Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-18 | DOC: Fix typo | Willem Jan Palenstijn | |
2011-07-18 | TSAGE: Bugfix to make Return to Launcher work correctly | Paul Gilbert | |
2011-07-18 | DREAMWEB: Fix Valgrind warning | eriktorbjorn | |
2011-07-18 | DOC: Added German translation of README (WIP by SimSaw) | Eugene Sandulenko | |
2011-07-18 | DOC: Updated German QuickStart (provided by SimSaw) | Eugene Sandulenko | |
2011-07-18 | DOC: Renamed README template and translated versions to QuickStart | Eugene Sandulenko | |
2011-07-17 | DOCS: Remove executable flag on (translated ) doc files. | Johannes Schickel | |
2011-07-17 | DC: Directory handling fixes | Marcus Comstedt | |
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway. | |||
2011-07-17 | SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. | Johannes Schickel | |
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4. | |||
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-16 | DREAMWEB: Clarify a comment in my previous commit slightly. | eriktorbjorn | |
2011-07-16 | DREAMWEB: Rewrote lockmon() to fix pausing/unpausing | eriktorbjorn | |
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input. | |||
2011-07-15 | BUILD: Include localized readmes into win32 package | Eugene Sandulenko | |
2011-07-15 | DOCS: move translated readmes one level up | Eugene Sandulenko | |
2011-07-15 | DOCS: Remove obsolete HE-related file lists | Eugene Sandulenko | |
2011-07-15 | WINCE: Change default values for "FM_high_quality" & "high_sample_rate" | CeRiAl | |
Changed the default values from "false" to "true" as current devices are fast enough to handle this. It's still possible to change the values to "false" if the device isn't fast enough. | |||
2011-07-14 | SCUMM: Add debug output in case the code tries to set up a non-existant ↵ | Johannes Schickel | |
iMuse instrument. | |||
2011-07-14 | SCUMM: fix regression caused by recent sjis code changes | athrxx | |
2011-07-14 | SCUMM: Handle default instrument set up in iMuse like the original. | Johannes Schickel | |
2011-07-14 | SCUMM: Implement iMuse alloc part command closer to the original. | Johannes Schickel | |
2011-07-13 | SCI: Restore deleted LSL6 workaround for crash on loading | Willem Jan Palenstijn | |
This was probably accidentally removed in 194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still applies. Reported in bug #3366329. | |||
2011-07-13 | BACKENDS: Fix spelling of 'Mac OS X' | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on case-sensitive Mac OS X | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix a typo | Matthew Hoops | |
2011-07-13 | BACKENDS: Remove unneeded define check | Matthew Hoops | |
2011-07-13 | BACKENDS: Rename appMenu_osx.* to appmenu_osx.* | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on Mac OS X without translation support | Matthew Hoops | |
2011-07-13 | KYRA: Add detection for Russian versions of Kyra1 & LoL | Eugene Sandulenko | |
2011-07-13 | SCUMM: Fix bug #3306145: INDY3: EGA version script bugs | Eugene Sandulenko | |
Based on a patch presented in the bugreport. Fixes several bugs connected with calcualting IQ points in Amiga versions of Indy3. | |||
2011-07-12 | Merge pull request #51 from CeRiAl/macosx-appmenu-i18n | Ismail Khatib | |
MACOSX: Add i18n support for Mac OSX application menu | |||
2011-07-12 | TOON: Fix default walk to object with screen scrolling | sylvaintv | |
Bug #3363119: "Toon: Player desapear when you use a object in pepper plant" | |||
2011-07-12 | MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+ | CeRiAl | |
2011-07-11 | SCUMM: Adapt iMuse code formatting to our standards. | Johannes Schickel | |
2011-07-11 | NEWS: Mention SCUMM v5 PC Speaker support in 1.4.0 section. | Johannes Schickel | |
2011-07-11 | Merge pull request #54 "SCUMM v5 PC Speaker driver". | Johannes Schickel | |
Discussion can be found here: https://github.com/scummvm/scummvm/pull/54 | |||
2011-07-10 | SCUMM: minor bug fix in FM-Towns midi driver | athrxx | |
2011-07-10 | JANITORIAL: Remove svn keywords from audio/decoders/codec.h | Johannes Schickel | |
2011-07-10 | AUDIO: Fix QDM2 sound in QuickTime files | Matthew Hoops | |
2011-07-10 | AUDIO: Fix remaining AAC bugs by decoding with the same AAC context | Matthew Hoops | |
This introduces a new Audio::Codec class, based on DrMcCoy's solution for WMA in eos. | |||
2011-07-10 | SCUMM: Fix some envelope bugs in PC Speaker output. | Johannes Schickel | |
2011-07-10 | REDHAT: Update list of packaged data files | Willem Jan Palenstijn | |
(cherry picked from commit 97674b66b8f71f3128f5e0b243b44a018529ff11) | |||
2011-07-10 | SCUMM: Let PC Speaker output be controlable via music volume. | Johannes Schickel | |
2011-07-10 | SCUMM: Properly implement volume controler for PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Fix priority settings in iMuse allocate part sysEx command. | Johannes Schickel | |
Formerly we ever only used the lower 4 bit of the priority setting for a new part. The original used a full 8 bit setting though (based on the Indy4 PC Speaker output driver). This fixes missing notes in the Indy4 intro with PC Speaker output. This might affect other outputs too! And could cause regressions in case other outputs implemented priority settings differently. | |||
2011-07-10 | SCUMM: Fix PC Speaker sound. | Johannes Schickel | |
Now we only output a new frequency if a new channel was selected or a new output frequency has to be send. This makes the sound much more like in DOSBox. This is not present in the original, but since our timings are different this should make up for that. | |||
2011-07-10 | SWORD25: Removed custom endianness code in persistence code | Eugene Sandulenko | |
This is first step towards making saves portable. Binary footprint left intact, so the saves are compatible. | |||
2011-07-10 | SWORD25: Fix regression introduced in 5dd8f2575b0f | Eugene Sandulenko | |
Janitorial removed function call which had a side effect. Thus the actor image load code crashed. | |||
2011-07-10 | SCUMM: Do not allow multi midi mode for PC Speaker output. | Johannes Schickel | |
Thanks to eriktorbjorn for catching this. | |||
2011-07-10 | SAGA: Use #error instead of a deliberate syntax error. | eriktorbjorn | |
2011-07-10 | SAGA: Mute the music while the game is paused | eriktorbjorn | |
It already paused the music, but any notes that were playing were just left hanging. At least with the ALSA MIDI driver. This was quite annoying when using the debug console. |