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2014-06-07MADS: Fix incorrect frame usage for spinning inventory itemsPaul Gilbert
2014-06-07MADS: Delete line that was removed in Nebular 8.49Paul Gilbert
2014-06-07MADS: More setup code for the difficulty dialogPaul Gilbert
2014-06-07NEWS: Add Voyeur to the list of new gamesPaul Gilbert
2014-06-07MADS: Fix door being open when entering scene 102Paul Gilbert
2014-06-07AVALANCHE: Janitorial - remove trailing spaces and tabsStrangerke
2014-06-07CRUISE: Add a safeguard, some minor rework in BackgroundIncrustStrangerke
2014-06-07ANDROID: Fix casting away constMatthew Hoops
2014-06-07CRUISE: Add a couple of checks to avoid the use of negative indices in ↵Strangerke
arrays. Some minor rework in the data Loader
2014-06-07CRUISE: Some minor rework in script handlerStrangerke
2014-06-07CRUISE: Add some comments, remove some optional bracketsStrangerke
2014-06-07MADS: Remove unused variableTorbjörn Andersson
2014-06-07MADS: Silence GCC warning about non-virtual destructorTorbjörn Andersson
2014-06-07CRUISE: Fix a null pointer dereferenceStrangerke
2014-06-07TEENAGENT: Remove dead code: s cannot be null at this pointStrangerke
2014-06-07FULLPIPE: Implement MovGraph2::getItemSubIndexByMGM()Eugene Sandulenko
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-06CRUISE: Fix some more CppCheck warningsStrangerke
2014-06-06Merge branch 'master' of github.com:scummvm/scummvmStrangerke
2014-06-06CRUISE: Reduce the scope of some more variablesStrangerke
2014-06-06CRUISE: Fix CppCheck warnings in gfxModuleStrangerke
2014-06-06CRUISE: Reduce the scope of several variables in processActorWalk()Strangerke
2014-06-06CRUISE: Disable a bit more efficiently some code in Op_Random() and Op_PlayFx()Strangerke
2014-06-06FULLPIPE: Fix binary logic. CID 1216221Eugene Sandulenko
2014-06-06FULLPIPE: Fix memory leak and missing results. CID 1216225Eugene Sandulenko
2014-06-06FULLPIPE: Add missing break. CID 1216226Eugene Sandulenko
2014-06-06FULLPIPE: Add additional sanity check. CID 1220154Eugene Sandulenko
2014-06-06FULLPIPE: Remove extra null check. CID 1220155Eugene Sandulenko
2014-06-06FULLPIPE: Remove extra sizeof. CID 1220156Eugene Sandulenko
2014-06-06FULLPIPE: Fix potential null dereference. CID 1148380Eugene Sandulenko
2014-06-06FULLPIPE: Initialize class variables. CID 1204256Eugene Sandulenko
2014-06-06NEVERHOOD: Update neverhood.datjohndoe123
2014-06-06DEVTOOLS: Skip adding duplicate items in create_neverhoodjohndoe123
Some sub rectangles point to the same message list, these are now saved only once instead of several times.
2014-06-06DEVTOOLS: Remove duplicate table entry in create_neverhoodjohndoe123
2014-06-06CRUISE: Reduce the scope of variables in fillpoly()Strangerke
2014-06-06CRUISE: disable more efficiently some codeStrangerke
2014-06-06CRUISE: Fix a couple of CppCheck warnings in VolumeStrangerke
2014-06-05MADS: Implemented support methods for ScreenDialog base classPaul Gilbert
2014-06-05MADS: Added setup code for difficulty dialogPaul Gilbert
2014-06-05NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")Torbjörn Andersson
This clears the radio music variable when leaving the room. I've discussed with johndoe123 and he says this is what the original does. (You could also get the same effect by clearing it when entering the room.)
2014-06-05GUI: Allow any cased version of 'all' to toggle all debug flags.Johannes Schickel
This makes it consistent with our matching rules when enabling other debug flags.
2014-06-05BASE: Allow 'all' to enable all debug channels via CLI too.Johannes Schickel
2014-06-05COMMON: Don't allow debug channel 'all' to be used.Johannes Schickel
2014-06-05Merge pull request #465 from digitall/debugReworkJohannes Schickel
Add "all" option for debug flags to GUI::Debugger base class.
2014-06-05CRUISE: Remove useless code in addAnimation()Strangerke
2014-06-05CRUISE: Remove logically dead code in SoundStrangerke
2014-06-05MADS: Fix an uninitialized variable in DialogsNebularStrangerke
2014-06-05MADS: remove a magic value, use _transparencyIndexStrangerke
2014-06-05IPHONE: Scale input according to content scale factor.Johannes Schickel
This hopefully fixes input positions in retina devices. The idea is stolen from QT: https://qt.gitorious.org/qt/qt/source/0726127285413829f58618b5b82fb3e2da0c3a74:src/plugins/platforms/uikit/quikitwindow.mm#L261-296 Complicated way to retrieve scale's return value properly is taken from: https://stackoverflow.com/questions/3130464 We sadly can't use the cleaner solution since we don't want to require a newer SDK...
2014-06-05GROOVIE: Use debugC() and debugCN() functions directly in script debug.D G Turner
This removes the debugScript() wrapper, which can now be implemented directly using the relevant debug function. This avoids the variadic debug functions being wrapped in a second layer of variadic function which is probably causing a significant overhead.