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2016-02-21TITANIC: Fleshed out CompressedFile classPaul Gilbert
2016-02-21CREATE_PROJECT: Disable fluidsynth library by default for Visual StudioPaul Gilbert
Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library
2016-02-19TITANIC: Implementing CProjectItem::loadDataPaul Gilbert
2016-02-18TITANIC: Implement overall game saving codePaul Gilbert
2016-02-18TITANIC: Implement saving methods for List and ListItemPaul Gilbert
2016-02-18TITANIC: Implement CSaveableObject saving methodsPaul Gilbert
2016-02-18TITANIC: Implement lots of SimpleFile methodsPaul Gilbert
2016-02-18TITANIC: Split SimpleFile and CompressedFile into different filesPaul Gilbert
2016-02-18TITANIC: Starting to create classes for project item hierarchyPaul Gilbert
2016-02-15TITANIC: Work on decompressorPaul Gilbert
2016-02-14TITANIC: Beginnings of CompressedFile classPaul Gilbert
2016-02-14TITANIC: Implement SimpleFile classPaul Gilbert
2016-02-07TITANIC: Adding screen initialization codePaul Gilbert
2016-02-07TITANIC: Further setup of List classPaul Gilbert
2016-02-07TITANIC: Class stubs and beginnings of CSaveableObject hierarchyPaul Gilbert
2016-02-06TITANIC: Added Image::loadResourcePaul Gilbert
2016-02-05TITANIC: Beginnings of Image classPaul Gilbert
2016-02-05TITANIC: Added skeleton CMainGameWindow classPaul Gilbert
2016-02-05TITANIC: Skeleton screen manager classPaul Gilbert
2016-02-05TITANIC: Initial engine skeletonPaul Gilbert
2016-02-05SHERLOCK: RT: Properly hook up volume and mute toggles in Options dialogPaul Gilbert
2016-02-06AGI: Switch to CLUT3 for Macintosh as defaultMartin Kiewitz
2016-02-05AGI: Adding Macintosh palettes for GR+SQ2Martin Kiewitz
But not actually using the GR palette, because it looks horrible.
2016-02-05RELEASE: This is 1.9.0gitEugene Sandulenko
2016-02-06MADS: Change the engine descriptionFilippos Karapetis
The engine will support more games than Rex, so its actual name is more fitting than a single game name
2016-02-05SCI: Clean up the op_infoToa and op_superToa SCI3 opcodesFilippos Karapetis
2016-02-05SCI: Silence false positive warning in MSVCFilippos Karapetis
2016-02-05AGI: Make it possible to also force CGA/EGA/VGAMartin Kiewitz
...rendering
2016-02-05SCI: Blocking ScummVM auto-save slot 0 for savingMartin Kiewitz
Auto-saving is not used by SCI, but slot 0 is ScummVM "standard" for auto-saving, that's why it's not available for saving anymore. Jones still uses slot 0 for saving/restoring (because it's hardcoded and changing it would break it somewhat) Deleting + restoring is still possible of couse.
2016-02-05SCI: QfG1/2/3/4 character file detection changedMartin Kiewitz
No longer checking for .sav file suffix, but instead checking room number instead. The user is able to change the suffix, which would have resulted in a compressed character file.
2016-02-05DISTS/REDHAT: Package mort.dat, access.datWillem Jan Palenstijn
2016-02-05AGI: fix build powf() -> pow()Martin Kiewitz
2016-02-05AGI: Render mode Macintosh addedMartin Kiewitz
Palette + mouse cursor + box frame color only atm Thanks to wjp for gamma correction Not sure, if our current color adjustment is correct Should be checked by using actual hardware
2016-02-05AGI: GfxMgr::drawBox now using kRenderMacintoshMartin Kiewitz
2016-02-05AGI: Rewrote stringWordWrap()Martin Kiewitz
Original code wasn't accurate
2016-02-05COMMON: Add render mode for Macintosh.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2016-02-05MAEMO: Fix default bindingsTarek Soliman
This code depended on the off by one bug fixed in 9b8b737
2016-02-04SHERLOCK: SS: Fix crash on invalid graphics in German versionPaul Gilbert
2016-02-04AGI: Restrict hide.mouse to AGI3 onlyMartin Kiewitz
Command seems to not have existed in at least 2.917 (PC). Space Quest 2 on Apple IIgs calls it during intro, but never calls show.mouse. SQ2 on other platforms does not make this call. Mouse cursor is not hidden under emulator, so atm I have to assume that it's either a dodgy script or there was something else hacked into the interpreter back then. This fixes Space Quest 2 Apple IIgs losing mouse cursor, when the intro is not canceled.
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
Hold-Key-Mode got introduced v2.425, it was simply not possible to disable it until 3.098. Now creating a AGI_KEY_STATIONARY event, so that it works properly Fixes Mixed Up Mother Goose
2016-02-04AGI: Fix mouse code for transitionsMartin Kiewitz
Do not show mouse cursor after transition, when it's currently switched to hidden. Do the same for hide/show.mouse opcodes.
2016-02-04AGI: Add verbose flags to debug command screenobjMartin Kiewitz
2016-02-04AGI: Fix cursor position after save game descr.Martin Kiewitz
Cursor was placed incorrectly after entering saved game description using original load/save dialogs.
2016-02-04AGI: More accurate menu mouse supportMartin Kiewitz
Menu items did not switch to inverted state when they are disabled.
2016-02-04AGI: Add Atari ST system UI buttonsMartin Kiewitz
2016-02-04AGI: Add buttons to save/restore verify dialogsMartin Kiewitz
2016-02-04AGI: Add Amiga system UI buttonsMartin Kiewitz
Also adjust window frames for Amiga. Amiga also uses hi-res ones.
2016-02-04AGI: Add Apple IIgs system UI buttonsMartin Kiewitz
For Restart/Quit/Pause dialog
2016-02-03ACCESS: Fix display of ending creditsPaul Gilbert
2016-02-03ACCESS: Workaround Floppy room establishment reshown when loading savesPaul Gilbert