-03-19TOON: Fix bad enum syntaxsylvaintv
2015-03-19TOON: Add options menusylvaintv
- Add options menu when pressing F1 - Add in-game font change
2015-03-19SCI: added workaround for LSL2/Amiga bug #6818Martin Kiewitz
was bug in script (amiga exclusive)
2015-03-18MADS: Hook up ScummVM volume controlPaul Gilbert
2015-03-18SCI: debugger / fix diskdump + list commandsMartin Kiewitz
diskdump: support for audio36+sync36 list: always show tuple for audio36+sync36
2015-03-16MADS: Handle a game bug in scene 604, which prevents game completionFilippos Karapetis
2015-03-15MADS: Revert fix for sprites disappearing on last frame of cutscenesPaul Gilbert
The fix that kept the sprites on-screen for the last frame before scene changes in the intro/ending sequences was also causing crashes in-game, where the animation is getting freed before the scene update to remove the sprites was done, so it couldn't get the areas of the screen to refresh
2015-03-15MADS: Better handling for removing sprite setsPaul Gilbert
2015-03-15MADS: Add custom game options to the ScummVM GUIFilippos Karapetis
This should be part of commit 19a9c068f, but it wasn't committed
2015-03-15MADS: Properly reset the sound flagFilippos Karapetis
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis
2015-03-14MADS: Fix animations erasing sprites on the last frame before transitioningPaul Gilbert
2015-03-14MADS: Fix showing inventory pictures when inventory animating is offPaul Gilbert
2015-03-14MADS: Hook up sfx/music flagsPaul Gilbert
2015-03-14MADS: Fix frequently getting endless wait cursor after doctor hits youPaul Gilbert
2015-03-14MADS: Fix greeting when talking to cell wall the first timePaul Gilbert
2015-03-14MADS: Fix animation of tying rope to the boatPaul Gilbert
2015-03-14MADS: Save reverted options if you cancel out of Game Options dialogPaul Gilbert
2015-03-14MADS: Fix hotspot highlighting when easy mouse is offPaul Gilbert
2015-03-14MADS: Persist gameplay optionsPaul Gilbert
2015-03-14MADS: Fix original bug re-adding disabled hotspots to scene as activePaul Gilbert
2015-03-14MADS: Fix animation for putting severed arm on scannerPaul Gilbert
2015-03-14MADS: Fix crash in stream crossing death, simplify SpriteSets classPaul Gilbert