Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-07 | SHERLOCK: Add missing OP_END_TEXT_WINDOW opcode | Paul Gilbert | |
2015-06-07 | SHERLOCK: Fix mistakes in opcode lists | Paul Gilbert | |
2015-06-07 | SHERLOCK: Clean up EA logo animation | Torbjörn Andersson | |
Since I don't know the TsAGE engine, it's possible that this could be done in some better way, but I think it's still an improvement over the old code. | |||
2015-06-07 | SHERLOCK: Fix animation speed in EA logo | Torbjörn Andersson | |
The slowness of the animation was caused by a misunderstanding of _counter vs frame counter. The nextFrame() function is called every two frames, so when the cases were set up five frames apart, they were actually advancing the animation once every ten frames. | |||
2015-06-07 | SHERLOCK: Implement more differences in loadJournalFile for Rose Tattoo | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Implement some differences in loadJournalFile for Rose Tattoo | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Fix for switching speakers | Paul Gilbert | |
2015-06-07 | SHERLOCK: Adapt more code to use FIXED_INT_MULTIPLIER | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation | Filippos Karapetis | |
This also adds some code missing from the Serrated Scalpel implementation | |||
2015-06-07 | SHERLOCK: Implement the "dumpfile" debugger command | Filippos Karapetis | |
This can help us debug resources bundled within LIB files | |||
2015-06-07 | SHERLOCK: Initialize _midiParser. Fixes crash on exit in 3DO version. | Torbjörn Andersson | |
2015-06-07 | SHERLOCK: 3DO intro: audio implemented | Martin Kiewitz | |
2015-06-07 | SHERLOCK: Fix animation/growing rate of EA logo | Torbjörn Andersson | |
2015-06-07 | SHERLOCK: Add walk.lib to cache for Rose Tattoo | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Implemented talk/listen sequence methods | Paul Gilbert | |
2015-06-07 | SHERLOCK: Fix GCC compilation | Torbjörn Andersson | |
2015-06-07 | SHERLOCK: 3DO animation support | Martin Kiewitz | |
2015-06-07 | SHERLOCK: Fix compiler warning | Paul Gilbert | |
2015-06-07 | SHERLOCK: Add initial handling of journal talk and location data for RT | Filippos Karapetis | |
2015-06-06 | SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalk | Paul Gilbert | |
2015-06-06 | SHERLOCK: Remove comma from end of ScalpelSequences enum | Paul Gilbert | |
2015-06-06 | SHERLOCK: Setting up game specific People descendant classes | Paul Gilbert | |
2015-06-06 | SHERLOCK: Created common base class for Sprite and Object | Paul Gilbert | |
2015-06-07 | SHERLOCK: Implement some more Rose Tattoo script opcodes | Filippos Karapetis | |
These are cmdSetNPCInfoLine, cmdSetNPCVerb, cmdSetNPCVerbCAnimation, cmdSetNPCVerbScript and cmdSetNPCVerbTarget | |||
2015-06-07 | Merge branch 'master' of github.com:scummvm/scummvm | Martin Kiewitz | |
2015-06-07 | AUDIO: makeAIFFStream seek to start of dataStream | Martin Kiewitz | |
fixes non working audio when playing a File(Stream) | |||
2015-06-06 | SHERLOCK: Remove unused variables | Paul Gilbert | |
2015-06-06 | SHERLOCK: Add initialization of RT character portraits and names | Paul Gilbert | |
2015-06-07 | SHERLOCK: cmdTalkInterruptsDisable & cmdTalkInterruptsEnable are dummy | Filippos Karapetis | |
2015-06-06 | AUDIO: Make makeAIFFStream return a RewindableAudioStream | Matthew Hoops | |
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast | |||
2015-06-06 | AUDIO: Fix another syntax error | Matthew Hoops | |
2015-06-06 | AUDIO: Fix syntax | Matthew Hoops | |
2015-06-07 | SHERLOCK: Fix whitespace | Filippos Karapetis | |
2015-06-07 | SHERLOCK: Implement cmdSetNPCPosition opcode | Filippos Karapetis | |
2015-06-06 | SHERLOCK: rework 3DO audio, add AIFC file support | Martin Kiewitz | |
- rework 3DO audio decoders to decode into buffer only - 3DO audio decoders also use streams without separate size arg now - add support for ADP4 + SDX2 inside AIFC files - add debug command "3do_playaudio" to play AIFC files - remove audio flags and replace with stereo bool | |||
2015-06-06 | SHERLOCK: Reverse scaling factor in transBlitFrom to match original | Paul Gilbert | |
Original uses scale amounts > 256 for image reduction, and values less than that for image expansion | |||
2015-06-06 | SHERLOCK: Properly handle horizontal flipping in transBlitFrom | Paul Gilbert | |
2015-06-06 | SHERLOCK: Initiial handling of scaling in transBlitFrom | Paul Gilbert | |
2015-06-06 | SHERLOCK: Increase size of RT _talkHistory | Paul Gilbert | |
2015-06-06 | SHERLOCK: Implement setupBGArea | Paul Gilbert | |
2015-06-06 | SHERLOCK: Implement cmdSetNPCOn and cmdSetNPCOff script commands | Paul Gilbert | |
2015-06-06 | LURE: Remove unused function prototype | Paul Gilbert | |
2015-06-05 | SHERLOCK: Move the Talk descendant classes into their own files | Paul Gilbert | |
2015-06-05 | SHERLOCK: Implement cmdMouseOnOff opcode | Paul Gilbert | |
2015-06-05 | SHERLOCK: Don't reset map position when changing RT scene | Paul Gilbert | |
2015-06-05 | SHERLOCK: Fix initialization and syncing of map _overPos | Paul Gilbert | |
This won't affect existing savegames, since we don't allow saving when the map is active anyway. This is just in case we ever allow it. | |||
2015-06-05 | SHERLOCK: Fix movement in adjustObject | Paul Gilbert | |
2015-06-05 | SHERLOCK: Handle difference in RT SOUND_CODE range | Paul Gilbert | |
2015-06-05 | SHERLOCK: Fixes for RT object sequence handling | Paul Gilbert | |
2015-06-05 | SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring | Paul Gilbert | |
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo |