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2013-08-04ZVISION: Fix unsigned/signed compiler warningrichiesams
2013-08-04ZVISION: Remove variable used for debugging purposesrichiesams
2013-08-04ZVISION: Remove supurflouous 'const' and add 'inline'richiesams
2013-08-04ZVISION: Convert console code to use RenderManager and add method for ↵richiesams
setRenderState
2013-08-04ZVISION: Convert error() to warning()richiesams
I did not realize the intended behavior of error() is to close the application
2013-08-04ZVISION: Move rendering logic from ZVision class to RenderManager classrichiesams
2013-08-04ZVISION: Create a class for handling all render table logicrichiesams
Aka, creating the lookup tables, storing the current render state, and eventually doing the image mutations.
2013-08-04ZVISION: Create member function for creating a panorama look up tablerichiesams
2013-08-04ZVISION: Fix memory leaksrichiesams
2013-08-04ZVISION: Remove extraneous filerichiesams
2013-08-04ZVISION: Convert old code to use RenderManagerrichiesams
2013-08-04ZVISION: Create RenderManager class and move code from image.cpprichiesams
2013-08-04ZVISION: Replace includes with forward declarationsrichiesams
2013-08-04ZVISION: Remove extraneous member variablerichiesams
2013-08-04ZVISION: Fix namespace indentationrichiesams
2013-08-04ZVISION: Add a return statement for when image load failsrichiesams
2013-08-04ZVISION: LZSSReadStream - Decompress directly to the destination buffer ↵richiesams
instead of an intermediate buffer
2013-08-04ZVISION: Convert to using MKTAG() instead of checking each char individuallyrichiesams
2013-08-04ZVISION: Fix the error causing distortions in the soundrichiesams
2013-08-04ZVISION: Create console command to use the raw2wav functionrichiesams
2013-08-04ZVISION: Create utility function to convert .RAW to .WAVrichiesams
2013-08-04ZVISION: Convert ResultActions to take a String pointer in their constructorsrichiesams
There's no point in copying the String since it's just being parsed
2013-08-04ZVISION: Fix logic concerning whether a stream is packed or notrichiesams
It was accidentally returning a raw stream for a ZorkStream and a ZorkStream for a raw
2013-08-04ZVISION: Fix incorrect assumptions about a file being stereorichiesams
2013-08-04ZVISION: Convert _stereo to a byte since it is used for a bitwise andrichiesams
2013-08-04ZVISION: Use individual initialization instead of inline.richiesams
2013-08-04ZVISION: Removed 'packed' audio handling from RawZorkStream.richiesams
Moved it to the factory method for creating Audio Streams
2013-08-04ZVISION: Add logic to allow the user to break out of videosrichiesams
2013-08-04ZVISION: Convert console sound handling to use new fileName decodingrichiesams
2013-08-04ZVISION: Create logic to decode sound rate and isStereo from fileNamerichiesams
2013-08-04ZVISION: Create utility function to parse fileName from a full/partial pathrichiesams
2013-08-04ZVISION: Add a game type enum to detectionrichiesams
This is needed for sound file differentiation
2013-08-04ZVISION: Add underscore prefix to public static variable namesrichiesams
2013-08-04ZVISION: Add stereo/mono handling for Zork soundrichiesams
2013-08-04ZVISION: Conform to GCC spacing for template inside templaterichiesams
2013-08-04ZVISION: Fix implicit conversion for scanf-type functionsrichiesams
2013-08-04ZVISION: Modify RawZorkStream to use a modified ADPCM codecrichiesams
2013-08-04ZVISION: Create console command for loading soundsrichiesams
2013-08-04ZVISION: Allow the console to stay open when errors occurrichiesams
2013-08-04ZVISION: Add 2x scaling to videosrichiesams
2013-08-04ZVISION: Add operator< to the Puzzle structrichiesams
ScriptManager does a unique-fication of a container of Puzzles using a sort with some other logic. The sort uses operator<
2013-08-04ZVISION: Create ScriptManager state handling logicrichiesams
2013-08-04ZVISION: Create utility method to remove duplicate entries from a Common::Arrayrichiesams
2013-08-04ZVISION: Create main containers in ScriptManagerrichiesams
2013-08-04ZVISION: Implement ActionTimer::execute()richiesams
2013-08-04ZVISION: Add ActionNode classrichiesams
This class encases actions that happen over time (timer, animations, etc) Each frame, the engine calls process() on each active ActionNode
2013-08-04ZVISION: Remove unused methods from ZVision classrichiesams
2013-08-04ZVISION: Move utility functions to a cpp file with declarations in a header filerichiesams
2013-08-04ZVISION: Clean up includesrichiesams
2013-08-04ZVISION: Standardize naming conventions to fit the rest of the code baserichiesams