Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-21 | TITANIC: Fleshed out CompressedFile class | Paul Gilbert | |
2016-02-21 | CREATE_PROJECT: Disable fluidsynth library by default for Visual Studio | Paul Gilbert | |
Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library | |||
2016-02-19 | TITANIC: Implementing CProjectItem::loadData | Paul Gilbert | |
2016-02-18 | TITANIC: Implement overall game saving code | Paul Gilbert | |
2016-02-18 | TITANIC: Implement saving methods for List and ListItem | Paul Gilbert | |
2016-02-18 | TITANIC: Implement CSaveableObject saving methods | Paul Gilbert | |
2016-02-18 | TITANIC: Implement lots of SimpleFile methods | Paul Gilbert | |
2016-02-18 | TITANIC: Split SimpleFile and CompressedFile into different files | Paul Gilbert | |
2016-02-18 | TITANIC: Starting to create classes for project item hierarchy | Paul Gilbert | |
2016-02-15 | TITANIC: Work on decompressor | Paul Gilbert | |
2016-02-14 | TITANIC: Beginnings of CompressedFile class | Paul Gilbert | |
2016-02-14 | TITANIC: Implement SimpleFile class | Paul Gilbert | |
2016-02-07 | TITANIC: Adding screen initialization code | Paul Gilbert | |
2016-02-07 | TITANIC: Further setup of List class | Paul Gilbert | |
2016-02-07 | TITANIC: Class stubs and beginnings of CSaveableObject hierarchy | Paul Gilbert | |
2016-02-06 | TITANIC: Added Image::loadResource | Paul Gilbert | |
2016-02-05 | TITANIC: Beginnings of Image class | Paul Gilbert | |
2016-02-05 | TITANIC: Added skeleton CMainGameWindow class | Paul Gilbert | |
2016-02-05 | TITANIC: Skeleton screen manager class | Paul Gilbert | |
2016-02-05 | TITANIC: Initial engine skeleton | Paul Gilbert | |
2016-02-05 | SHERLOCK: RT: Properly hook up volume and mute toggles in Options dialog | Paul Gilbert | |
2016-02-06 | AGI: Switch to CLUT3 for Macintosh as default | Martin Kiewitz | |
2016-02-05 | AGI: Adding Macintosh palettes for GR+SQ2 | Martin Kiewitz | |
But not actually using the GR palette, because it looks horrible. | |||
2016-02-05 | RELEASE: This is 1.9.0git | Eugene Sandulenko | |
2016-02-06 | MADS: Change the engine description | Filippos Karapetis | |
The engine will support more games than Rex, so its actual name is more fitting than a single game name | |||
2016-02-05 | SCI: Clean up the op_infoToa and op_superToa SCI3 opcodes | Filippos Karapetis | |
2016-02-05 | SCI: Silence false positive warning in MSVC | Filippos Karapetis | |
2016-02-05 | AGI: Make it possible to also force CGA/EGA/VGA | Martin Kiewitz | |
...rendering | |||
2016-02-05 | SCI: Blocking ScummVM auto-save slot 0 for saving | Martin Kiewitz | |
Auto-saving is not used by SCI, but slot 0 is ScummVM "standard" for auto-saving, that's why it's not available for saving anymore. Jones still uses slot 0 for saving/restoring (because it's hardcoded and changing it would break it somewhat) Deleting + restoring is still possible of couse. | |||
2016-02-05 | SCI: QfG1/2/3/4 character file detection changed | Martin Kiewitz | |
No longer checking for .sav file suffix, but instead checking room number instead. The user is able to change the suffix, which would have resulted in a compressed character file. | |||
2016-02-05 | DISTS/REDHAT: Package mort.dat, access.dat | Willem Jan Palenstijn | |
2016-02-05 | AGI: fix build powf() -> pow() | Martin Kiewitz | |
2016-02-05 | AGI: Render mode Macintosh added | Martin Kiewitz | |
Palette + mouse cursor + box frame color only atm Thanks to wjp for gamma correction Not sure, if our current color adjustment is correct Should be checked by using actual hardware | |||
2016-02-05 | AGI: GfxMgr::drawBox now using kRenderMacintosh | Martin Kiewitz | |
2016-02-05 | AGI: Rewrote stringWordWrap() | Martin Kiewitz | |
Original code wasn't accurate | |||
2016-02-05 | COMMON: Add render mode for Macintosh. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-02-05 | MAEMO: Fix default bindings | Tarek Soliman | |
This code depended on the off by one bug fixed in 9b8b737 | |||
2016-02-04 | SHERLOCK: SS: Fix crash on invalid graphics in German version | Paul Gilbert | |
2016-02-04 | AGI: Restrict hide.mouse to AGI3 only | Martin Kiewitz | |
Command seems to not have existed in at least 2.917 (PC). Space Quest 2 on Apple IIgs calls it during intro, but never calls show.mouse. SQ2 on other platforms does not make this call. Mouse cursor is not hidden under emulator, so atm I have to assume that it's either a dodgy script or there was something else hacked into the interpreter back then. This fixes Space Quest 2 Apple IIgs losing mouse cursor, when the intro is not canceled. | |||
2016-02-04 | AGI: Fix Hold-Key-Mode implementation | Martin Kiewitz | |
Hold-Key-Mode got introduced v2.425, it was simply not possible to disable it until 3.098. Now creating a AGI_KEY_STATIONARY event, so that it works properly Fixes Mixed Up Mother Goose | |||
2016-02-04 | AGI: Fix mouse code for transitions | Martin Kiewitz | |
Do not show mouse cursor after transition, when it's currently switched to hidden. Do the same for hide/show.mouse opcodes. | |||
2016-02-04 | AGI: Add verbose flags to debug command screenobj | Martin Kiewitz | |
2016-02-04 | AGI: Fix cursor position after save game descr. | Martin Kiewitz | |
Cursor was placed incorrectly after entering saved game description using original load/save dialogs. | |||
2016-02-04 | AGI: More accurate menu mouse support | Martin Kiewitz | |
Menu items did not switch to inverted state when they are disabled. | |||
2016-02-04 | AGI: Add Atari ST system UI buttons | Martin Kiewitz | |
2016-02-04 | AGI: Add buttons to save/restore verify dialogs | Martin Kiewitz | |
2016-02-04 | AGI: Add Amiga system UI buttons | Martin Kiewitz | |
Also adjust window frames for Amiga. Amiga also uses hi-res ones. | |||
2016-02-04 | AGI: Add Apple IIgs system UI buttons | Martin Kiewitz | |
For Restart/Quit/Pause dialog | |||
2016-02-03 | ACCESS: Fix display of ending credits | Paul Gilbert | |
2016-02-03 | ACCESS: Workaround Floppy room establishment reshown when loading saves | Paul Gilbert | |