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2012-06-26NEWS: Mention fix for missing subtitles in Drascula and BS1Thierry Crozat
2012-06-26SWORD1: Add source of the translations for the missing subtitlesThierry Crozat
This adds a few comment to explain were the translations come from for the missing subtitle workaround (and give credits were they are due).
2012-06-26SWORD1: Add workaround for missing subtitles in the demoThierry Crozat
2012-06-26DRASCULA: Add Spanish subtitles for von Braun cutsceneThierry Crozat
This finally solves bug #3069981 DRASCULA: no subtitles in scene with "von Braun". Thanks go to Tomás Maidagan for providing these subtitles.
2012-06-26SCI: Remove a music fading hack used for the intro of LongbowFilippos Karapetis
2012-06-26SCI: Rename a parameter in validateExportFunc()Filippos Karapetis
This ensures that it won't be confused with a function with the same name
2012-06-25I18N: Update Hungarian translation from patch #3537638Thierry Crozat
2012-06-25CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527Strangerke
2012-06-25COMMON: Also adapt openForSaving() in the DC and N64 backendsFilippos Karapetis
2012-06-25COMMON: Simplify the documentation in openForSaving()Filippos Karapetis
The new more concise description is courtesy of wjp.
2012-06-25BADA: Implement weekday querying in getTimeAndDate.Johannes Schickel
This furthermore makes the returned time be the wall time instead of UTC. Thanks to Chris Warren-Smith for testing and improving a patch based on pull request #248.
2012-06-25TOON: Fix bug #3533291 - Crash in Russian Versionsylvaintv
The Russian-localized version of an animation contained an empty frame, added a check to skip the rendering. Bug #3533291: "TOON: Russian Version Crash at Voice Scanner"
2012-06-25CGE: Fix bug 3537530 - ALTering diceStrangerke
2012-06-24CGE: Fix FX stereoStrangerke
2012-06-24AUDIO: Update Mixer class doxygen comment on balance to be consistent.D G Turner
2012-06-24CGE: Fix bug #3537529Strangerke
2012-06-24Merge pull request #251 from SimSaw/Updated German filesThierry Crozat
2012-06-24I18N: Update translations template from source codeThierry Crozat
2012-06-24DOCS: Updated German README (Liesmich) and NEWS (Neues).Simon Sawatzki
Liesmich now based on README SHA1 ID: d860f0f9bf823655844c5fc56a5ac8f94774aa23 Neues now based on NEWS SHA1 ID: 555afaa50c45a51e53c88c6cb1d52a66ba367fd5
2012-06-24I18N: Updated German GUI translation.Simon Sawatzki
2012-06-24I18N: Regenerate translations data fileThierry Crozat
2012-06-24I18N: Update Spanish translation from patch #3537204Thierry Crozat
2012-06-24SWORD1: Add warning for untranslated subtitlesThierry Crozat
This should help adding workarounds for those by providing all the needed information (textId and english text).
2012-06-24SCI: Add a workaround for script bug #3537232Filippos Karapetis
The bug in question is "SCI: SQ4 Floppy DOS title screen skipping too quickly", and is caused by game scripts not waiting between palette calls
2012-06-24CREATE_PROJECT: Clarify license on imported codeWillem Jan Palenstijn
License confirmed by personal email by littleboy. This clarification was requested in bug #3527268.
2012-06-23SCI: Change the program counter (PC) to be a 32-bit variableFilippos Karapetis
This is needed for future support of large SCI3 scripts. The program counter is isolated and does not interfere with other parts of the VM, plus it does not get stored in saved games, so it's pretty straightforward to convert
2012-06-23SCI: Clean up validateExportFunc() and related functionsFilippos Karapetis
Also renamed some SCI3 related code to indicate when it's SCI3 specific
2012-06-23SCI: Add support for the debug opcode "file" in our script dissassemblerFilippos Karapetis
Also set the correct name for the debug opcode "line"
2012-06-23SCI: Remove a duplicate sanity checkFilippos Karapetis
2012-06-23SCI: Implement kPlayVMD subop 23 (set palette range)Filippos Karapetis
Fixes the wrong palette during video sequences in GK2 and the demo of RAMA
2012-06-23SCUMM - Fix bug #3536645, FT Missing Dialogue LineTorbjörn Andersson
The condition for setting up the scene when encountering Father Torque had been accidentally inverted, so the function was called over and over (presumably causing the scene to stall), insead of just once. I don't know much about INSANE, but sev has confirmed that this is the correct fix.
2012-06-23GOB: Fix a very stupid mistake in the Gob1 background track selectionSven Hesse
Thanks to salty-horse for catching that. :)
2012-06-22GOB: Give Geisha and Fascination fallback entries AdLib feature flagsSven Hesse
2012-06-22GOB: Add fallback detection entries for Little RedSven Hesse
2012-06-22GOB: Reorganize the detection tablesSven Hesse
The big table with it's 330 entries grew far too messy and unwieldy, so I'm splitting it into several files. One file for each game, with some exceptions: - The Playtoons series - The ADI / Addy 2 series - The ADI / Addy 4 series - The Adibou / Addy Junior series
2012-06-22GOB: _renderFlags & 0x40 means the we should draw borders around hotspotsSven Hesse
Probably a debug-only flag
2012-06-22GOB: Clean up the Fascination window hotspot code a bitSven Hesse
2012-06-22GOB: Add Surface::drawRect()Sven Hesse
2012-06-22GOB: _renderFlags & 0x80 means "Do we have windows?"Sven Hesse
2012-06-22CONFIGURE: Set dingux optimization level to -O3Fabio Battaglia
2012-06-22DINGUX: Update the README file for DinguxFabio Battaglia
Added build instructions and a note on the obsolescence of fixes for the old Dingux toolchain
2012-06-22DINGUX: Add png icon in the dingux dist packageFabio Battaglia
2012-06-22Disable Alsa Midi in Dingux/OpenDingux portFabio Battaglia
Disabling (useless) Alsa Midi solves a compilation problem on the OpenDingux port
2012-06-22SCI: Further cleanup of the frame drawing codeFilippos Karapetis
2012-06-22SCI: Simplify the SCI32 coordinate adjustment codeFilippos Karapetis
2012-06-21SCI: Fix silly typoFilippos Karapetis
Thanks to digitall for spotting this
2012-06-21SCI: Fix warningsFilippos Karapetis
2012-06-21SCI: Add the graphics undithering game option back for QFG2Filippos Karapetis
2012-06-21SCI: Don't compress exported heroes in the Quest for Glory gamesFilippos Karapetis
This allows them to be used by other games in the series not supported by ScummVM (i.e. QFG4, QFG5 and the fanmade AGS version of QFG2)
2012-06-21COMMON: Add a detailed explanation on when to create uncompressed savesFilippos Karapetis