Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-24 | BLADERUNNER: Fixed BB51 video | Peter Kohaut | |
Packet CBPZ was not supported. | |||
2019-01-23 | KYRA: silence warning | athrxx | |
2019-01-23 | KYRA: (EOB) - allow swapping L/R buttons via GMM | athrxx | |
This adds an engine specific GMM option that allows to swap L/R mouse button actions when clicking on the character weapon slots (which might improve the game experience for tablet users). | |||
2019-01-22 | BLADERUNNER: Fixed outtake player | Peter Kohaut | |
In some scenes, background video got corrupted as outtake was rendered into a wrong surface. | |||
2019-01-22 | GUI: Don't try loading TTF fonts for themes that don't request one | Bastien Bouclet | |
2019-01-21 | BLADERUNNER: More game constants | Peter Kohaut | |
Added Region_Check functionality Code cleanup | |||
2019-01-21 | DEVTOOLS: Handle empty AUD file in Blade Runner | Thanasis Antoniou | |
French localization has an empty AUD file. Only the header is present and seems corrupted This is DCLER_0030_00041ECE in TLK0A. It is an unused audio file ("boop" in ENG localization), but skipping it would cause issues with the translation excel, ie. one row missing. The fix is to create a placeholder empty wav file in order to not ignore this empty quote. The bug affected the spreasheet creator tool. | |||
2019-01-20 | KYRA: fix GMM save/load invalid mem access for very old savegames | athrxx | |
This is for save files created 2006, 2007 and early 2008. Which is probably the reason why this has gone unnoticed. | |||
2019-01-19 | GLK: FROTZ: Implement setting mouse cursor visibility | Paul Gilbert | |
2019-01-19 | GLK: FROTZ: Wrap text around pictures added in text window | Paul Gilbert | |
2019-01-19 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
Fixed some errors as well | |||
2019-01-19 | BLADERUNNER: Added "clue" debugger command | Peter Kohaut | |
2019-01-19 | BLADERUNNER: Fixed rotation animation | Peter Kohaut | |
Animated rotation wasnt checking for angle boundaries properly. | |||
2019-01-19 | BLADERUNNER: Fixed save selection in the load screen | Peter Kohaut | |
If there was a empty slot in save game list, game would load wrong save file. | |||
2019-01-18 | SCI32: Fix spacing | Filippos Karapetis | |
2019-01-18 | SCI32: Fix QFG4 castle gate after geas (#1479) | Vhati | |
Fixes hero being able to walk through the closed gate, bug #10871 | |||
2019-01-18 | SCI32: Fix QFG4 castle door lockup | Vhati | |
Fixes doors when rogues attempt to open them, bug #10874 | |||
2019-01-17 | SCI: Fix debugger bp_action help message | Vhati | |
Fixes the help for bp_action: 'none' arg should be 'ignore' | |||
2019-01-16 | GLK: Clean up use of TextBufferRow in buffer windows | Paul Gilbert | |
2019-01-16 | GLK: Constifying attribute, width calc methods | Paul Gilbert | |
2019-01-16 | GLK: Fix rendering of pictures in the text buffer window | Paul Gilbert | |
2019-01-16 | PINK: removed unnecessary field in SideEffectExit | Andrei Prykhodko | |
2019-01-15 | GLK: FROTZ: Route pictures drawn in window 0 to the text buffer window | Paul Gilbert | |
2019-01-15 | PINK: fixed ActionPlay behavior when startFrame is wrong | Andrei Prykhodko | |
This fixes Trac bug #10800 | |||
2019-01-15 | KYRA: (EOBII/FM-TOWNS) - fix sound effects volume control | athrxx | |
2019-01-15 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-15 | BLADERUNNER: Disable pathfinding by default. | Eugene Sandulenko | |
So, peterkohaut could continue his debugging sessions. | |||
2019-01-14 | BLADERUNNER: Obstacle path finding part 1 | Thomas Fach-Pedersen | |
2019-01-13 | SHERLOCK: Fix misattribution in Rose Tattoo journal | Torbjörn Andersson | |
Some messages spoken to Watson show up in the journal as if spoken to the inspector. (And, presumably, the other way around, but I haven't gotten that far in playing the game yet.) | |||
2019-01-14 | SCI32: Fix QFG4 forest 580 pathfinding | Vhati | |
Adds a penalty workaround for room 580 entry from the south, bug #10870 | |||
2019-01-13 | BLADERUNNER: More variable names in the game scripts | Peter Kohaut | |
2019-01-13 | SCI32: Fix QFG4 Trigger and Open spells | Vhati | |
Fixes repeat casting and combination with Summon Staff, bug #10860 | |||
2019-01-13 | BASE: Add feature string for liba52 support. | Torbjörn Andersson | |
2019-01-13 | BLADERUNNER: Merged chapter & scene debugger command | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fixed more compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Fix compilation errors | Peter Kohaut | |
2019-01-12 | BLADERUNNER: Added debugging output for scripts | Peter Kohaut | |
Also added last few missing script commands. | |||
2019-01-12 | BLADERUNNER: Fixed enabling combat mode in scripts | Peter Kohaut | |
Fixed Zuben chase. Added name of some flags used in the China town. | |||
2019-01-12 | MUTATIONOFJB: Fix SETANIM and add support for pickupable statics. | Ľubomír Remák | |
2019-01-12 | MUTATIONOFJB: Add support for SETANIM command. | Ľubomír Remák | |
2019-01-09 | BLADERUNNER: Fixed scene video resume | Peter Kohaut | |
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened. | |||
2019-01-08 | BLADERUNNER: Fixed Zuben death animation | Peter Kohaut | |
Animation was not playing due to wrong switch statment | |||
2019-01-08 | BLADERUNNER: Player death | Peter Kohaut | |
Added original game behavior when player died, 5 second wait and then load screen. | |||
2019-01-08 | BLADERUNNER: Replace assert with a debug message | Peter Kohaut | |
Replaced the assert in pathfinding code so game can be playable. | |||
2019-01-08 | BLADERUNNER: Fix tooltip frame | Peter Kohaut | |
Text was touching bottom edge of the tooltip. | |||
2019-01-08 | BLADERUNNER: Remove right-click walk skip | Peter Kohaut | |
This feature is not in the original game and it is a bug. | |||
2019-01-07 | TITANIC: Fix some incorrect switch fall throughs | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Fix text display for v6 games | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Set default colors for v6 games | Paul Gilbert | |
2019-01-06 | GLK: FROTZ: Default white color for v6 game background | Paul Gilbert | |