index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2018-01-22
SUPERNOVA: Provides rooms with engine pointers
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Lifts encapsulation of GameManager Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Renames game functions
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements GameManager Class and extension to engine
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends screen message system
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends Inventory::get()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds getDOSTicks()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds Container for temporarily storing screen sections
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds constant messages
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds isSectionVisible() to Object Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes getObject() to return pointer to Object
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds GameState Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds getObject() to Room Interface
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds static combine() to Object Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Returns if section is invalid
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Reformatting
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds getFileNumber() to Room Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Reformatting
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds text for commands in GUI
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds hasProperty() for Objects and bit ops
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds Inventory Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Substitutes magic numbers in Object ctor
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Substitutes magic numbers with symbols
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds methods for alterting Object state
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Removes ORing ObjectTypes from msn_def.h
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds color palette constants
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Moves Object Class from rooms.h to msn_def.h
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds room data for Ship chapter
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Updates renderImage() function
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Setup image and section viewer
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds an empty ObjectType/ID and RoomID
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Convert 18bit VGA to 24bit CLUT8
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fix OOB write in paletteBrightness()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Add palette fade in/out
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fix image palette loading
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add text rendering
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add characterWidth() function
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: add renderBox()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: fix palette corruption on decoding
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: (TEMP COMMIT) drawing to screen surface
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Added basic game loop and play sound samples
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Create engine skeleton and game detection
Joseph-Eugene Winzer
2018-01-21
XEEN: Fixes for speed table calculation, RT_HIT range type cleanup
Paul Gilbert
2018-01-21
XEEN: Correctly skip over unconscious or dead chars during combat
Paul Gilbert
2018-01-21
XEEN: Properly save/restore main UI buttons during combat turns
Paul Gilbert
2018-01-21
AUDIO: Fixes Protracker Portamento effect
Joseph-Eugene Winzer
2018-01-21
XEEN: Fix combat stalling when ranged attack comes from a back row
Paul Gilbert
2018-01-20
XEEN: Cleanup of animate3d method's ranged attack code
Paul Gilbert
2018-01-20
XEEN: Fix reaper cutscene rendering
Paul Gilbert
[prev]
[next]