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2004-07-21Allow user to select ListWidget entries by typing them (see FR #922921)Max Horn
svn-id: r14295
2004-07-21Ignore case when sorting file system nodesMax Horn
svn-id: r14294
2004-07-21Small tweaks for the String classMax Horn
svn-id: r14293
2004-07-21Confirmed extra timers are in all PC version of indy3 too.Travis Howell
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292
2004-07-21Extra timer used in Amiga version of indy3 too.Travis Howell
svn-id: r14291
2004-07-20fix null backend driverJoost Peters
svn-id: r14289
2004-07-20Add null driver to configureJoost Peters
svn-id: r14288
2004-07-20Correct version key in HE 7.0+ games.Travis Howell
svn-id: r14287
2004-07-20Use for HE 7.0 games too.Travis Howell
svn-id: r14286
2004-07-20Add support for version key in The DigTravis Howell
svn-id: r14285
2004-07-19BS1 accepts both F5 and ESC to open the control panel.Torbjörn Andersson
svn-id: r14283
2004-07-19BS1 now allows both F5 and ESC to open the control panel.Torbjörn Andersson
svn-id: r14282
2004-07-19Valgrind complained about an uninitialized value. This appears to fix it,Torbjörn Andersson
and anyway it won't hurt. svn-id: r14279
2004-07-19Applied patch #993803 (fix for a COMI hang) after some discussion withTorbjörn Andersson
aquadran. Let's hope the cure isn't worse than the disease... svn-id: r14277
2004-07-19Updated the null driver to current OSystem interfaceBertrand Augereau
(makes it easier to start a new driver) svn-id: r14276
2004-07-19Changed order of initialisation in BaseAnimationState::BaseAnimationState() ↵Bertrand Augereau
to match order of declaration, to avoid a pedantic warning svn-id: r14275
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
svn-id: r14274
2004-07-19Changed order of initialisation in XORReadStream::XORReadStream() to match ↵Bertrand Augereau
order of declaration, to avoid a pedantic warning svn-id: r14273
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
svn-id: r14271
2004-07-19Rename object fieldsTravis Howell
svn-id: r14270
2004-07-18Hack to work around bug #775097 - probably wrong, probably will cause ↵Max Horn
regressions, probably should be undone soon -- but it's an experiment ;-) svn-id: r14268
2004-07-18Too many newlinesMax Horn
svn-id: r14267
2004-07-18Move g_timer destruction to proper placeMax Horn
svn-id: r14262
2004-07-18Adapted Fingolfin's BS1 code for better error messages when save/restoreTorbjörn Andersson
fails. The downside to this is that while the error dialog is showing, the mouse cursor is drawn in dark greys, so it's almost invisible. svn-id: r14260
2004-07-18Let displayMessage() restore the mouse pointer to the standard BS1 arrowTorbjörn Andersson
once it's done. svn-id: r14258
2004-07-18Simplified fopenNoCase (and reduced the code redundancy)Max Horn
svn-id: r14252
2004-07-18Tiny cleanup ;-)Max Horn
svn-id: r14251
2004-07-18Use the same John and Steve credits as in 0.6.1Torbjörn Andersson
svn-id: r14250
2004-07-18Fix Digital Imuse deadlocks for CE platforms. Other platforms using ↵Nicolas Bacca
event-based timers may be interested in it, too svn-id: r14248
2004-07-18update from wjpJonathan Gray
svn-id: r14246
2004-07-18FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)Travis Howell
svn-id: r14243
2004-07-18Remove out dated comment.Travis Howell
svn-id: r14242
2004-07-18Revert small part of scumm/saveload.cpp revision 1.129.Travis Howell
Fixes bug #884171 - DOTT: Transition effect glitch (regression) svn-id: r14240
2004-07-18Only change actor.frame if actor's frame is actually updated.Travis Howell
svn-id: r14238
2004-07-17Allowing both music streams to share the same rate converter only workedTorbjörn Andersson
by accident, and could cause bad noises during music cross-fades. This wasn't a problem in 0.6.0 since all music is sampled at 22050 Hz, which is the most likely output sample rate for ScummVM, so the converter didn't actually have to do anything. Now, however, the output sample rate could be anything. I've given the music streams one converter each. In BS1, which uses similar music code, it was already necessary to do this since some of its music is sampled at 11025 Hz. svn-id: r14237
2004-07-17Minor cleanupTravis Howell
svn-id: r14236
2004-07-17Don't remap arrow keys in later games.Travis Howell
Allow arrows keys to work in lander game of Dig again. svn-id: r14232
2004-07-17Alter check, since later games set VAR elsewhere.Travis Howell
svn-id: r14230
2004-07-17Use VAR_VOICE_BUNDLE_LOADED in FT, it is need by at least one script (250)Travis Howell
svn-id: r14229
2004-07-16With Kirben's latest changes, Wally's hook does not mysteriously reappearTorbjörn Andersson
on the ground, and his head stays firmly attached to his shoulders. svn-id: r14228
2004-07-16Set new VARS for older save games.Travis Howell
svn-id: r14227
2004-07-16Added missing part of my previous commit of patch #957544.Torbjörn Andersson
svn-id: r14226
2004-07-16Applied patch #957544 to make output sample rate configurable at runtime.Torbjörn Andersson
svn-id: r14225
2004-07-16Remove old hack and commentTravis Howell
svn-id: r14224
2004-07-16Only show gfx mode change messages in the OSD if the change was initiated by ↵Max Horn
the user; not if it was done automatically (e.g. because a 640x480 game was started and we auto-switch to 1x scaling) svn-id: r14223
2004-07-16Open the control panel on both F5 and ESC, like the original did.Torbjörn Andersson
svn-id: r14222
2004-07-16Fix bugs:Travis Howell
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221
2004-07-15Use VAR_DEFAULT_TALK_DELAYTravis Howell
svn-id: r14220
2004-07-15Added .desktop file; updated RPM .spec (thanks to wjp)Max Horn
svn-id: r14219
2004-07-15Actually use actor talkScript when required.Travis Howell
svn-id: r14217