Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-05 | KYRA: Some formatting fixes. | Johannes Schickel | |
2012-03-05 | SCI: Fix GK1 demo sounds | Matthew Hoops | |
This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704 | |||
2012-03-04 | TSAGE: Some cleanup of R2R Animation Player, and fix for playing when ↵ | Paul Gilbert | |
objects are active | |||
2012-03-04 | TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930 | Paul Gilbert | |
2012-03-04 | TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk ↵ | Paul Gilbert | |
descriptions correctly | |||
2012-03-04 | AmigaOS4: Adapt configure to latest SDK. Restore grep workaround. | D G Turner | |
This reverts part of 54ddd000dcbe43f4b58d30b6b7e98775233bff01 to restore a workaround for breakage in AmigaOS4 grep. | |||
2012-03-04 | DREAMWEB: Clean up the palette brightness code | Filippos Karapetis | |
2012-03-03 | Merge pull request #205 from eriktorbjorn/dreamweb-random | Bertrand Augereau | |
DREAMWEB: Simplify some uses of randomNumber() | |||
2012-03-03 | DREAMWEB: The rain processing has its own cpp file | Bertrand Augereau | |
2012-03-03 | DREAMWEB: Simplify some uses of randomNumber() | Torbjörn Andersson | |
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range. | |||
2012-03-03 | TSAGE: Fix memory leak and error in R2R Animation Player free | Paul Gilbert | |
2012-03-03 | TOUCHE: Remap one more Spanish character | Willem Jan Palenstijn | |
2012-03-01 | GOB: Add detection entry for Italian playtoons2 | Fabio Battaglia | |
2012-02-29 | IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up. | Johannes Schickel | |
This makes the iPhone backend conform with the 16bpp API and thus no longer causes assertions to fail in case the client code tries to set up an unsupported game screen format. | |||
2012-02-29 | DOCS: Add some info on PSX videos for sword1/sword2 | Matthew Hoops | |
A reference to the HOWTO page on the wiki is given for more information | |||
2012-02-29 | NEWS: Mention PSX videos for sword1/sword1 | Matthew Hoops | |
2012-02-29 | ENGINES: Copy singleid description from wiki | Willem Jan Palenstijn | |
2012-02-29 | TSAGE: Bugfixes for startup sequence in R2R Scene 180 | Paul Gilbert | |
2012-02-29 | TSAGE: Slow down the animation player to match the original game | Paul Gilbert | |
2012-02-29 | ENGINES: Adjust the description of _singleId | Filippos Karapetis | |
2012-02-28 | MAEMO: Define only special keys to Keymapper | Tarek Soliman | |
Also get rid of static tables in headers. | |||
2012-02-28 | KEYMAPPER: HardwareInputSet now has defaults | Tarek Soliman | |
Ports can add additional special keys. SDL no longer carries the static tables. Default behavior unchanged: HardwareInputSet() still gives an empty one. | |||
2012-02-28 | KEYMAPPER: Move HardwareInputSet implementation out of header file | Tarek Soliman | |
2012-02-28 | ENGINES: Add a thorough explanation of the ugliness caused by _singleId | Filippos Karapetis | |
2012-02-28 | Revert "SCI: Do not set _singleId in SciMetaEngine" | Filippos Karapetis | |
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e. | |||
2012-02-28 | SCI: Do not set _singleId in SciMetaEngine | Filippos Karapetis | |
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci" | |||
2012-02-28 | ENGINES: Properly explain the usage of _singleId | Filippos Karapetis | |
2012-02-27 | COMMON: Fix opening QuickTime files from MacBinary files | Matthew Hoops | |
2012-02-27 | KEYMAPPER: Fix WebOS compile | Tarek Soliman | |
2012-02-27 | KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION | Tarek Soliman | |
2012-02-27 | KEYMAPPER: Rename HardwareKey to HardwareInput | Tarek Soliman | |
2012-02-27 | ANDROID: Fix mkplugin.sh freezing with bash | Tarek Soliman | |
dash apparently works fine | |||
2012-02-27 | ANDROID: Fix sed escaping in mkplugin.sh. | Alyssa Milburn | |
(cherry picked from commit a836eb2cff9e631eac3ae4a0abc9952bc869d1c3) | |||
2012-02-27 | TSAGE: Renamed many of the unknown fields in the R2R Animation Player | Paul Gilbert | |
2012-02-27 | TSAGE: Bugfixes for R2R animation player | Paul Gilbert | |
2012-02-27 | AGOS: Add font data for French, German and Italian versions of Simon the ↵ | Travis Howell | |
Sorcerer 1 (Amiga). Thanks to digitall for converting the font data from original. | |||
2012-02-26 | NDS: Fix build after common util.h split. | D G Turner | |
2012-02-26 | Merge pull request #191 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection | |||
2012-02-26 | Merge pull request #192 from fingolfin/refactor-common | Eugene Sandulenko | |
COMMON: Split common/util.h | |||
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-26 | SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448. | Johannes Schickel | |
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame. | |||
2012-02-26 | TSAGE: Implemented some of the remaining R2R Animation Player support methods | Paul Gilbert | |
2012-02-26 | TSAGE: Implement R2R Animation Player drawing code | Paul Gilbert | |
2012-02-26 | TSAGE: Implemented the initial loading logic for R2R animation player | Paul Gilbert | |
2012-02-26 | NEWS: Mention iPhone's AR and 16bpp support. | Johannes Schickel | |
2012-02-26 | IPHONE: Update default build settings. (Disable scalers, mt32, timidity). | Johannes Schickel | |
I took the freedom of also removing the unused OBJCFLAGS flag with this. | |||
2012-02-26 | IPHONE: Enable 16bpp support in configure. | Johannes Schickel | |
2012-02-26 | IPHONE: Let hi-color games directly draw onto the screen texture buffer. | Johannes Schickel | |
This avoids an unecessary copying step from the framebuffer to the texture buffer. | |||
2012-02-26 | IPHONE: Implement 16bpp color support. | Johannes Schickel | |
This feature is currently disabled by default. |