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2011-06-23TSAGE: Added saving/restoring of playing sounds to savegamesPaul Gilbert
2011-06-23CREDITS: Add real name of serga per his requestEugene Sandulenko
2011-06-23Merge pull request #40 from bgK/ps3Eugene Sandulenko
PS3 Port
2011-06-23BASE: Fix build, and error handling in DO_OPTION_INT.Alyssa Milburn
This fixes the logic of 979fc29b (I hope) and includes some missing headers.
2011-06-23SWORD25: Add error checks after allocating memory with mallocJulien
2011-06-23COMMON: Add abort() to the list of forbidden symbolsJulien
2011-06-23BACKENDS: Add better error handling to OSystem_Win32::getDefaultConfigFileName()Julien
2011-06-23SCI: Allocate decompression buffers on the heapJulien
2011-06-23KYRA: Allocate screen region buffer on the heapJulien
2011-06-23DRACI: Allocate no-sound buffer on the heap in LegacySoundArchive::openArchive()Julien
2011-06-23LURE: Allocate debug strings buffer on the heapJulien
2011-06-23BACKENDS/GRAPHICS: Silence non zero-terminated terminated buffers warnings ↵Julien
by initializing the buffers to 0
2011-06-23TSAGE: Allocate resource decoding buffer on the heapJulien
2011-06-23TEENAGENT: Allocate large buffers on the heap instead of the stackJulien
2011-06-23GRAPHICS: Allocate Common::PEResources on the heap in WinFont::loadFromPE()Julien
2011-06-23AUDIO: Replace assignment in return call by separate assignment and return call.Julien
2011-06-23BASE: Check return value from strtol in DO_OPTION_INT macroJulien
2011-06-23AUDIO/BACKENDS/GRAPHICS: Add error checks after allocating memory with mallocJulien
2011-06-23ANALYSIS: Fix potential memory leak when using reallocJulien
When reallocation is unsuccessful, the passed buffer is not freed. In this case, assigning the result (NULL) will result in a leak of the original memory buffer. See http://msdn.microsoft.com/en-us/library/kkedhy7c.aspx
2011-06-23AGOS: Fix operator precedence warningJulien
2011-06-23DRACI: Replace abort() call by error()Julien
2011-06-23GIT: Ignore MSVC analysis build foldersJulien
2011-06-22BACKENDS: Fix compilation with UnityLittleboy
- Replace UNIX by POSIX - Move unity include to cpp file - Add exception for unistd.h and time.h headers
2011-06-22BACKENDS: Add missing enumeration value and GUID for compilation under older ↵Littleboy
versions of mingw64
2011-06-22GIT: Ignore Qt Creator project filesLittleboy
2011-06-22CONFIGURE: Fix Unity checksLittleboy
- Redirect pkgconfig errors to log file - Remove duplicated -lunity option - Fix output of selected taskbar integration when libunity is selected
2011-06-22LASTEXPRESS: Fix leak and corruption of event handlers function pointersLittleboy
- Add better error handling - Properly delete previous event handlers when setting new ones or restoring from backup
2011-06-22LASTEXPRESS: Refactor Fight classLittleboy
- Replace structs holding function pointers by proper classes - Move each fighter functions to separate files
2011-06-22LASTEXPRESS: Move Fight class to its own folderLittleboy
2011-06-23SAGA: Fix Bug #3323722 ("IHNM: Crash to desktop in Ellen's Adventure")D G Turner
Thanks to fuzzie for this fix. IHNM and ITE should be retested.
2011-06-22Merge pull request #46 from tramboi/masterEugene Sandulenko
DREAMWEB: Reversing and reimplementing natively frameoutv
2011-06-22I18N: Regenerate translations data fileThierry Crozat
2011-06-22I18N: Update Hungarian translation from patch #3323744Thierry Crozat
2011-06-22COMMON: Improve loading of translations data fileThierry Crozat
Now if the header of the file is not correct it continues to look for a valid file, while before if the first file found was obsolete or corrupted translation was disabled even if a valid file was present in the search path.
2011-06-22DREAMWEB: frameoutv becomes a native functionBertrand Augereau
2011-06-22TSAGE: Fix bug in sound fading in scene 20.Strangerke
This was blocking progress under linux...
2011-06-22Merge pull request #26 from Littleboy/taskbarEugene Sandulenko
Taskbar integration
2011-06-22TSAGE: Don't crash if -x option points to an non-existing savegame.eriktorbjorn
Instead, just pretend there is no spoon^H^H^H^H^H-x option.
2011-06-22CONFIGURE: When building the SDL backend, display the SDL version number.Bastien Bouclet
From SDL 1.3.0 onwards, audio CD support has been removed.
2011-06-22PS3: Added a readmeBastien Bouclet
2011-06-22PS3: Build with -mminimal-toc to allow loading larger elfs. Thanks to andoma ↵Bastien Bouclet
for the tip.
2011-06-22PS3: Keep updating the screen while the XMB is open to prevent it from freezingBastien Bouclet
2011-06-22PS3: Map joypad buttons to features. Enable the virtual keyboard.Bastien Bouclet
2011-06-22PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.Bastien Bouclet
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22PS3: Initial version of the PlayStation 3 backendBastien Bouclet
2011-06-22SDL: Allow building with current SDL 1.3hgBastien Bouclet
2011-06-22NEWS: Mention Tinsel fix.Alyssa Milburn
2011-06-22LASTEXPRESS: Make some static data const respectively static.Johannes Schickel
2011-06-22CREDITS: Mark myself as retiredMax Horn
2011-06-22SCI: Mark sq6 as a CD gameMax Horn