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2007-05-28Added saving of scheduled scripts, and set script activation times to match ↵Paul Gilbert
original game svn-id: r26991
2007-05-28reenable console in debug compilation modePaweł Kołodziejski
svn-id: r26990
2007-05-28Add sound effects code for Amiga and AtariST versions of Elvira 2.Travis Howell
svn-id: r26989
2007-05-28Fix glitches caused by interface differences in the AtariST verison of Elvira 2.Travis Howell
svn-id: r26988
2007-05-28Improved version of patch to fix bug #1722153: "FT: Error on loading a game ↵Eugene Sandulenko
saved during a dialogue" svn-id: r26987
2007-05-28Rename script opcode in Elvira 2.Travis Howell
svn-id: r26986
2007-05-28Changed the frameOffset sanity check in Script::sfPlaceActor to throw a ↵Filippos Karapetis
warning instead of an error. In IHNM, it's now possible to use the knife with the rats when playing with Garrister svn-id: r26985
2007-05-28Correct the lockWord check in pokePalette video opcode.Travis Howell
svn-id: r26984
2007-05-27Made verbs "push" and "swallow" work in IHNM. It's now possible to choose a ↵Filippos Karapetis
monitor with Ted svn-id: r26983
2007-05-27Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message.Travis Howell
svn-id: r26982
2007-05-27documenting 'Mass Add' and changing wording on the alt-f5 (original dialog) ↵Matthew Hoops
section svn-id: r26981
2007-05-27use better optimization flagsKostas Nakos
svn-id: r26980
2007-05-27getting screen extents from the sdl backend. Builders must use the newer sdl ↵Kostas Nakos
port lib svn-id: r26979
2007-05-27simplified code by moving key naming to the sdl port (where it belongs)Kostas Nakos
svn-id: r26978
2007-05-27Fix for bug #1726330: "SCUMM engine abuses stack" from same bugreport.Eugene Sandulenko
svn-id: r26974
2007-05-27Paranoia changes (shouldn't have any real effect, though...)Max Horn
svn-id: r26972
2007-05-27Adjust code for paranoid compilers.Travis Howell
svn-id: r26971
2007-05-27Verb actions are working correctly now in IHNM. Some verbs are still ↵Filippos Karapetis
non-functional svn-id: r26970
2007-05-27Add minor code differences in Elvira 2 and Waxworks.Travis Howell
svn-id: r26969
2007-05-27Updated MSVC8 files for commit #26929Filippos Karapetis
svn-id: r26968
2007-05-27Reverted r26922.Johannes Schickel
svn-id: r26967
2007-05-27Fix loading restart state in Waxworks for now.Travis Howell
svn-id: r26966
2007-05-27Updated error message.Johannes Schickel
svn-id: r26965
2007-05-27fixed warning and add assert for potential uninitialised srcPaweł Kołodziejski
svn-id: r26964
2007-05-27Commit of patch #1715310 ("WIN32: Dynamic Plugin support with MinGW").Johannes Schickel
svn-id: r26963
2007-05-27Removing debug leftoversEugene Sandulenko
svn-id: r26962
2007-05-27Patch #1726251: Reject long commandline parameters that lack the optionMax Horn
svn-id: r26961
2007-05-27Resolve TODO for language selection.Eugene Sandulenko
svn-id: r26960
2007-05-27Replace tabs by spacesMax Horn
svn-id: r26959
2007-05-27The 'i' and 'l' charactors only have a shorter width in Simon the Sorcerer 1/2.Travis Howell
svn-id: r26958
2007-05-27Correct cursor used when entering saved game name in Elvira 2 and Waxworks.Travis Howell
svn-id: r26957
2007-05-27Add extra mouse cursors used by Elvira 2.Travis Howell
svn-id: r26956
2007-05-27Reworked game saving so that restored games don't fire off hotspot ↵Paul Gilbert
activation scripts, and conversation bugfix to keep characters in place svn-id: r26955
2007-05-27Add font table for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26954
2007-05-27Correct error in printStats opcode for Elvira 2.Travis Howell
svn-id: r26953
2007-05-27Correct line wrapping in my last commit, and add note about previous default ↵Travis Howell
location of config file under Windows. svn-id: r26952
2007-05-26Mention change of config file location under Windows.Travis Howell
svn-id: r26951
2007-05-26Update default location for the config file under Windows versions.Travis Howell
svn-id: r26950
2007-05-26Fix bug #1709430: "FT: CAPSLOCK + V enables cheating for all fights"Eugene Sandulenko
svn-id: r26948
2007-05-26Patch from bug #1722153: "FT: Error on loading a game saved during a dialogue"Eugene Sandulenko
svn-id: r26947
2007-05-26Fix Enter key behavior under MacOS as mentioned in FR #1273746: "BS1: SomeEugene Sandulenko
smaller refinements to the GUI" svn-id: r26946
2007-05-26typo (interpretator => interpreter)Matthew Hoops
svn-id: r26945
2007-05-26oopsEugene Sandulenko
svn-id: r26944
2007-05-26Slighty modified patch #1701058: "Correct some graphical glitches for Eugene Sandulenko
Brocken Sword 1 Mac" svn-id: r26942
2007-05-26Fix wrong error message as pointed out by jvprat. I.e. ./scummvm -g produced:Eugene Sandulenko
"Option '(null)' requires an argument" svn-id: r26941
2007-05-26Add Italian versions as supplied in bug #1722142: "GOB: italian md5 of WeenEugene Sandulenko
and Bargon" svn-id: r26940
2007-05-26Add fallback detector to AGI engine.Eugene Sandulenko
svn-id: r26939
2007-05-26Fix potential memory overwriteEugene Sandulenko
svn-id: r26938
2007-05-26Add code for opcodes 177/178 in Elvira 2.Travis Howell
svn-id: r26937
2007-05-26replace "normal" graphics scaler with "1x" in the --help text.Joost Peters
"normal" is not documented in the README and is apparently some legacy option, the SDL backend source implies that using "normal" mode would use a 1x scaler, but using it seems no different from the default "2x" scaler, so this option is basically useless, even though parseCommandLine() still accepts both "normal" and "default" (which seems completely undocumented)... argh! svn-id: r26936