Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-06 | DIRECTOR: LINGO: Clarified keywords present in D3.1 | Eugene Sandulenko | |
2020-01-05 | DIRECTOR: LINGO: Remove unnecessary warning | Eugene Sandulenko | |
2020-01-05 | GRAPHICS: MACGUI: Generate MacText surface for empty texts | Eugene Sandulenko | |
2020-01-05 | DIRECTOR: Improved code for Frame::renderText() | Eugene Sandulenko | |
2020-01-05 | GRAPHICS: MACGUI: Fix text height for one line texts | Eugene Sandulenko | |
2020-01-05 | SCI32: Fix VMDPlayer not leaving last frame | sluicebox | |
Applies _leaveLastFrame logic from VMDPlayer::closeComposited() to VMDPlayer::closeOverlay() where it was missing. Fixes bug #11299 in GK2 | |||
2020-01-05 | GUI: Fix the SaveLoadDialog with the lowres layouts | Bastien Bouclet | |
The thumbnail layout element is not available in the lowres layouts. Issue introduced by c0d8b6d9fc73abc8de4575686e0776e3468d37b2. Fixes #11304. | |||
2020-01-05 | DIRECTOR: Fix bitmap pitch for 1bpp images in v4 | Scott Percival | |
2020-01-05 | DIRECTOR: Fix bitmap sprite positioning | Scott Percival | |
2020-01-04 | SCI32: Fix GK2 Game-over plane priority | sluicebox | |
Fixes bug #11298 | |||
2020-01-05 | DIRECTOR: Fix rounded rect radius | Scott Percival | |
2020-01-05 | DIRECTOR: Extend sprite line size to 3-bit | Scott Percival | |
2020-01-05 | DIRECTOR: Re-add strange colour mapping for v3 and below | Scott Percival | |
2020-01-05 | DIRECTOR: Fix solid fill shapes | Scott Percival | |
2020-01-05 | DIRECTOR: LINGO: Fix grammar for 'the entities' with id | Eugene Sandulenko | |
2020-01-05 | DEVTOOLS: Make encode-macbinray script more robust | Eugene Sandulenko | |
2020-01-04 | KYRA: (LOK) - fix potion drink animation (bug #11303) | athrxx | |
2020-01-04 | KYRA: (LOK) - fix dispel magic animation (bug #11303) | athrxx | |
2020-01-04 | SCI32: Make KQ7 Russian detection entry Windows-only | sluicebox | |
This is a Windows-only release and only the Windows resources were translated, not the DOS resources. Trac #11302 | |||
2020-01-04 | I18N: Update translation (Polish) | Gucek | |
Currently translated at 74.5% (860 of 1154 strings) | |||
2020-01-04 | I18N: Update translation (French) | Purple T | |
Currently translated at 100.0% (1154 of 1154 strings) | |||
2020-01-04 | I18N: Update translation (Ukrainian) | Eugene Sandulenko | |
Currently translated at 100.0% (1154 of 1154 strings) | |||
2020-01-04 | I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 99.0% (1142 of 1154 strings) | |||
2020-01-04 | BASE: Fix being unable to run games when using dynamic plugins | Bastien Bouclet | |
When the plugin-engine mapping is not cached in the configuration file, we were not scanning all the plugins to establish the mapping. This is a regression from commit: e2d91258b7bfb989dc099f516bb31ceb44554529 This commit reverts the offending commit and implements a proper fix for the case where there are no dynamic plugins. Fixes #11300. | |||
2020-01-04 | GUI: Add clear button for the plugins path | Bastien Bouclet | |
The other paths have one. | |||
2020-01-04 | DIRECTOR: Fix palette for drawing operations | Scott Percival | |
2020-01-04 | DIRECTOR: Fix margins on shape rendering | Scott Percival | |
2020-01-04 | DIRECTOR: Render shapes with transparency | Scott Percival | |
2020-01-04 | BACKENDS: Fix the DS, GameCube and Wii builds | Bastien Bouclet | |
2020-01-04 | GUI: Bump the theme format version | Bastien Bouclet | |
2020-01-04 | GUI: Use a dialog theme layout for the unknown game dialog | Bastien Bouclet | |
2020-01-04 | GUI: Add finer control over cross-direction alignment for layout items | Bastien Bouclet | |
Previously it was only possible to specify whether items where aligned to the start or centered in the cross direction of the layouts. It is now additionally possible to align the items to the far end of the cross direction or to resize them to match the size of the layout. Terminology and behavior are loosely based on CSS's flexbox containers. | |||
2020-01-04 | GUI: Introduce dynamic layouts | Bastien Bouclet | |
Prior to this change, a GUI layout was only affected by the screen size. Now, a layout can additionally be influenced by the GUI dialog and widgets that uses it. This capability is leveraged to implement the following features: * Layout elements that are not bound to a GUI widget do not take space. This means that dialogs where the widgets shown depend on for example a feature being enabled at configure time no longer have blank spaces. * Widgets can define a minimal required size for their contents not to be cut. For now this is only used for buttons so their width is always sufficient for their caption not to be cut. This mechanism could be applied to other widget types in the future. | |||
2020-01-04 | DIRECTOR: Inherit color, line size and pattern from shape cast | Scott Percival | |
2020-01-04 | DIRECTOR: Fix kCastMemberSprite to fetch shape from cast | Scott Percival | |
2020-01-04 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2020-01-04 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 85.5% (2358 of 2757 strings) | |||
2020-01-04 | DIRECTOR: LINGO: 'version' returns string, not an integer | Eugene Sandulenko | |
2020-01-03 | SCI32: Fix GK2 Chapter 4 Georg letter topic | sluicebox | |
2020-01-03 | SCI32: Add KQ7 Russian (SoftClub) detection entry | sluicebox | |
Trac #11302 | |||
2020-01-03 | GUI: Fix label drawing on top of PopUpWidget in updates dialog | Bastien Bouclet | |
Fixes #11271. | |||
2020-01-03 | KYRA: minor AdLib driver fix | athrxx | |
This commit extends a fix that was previously limited to the EOB games. It seems that the later games can also have situations where this becomes necessary (e. g. I noticed that the HOF title music went missing when aborting the intro via left click). | |||
2020-01-03 | KYRA: (HOF) - minor cleanup | athrxx | |
2020-01-03 | CRYO: Remove dead code | Cameron Cawley | |
2020-01-03 | KYRA: (HOF) - fix speech/sfx priority (bug #11301) | athrxx | |
It doesn't come as a big surprise that the original handles this more or less in the same manner as LOL. The Kyra games usually don't play many sfx at once. That's probably the reason why this never came up before. | |||
2020-01-03 | GRAPHICS: MACGUI: Further work on MacEditableText | Eugene Sandulenko | |
2020-01-02 | SCI32: Add GK2 workaround for flag debug dialog | sluicebox | |
2020-01-02 | SCI32: Fix GK2 Neuschwanstein castle hint | sluicebox | |
2020-01-02 | OPENGL: Ensure surfaces created by saveScreenshot are the right way up | Cameron Cawley | |
2020-01-02 | GRAPHICS: Add a function to vertically flip surfaces | Cameron Cawley | |