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authorMartin Kiewitz2015-06-07 19:19:04 +0200
committerMartin Kiewitz2015-06-07 19:19:04 +0200
commitf2a25013f1862980107643b2c3d359a817d16e82 (patch)
tree72cec930642bf8ab71a7ec2e9aef99fa13d0b766
parenta07cfe1eb0f31283ead6fc0c27e2d7c92723546f (diff)
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SHERLOCK: 3DO intro: audio implemented
-rw-r--r--engines/sherlock/animation.cpp46
-rw-r--r--engines/sherlock/animation.h7
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp69
-rw-r--r--engines/sherlock/scalpel/scalpel_talk.cpp2
-rw-r--r--engines/sherlock/sound.cpp87
5 files changed, 114 insertions, 97 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp
index a069abef6f..3bd3137982 100644
--- a/engines/sherlock/animation.cpp
+++ b/engines/sherlock/animation.cpp
@@ -31,7 +31,7 @@ static const int NO_FRAMES = FRAMES_END;
Animation::Animation(SherlockEngine *vm) : _vm(vm) {
}
-bool Animation::play(const Common::String &filename, int minDelay, int fade,
+bool Animation::play(const Common::String &filename, bool intro, int minDelay, int fade,
bool setPalette, int speed) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
@@ -39,7 +39,7 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
int soundNumber = 0;
// Check for any any sound frames for the given animation
- const int *soundFrames = checkForSoundFrames(filename);
+ const int *soundFrames = checkForSoundFrames(filename, intro);
// Add on the VDX extension
Common::String vdxName = filename + ".vdx";
@@ -102,12 +102,19 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
if (frameNumber++ == *soundFrames) {
++soundNumber;
++soundFrames;
- Common::String fname = _soundLibraryFilename.empty() ?
- Common::String::format("%s%01d", filename.c_str(), soundNumber) :
- Common::String::format("%s%02d", filename.c_str(), soundNumber);
+
+ Common::String sampleFilename;
+
+ if (!intro) {
+ // regular animation, append 1-digit number
+ sampleFilename = Common::String::format("%s%01d", filename.c_str(), soundNumber);
+ } else {
+ // intro animation, append 2-digit number
+ sampleFilename = Common::String::format("%s%02d", filename.c_str(), soundNumber);
+ }
if (sound._voices)
- sound.playSound(fname, WAIT_RETURN_IMMEDIATELY, 100, _soundLibraryFilename.c_str());
+ sound.playSound(sampleFilename, WAIT_RETURN_IMMEDIATELY, 100, _soundLibraryFilename.c_str());
}
events.wait(speed * 3);
@@ -133,15 +140,15 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
return !skipped && !_vm->shouldQuit();
}
-bool Animation::play3DO(const Common::String &filename, int minDelay, int fade,
+bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay, int fade,
int speed) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
- //int soundNumber = 0;
+ int soundNumber = 0;
// Check for any any sound frames for the given animation
- //const int *soundFrames = checkForSoundFrames(filename);
+ const int *soundFrames = checkForSoundFrames(filename, intro);
// Add on the VDX extension
Common::String indexName = "prologue/" + filename + ".3dx";
@@ -167,7 +174,7 @@ bool Animation::play3DO(const Common::String &filename, int minDelay, int fade,
// screen.setPalette(images._palette);
// }
- //int frameNumber = 0;
+ int frameNumber = 0;
Common::Point pt;
bool skipped = false;
while (!_vm->shouldQuit()) {
@@ -200,20 +207,21 @@ bool Animation::play3DO(const Common::String &filename, int minDelay, int fade,
// if (screen.equalizePalette(images._palette) == 0)
// fade = 0;
//}
+#endif
// Check if we've reached a frame with sound
if (frameNumber++ == *soundFrames) {
++soundNumber;
++soundFrames;
- Common::String fname = _soundLibraryFilename.empty() ?
- Common::String::format("%s%01d", filename.c_str(), soundNumber) :
- Common::String::format("%s%02d", filename.c_str(), soundNumber);
+
+ Common::String sampleFilename;
+
+ // append 1-digit number
+ sampleFilename = Common::String::format("prologue/sounds/%s%01d", filename.c_str(), soundNumber);
if (sound._voices)
- sound.playSound(fname, WAIT_RETURN_IMMEDIATELY, 100, _soundLibraryFilename.c_str());
+ sound.playSound(sampleFilename, WAIT_RETURN_IMMEDIATELY, 100); // no sound library
}
-#endif
-
events.wait(speed * 3);
}
@@ -267,10 +275,11 @@ void Animation::setTitleFrames(const int *frames, int count, int maxFrames) {
}
}
-const int *Animation::checkForSoundFrames(const Common::String &filename) {
+const int *Animation::checkForSoundFrames(const Common::String &filename, bool intro) {
const int *frames = &NO_FRAMES;
- if (_soundLibraryFilename.empty()) {
+ if (!intro) {
+ // regular animation is playing
for (uint idx = 0; idx < _prologueNames.size(); ++idx) {
if (filename.equalsIgnoreCase(_prologueNames[idx])) {
frames = &_prologueFrames[idx][0];
@@ -278,6 +287,7 @@ const int *Animation::checkForSoundFrames(const Common::String &filename) {
}
}
} else {
+ // intro-animation is playing
for (uint idx = 0; idx < _titleNames.size(); ++idx) {
if (filename.equalsIgnoreCase(_titleNames[idx])) {
frames = &_titleFrames[idx][0];
diff --git a/engines/sherlock/animation.h b/engines/sherlock/animation.h
index 1755edd97b..b6e1337975 100644
--- a/engines/sherlock/animation.h
+++ b/engines/sherlock/animation.h
@@ -45,10 +45,11 @@ private:
/**
* Checks for whether an animation is being played that has associated sound
*/
- const int *checkForSoundFrames(const Common::String &filename);
+ const int *checkForSoundFrames(const Common::String &filename, bool intro);
public:
Common::String _soundLibraryFilename;
Common::String _gfxLibraryFilename;
+
public:
Animation(SherlockEngine *vm);
@@ -75,9 +76,9 @@ public:
/**
* Play a full-screen animation
*/
- bool play(const Common::String &filename, int minDelay, int fade, bool setPalette, int speed);
+ bool play(const Common::String &filename, bool intro, int minDelay, int fade, bool setPalette, int speed);
- bool play3DO(const Common::String &filename, int minDelay, int fade, int speed);
+ bool play3DO(const Common::String &filename, bool intro, int minDelay, int fade, int speed);
};
} // End of namespace Sherlock
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index e7d8ef18c3..c349ec9e9b 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -277,7 +277,7 @@ bool ScalpelEngine::showCityCutscene() {
_music->playMusic("prolog1.mus");
_animation->_gfxLibraryFilename = "title.lib";
_animation->_soundLibraryFilename = "title.snd";
- bool finished = _animation->play("26open1", 1, 255, true, 2);
+ bool finished = _animation->play("26open1", true, 1, 255, true, 2);
if (finished) {
ImageFile titleImages("title2.vgs", true);
@@ -302,7 +302,7 @@ bool ScalpelEngine::showCityCutscene() {
}
if (finished)
- finished = _animation->play("26open2", 1, 0, false, 2);
+ finished = _animation->play("26open2", true, 1, 0, false, 2);
if (finished) {
ImageFile titleImages("title.vgs", true);
@@ -355,7 +355,7 @@ bool ScalpelEngine::showAlleyCutscene() {
// Fade "In The Alley..." text to black
_screen->fadeToBlack(2);
- bool finished = _animation->play("27PRO1", 1, 3, true, 2);
+ bool finished = _animation->play("27PRO1", true, 1, 3, true, 2);
if (finished) {
_screen->getPalette(palette);
_screen->fadeToBlack(2);
@@ -366,7 +366,7 @@ bool ScalpelEngine::showAlleyCutscene() {
if (finished) {
_screen->setPalette(palette);
- finished = _animation->play("27PRO2", 1, 0, false, 2);
+ finished = _animation->play("27PRO2", true, 1, 0, false, 2);
}
if (finished) {
@@ -385,7 +385,7 @@ bool ScalpelEngine::showAlleyCutscene() {
}
if (finished)
- finished = _animation->play("27PRO3", 1, 0, true, 2);
+ finished = _animation->play("27PRO3", true, 1, 0, true, 2);
if (finished) {
_screen->getPalette(palette);
@@ -427,12 +427,12 @@ bool ScalpelEngine::showStreetCutscene() {
}
if (finished)
- finished = _animation->play("14KICK", 1, 3, true, 2);
+ finished = _animation->play("14KICK", true, 1, 3, true, 2);
// Constable animation plays slower than speed 2
// If we play it with speed 2, music gets obviously out of sync
if (finished)
- finished = _animation->play("14NOTE", 1, 0, false, 3);
+ finished = _animation->play("14NOTE", true, 1, 0, false, 3);
// Fade to black
if (finished)
@@ -484,9 +484,9 @@ bool ScalpelEngine::showOfficeCutscene() {
_animation->_gfxLibraryFilename = "TITLE2.LIB";
_animation->_soundLibraryFilename = "TITLE.SND";
- bool finished = _animation->play("COFF1", 1, 3, true, 3);
+ bool finished = _animation->play("COFF1", true, 1, 3, true, 3);
if (finished)
- finished = _animation->play("COFF2", 1, 0, false, 3);
+ finished = _animation->play("COFF2", true, 1, 0, false, 3);
if (finished) {
showLBV("note.lbv");
@@ -508,10 +508,10 @@ bool ScalpelEngine::showOfficeCutscene() {
}
if (finished)
- finished = _animation->play("COFF3", 1, 0, true, 3);
+ finished = _animation->play("COFF3", true, 1, 0, true, 3);
if (finished)
- finished = _animation->play("COFF4", 1, 0, false, 3);
+ finished = _animation->play("COFF4", true, 1, 0, false, 3);
if (finished)
finished = scrollCredits();
@@ -526,47 +526,48 @@ bool ScalpelEngine::showOfficeCutscene() {
// 3DO variant
bool ScalpelEngine::showCityCutscene3DO() {
+ _animation->_soundLibraryFilename = "TITLE.SND";
- bool finished = _animation->play3DO("26open1", 1, 255, 2);
+ bool finished = _animation->play3DO("26open1", true, 1, 255, 2);
if (finished)
- finished = _animation->play3DO("26open2", 1, 0, 2);
+ finished = _animation->play3DO("26open2", true, 1, 0, 2);
return finished;
}
bool ScalpelEngine::showAlleyCutscene3DO() {
- bool finished = _animation->play3DO("27PRO1", 1, 3, 2);
+ bool finished = _animation->play3DO("27PRO1", true, 1, 3, 2);
if (finished)
- finished = _animation->play3DO("27PRO2", 1, 0, 2);
+ finished = _animation->play3DO("27PRO2", true, 1, 0, 2);
if (finished)
- finished = _animation->play3DO("27PRO3", 1, 0, 2);
+ finished = _animation->play3DO("27PRO3", true, 1, 0, 2);
return finished;
}
bool ScalpelEngine::showStreetCutscene3DO() {
- bool finished = _animation->play3DO("14KICK", 1, 3, 2);
+ bool finished = _animation->play3DO("14KICK", true, 1, 3, 2);
if (finished)
- finished = _animation->play3DO("14NOTE", 1, 0, 3);
+ finished = _animation->play3DO("14NOTE", true, 1, 0, 3);
return finished;
}
bool ScalpelEngine::showOfficeCutscene3DO() {
- bool finished = _animation->play3DO("COFF1", 1, 3, 3);
+ bool finished = _animation->play3DO("COFF1", true, 1, 3, 3);
if (finished)
- finished = _animation->play3DO("COFF2", 1, 0, 3);
+ finished = _animation->play3DO("COFF2", true, 1, 0, 3);
if (finished)
- finished = _animation->play3DO("COFF3", 1, 0, 3);
+ finished = _animation->play3DO("COFF3", true, 1, 0, 3);
if (finished)
- finished = _animation->play3DO("COFF4", 1, 0, 3);
+ finished = _animation->play3DO("COFF4", true, 1, 0, 3);
return finished;
}
@@ -634,8 +635,8 @@ void ScalpelEngine::startScene() {
// Blackwood's capture
_res->addToCache("final2.vda", "epilogue.lib");
_res->addToCache("final2.vdx", "epilogue.lib");
- _animation->play("final1", 1, 3, true, 4);
- _animation->play("final2", 1, 0, false, 4);
+ _animation->play("final1", false, 1, 3, true, 4);
+ _animation->play("final2", false, 1, 0, false, 4);
break;
case RESCUE_ANNA:
@@ -651,8 +652,8 @@ void ScalpelEngine::startScene() {
_res->addToCache("finale4.vda", "EPILOG2.lib");
_res->addToCache("finale4.vdx", "EPILOG2.lib");
- _animation->play("finalr1", 1, 3, true, 4);
- _animation->play("finalr2", 1, 0, false, 4);
+ _animation->play("finalr1", false, 1, 3, true, 4);
+ _animation->play("finalr2", false, 1, 0, false, 4);
if (!_res->isInCache("finale2.vda")) {
// Finale file isn't cached
@@ -664,12 +665,12 @@ void ScalpelEngine::startScene() {
_res->addToCache("finale4.vdx", "EPILOG2.lib");
}
- _animation->play("finale1", 1, 0, false, 4);
- _animation->play("finale2", 1, 0, false, 4);
- _animation->play("finale3", 1, 0, false, 4);
+ _animation->play("finale1", false, 1, 0, false, 4);
+ _animation->play("finale2", false, 1, 0, false, 4);
+ _animation->play("finale3", false, 1, 0, false, 4);
_useEpilogue2 = true;
- _animation->play("finale4", 1, 0, false, 4);
+ _animation->play("finale4", false, 1, 0, false, 4);
_useEpilogue2 = false;
break;
@@ -680,9 +681,9 @@ void ScalpelEngine::startScene() {
_res->addToCache("SUBWAY3.vda", "epilogue.lib");
_res->addToCache("SUBWAY3.vdx", "epilogue.lib");
- _animation->play("SUBWAY1", 1, 3, true, 4);
- _animation->play("SUBWAY2", 1, 0, false, 4);
- _animation->play("SUBWAY3", 1, 0, false, 4);
+ _animation->play("SUBWAY1", false, 1, 3, true, 4);
+ _animation->play("SUBWAY2", false, 1, 0, false, 4);
+ _animation->play("SUBWAY3", false, 1, 0, false, 4);
// Set fading to direct fade temporary so the transition goes quickly.
_scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256;
@@ -691,7 +692,7 @@ void ScalpelEngine::startScene() {
case BRUMWELL_SUICIDE:
// Brumwell suicide
- _animation->play("suicid", 1, 3, true, 4);
+ _animation->play("suicid", false, 1, 3, true, 4);
break;
default:
break;
diff --git a/engines/sherlock/scalpel/scalpel_talk.cpp b/engines/sherlock/scalpel/scalpel_talk.cpp
index 89efc70803..b3ac27c137 100644
--- a/engines/sherlock/scalpel/scalpel_talk.cpp
+++ b/engines/sherlock/scalpel/scalpel_talk.cpp
@@ -397,7 +397,7 @@ OpcodeReturn ScalpelTalk::cmdPlayPrologue(const byte *&str) {
for (int idx = 0; idx < 8 && str[idx] != '~'; ++idx)
tempString += str[idx];
- anim.play(tempString, 1, 3, true, 4);
+ anim.play(tempString, false, 1, 3, true, 4);
return RET_SUCCESS;
}
diff --git a/engines/sherlock/sound.cpp b/engines/sherlock/sound.cpp
index d4edc3095a..bc5f87b48c 100644
--- a/engines/sherlock/sound.cpp
+++ b/engines/sherlock/sound.cpp
@@ -27,6 +27,7 @@
#include "common/algorithm.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
+#include "audio/decoders/aiff.h"
#include "audio/decoders/wave.h"
namespace Sherlock {
@@ -66,10 +67,7 @@ Sound::Sound(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
_speechOn = true;
if (_vm->getPlatform() == Common::kPlatform3DO) {
- // 3DO: disable sound for now
- // TODO
- _soundOn = false;
- _speechOn = false;
+ // 3DO: we don't need to prepare anything for sound
return;
}
@@ -130,58 +128,65 @@ bool Sound::playSound(const Common::String &name, WaitType waitType, int priorit
Common::String filename = name;
if (!filename.contains('.')) {
- if (IS_SERRATED_SCALPEL) {
- filename += ".SND";
+ if (_vm->getPlatform() != Common::kPlatform3DO) {
+ if (IS_SERRATED_SCALPEL) {
+ filename += ".SND";
+ } else {
+ filename += ".WAV";
+ }
} else {
- filename += ".WAV";
+ // 3DO uses .aiff extension
+ filename += ".AIFF";
}
}
Common::String libFilename(libraryFilename);
Common::SeekableReadStream *stream = libFilename.empty() ? res.load(filename) : res.load(filename, libFilename);
- if (!stream)
- error("Unable to find sound file '%s'", filename.c_str());
-
Audio::AudioStream *audioStream;
- if (IS_SERRATED_SCALPEL) {
- stream->skip(2);
- int size = stream->readUint32BE();
- int rate = stream->readUint16BE();
- byte *data = (byte *)malloc(size);
- byte *ptr = data;
- stream->read(ptr, size);
- delete stream;
-
- assert(size > 2);
-
- byte *decoded = (byte *)malloc((size - 1) * 2);
-
- // Holmes uses Creative ADPCM 4-bit data
- int counter = 0;
- byte reference = ptr[0];
- int16 scale = 0;
-
- for(int i = 1; i < size; i++) {
- decoded[counter++] = decodeSample((ptr[i]>>4)&0x0f, reference, scale);
- decoded[counter++] = decodeSample((ptr[i]>>0)&0x0f, reference, scale);
- }
+ if (_vm->getPlatform() != Common::kPlatform3DO) {
+ if (IS_SERRATED_SCALPEL) {
+ stream->skip(2);
+ int size = stream->readUint32BE();
+ int rate = stream->readUint16BE();
+ byte *data = (byte *)malloc(size);
+ byte *ptr = data;
+ stream->read(ptr, size);
+ delete stream;
+
+ assert(size > 2);
+
+ byte *decoded = (byte *)malloc((size - 1) * 2);
+
+ // Holmes uses Creative ADPCM 4-bit data
+ int counter = 0;
+ byte reference = ptr[0];
+ int16 scale = 0;
+
+ for(int i = 1; i < size; i++) {
+ decoded[counter++] = decodeSample((ptr[i]>>4)&0x0f, reference, scale);
+ decoded[counter++] = decodeSample((ptr[i]>>0)&0x0f, reference, scale);
+ }
- free(data);
+ free(data);
#if 0
- // Debug : used to dump files
- Common::DumpFile outFile;
- outFile.open(filename);
- outFile.write(decoded, (size - 2) * 2);
- outFile.flush();
- outFile.close();
+ // Debug : used to dump files
+ Common::DumpFile outFile;
+ outFile.open(filename);
+ outFile.write(decoded, (size - 2) * 2);
+ outFile.flush();
+ outFile.close();
#endif
- audioStream = Audio::makeRawStream(decoded, (size - 2) * 2, rate, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
+ audioStream = Audio::makeRawStream(decoded, (size - 2) * 2, rate, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
+ } else {
+ audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
+ }
} else {
- audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
+ // 3DO: AIFF file
+ audioStream = Audio::makeAIFFStream(stream, DisposeAfterUse::YES);
}
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_effectsHandle, audioStream, -1, Audio::Mixer::kMaxChannelVolume);