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2012-11-18OSX: Improve native OS X browser dialogMax Horn
Signed-off-by: Thierry Crozat <criezy@scummvm.org>
2012-11-18KYRA: (EOB) - implement simplified EGA dithering for EOB IIathrxx
2012-11-18KYRA: (EOB) - cleaning up CGA/EGA graphics codeathrxx
- fix some glitches in CGA rendering mode - revert most of 66da4777d476c6a9fc2a13351e3b30afc748fd94 (instead of having lots of EGA dithering routines throughout the whole EOB code we're going to implement some post-processing code in updateScreen())
2012-11-17BUILD: Fix aos4dist target when building outside source directory.D G Turner
2012-11-16SCUMM: Fix the "drafts" debugger command for Mac LoomTorbjörn Andersson
Mac Loom's drafts appear to be stored from variable 55 and upwards. I'm working under the assumption that there's either only one version of Loom for the Mac, or that they all behave the same. I could be wrong about that.
2012-11-16SCUMM: Remove obsolete part of the "drafts" debugger commandTorbjörn Andersson
It was never quite clear exactly what "drafts fix" did. It wasn't guaranteed to work on all versions of Loom - or at all - and I haven't heard any reports about the data structure getting corrupted for years.
2012-11-16CONFIGURE: Use correct prefixed binaries for AmigaOS cross-compile.D G Turner
2012-11-15GROOVIE: Added documentation for the GameSpeed enumFilippos Karapetis
2012-11-15README: Break some lines on 79 characters again.Johannes Schickel
2012-11-15README: Describe "walkspeed" for Kyra2+Kyra3.Johannes Schickel
2012-11-15README: Change wording of the Kyrandia walkspeed setting to "number"Filippos Karapetis
This is changed from "int" to "number" for uniformity with the rest of the game options (plus, "number" is better understood by non-programmers, whereas "int" is more cryptic)
2012-11-15SCI: Properly reset the palVary signal when loading (bug #3575569)Filippos Karapetis
2012-11-15MT32: Make all constant tables in the MT32Emu namespace staticFilippos Karapetis
Added in munt commit d4f8ebf54be0a8255af08bb24f1962afa8378096
2012-11-15DREAMWEB: Add an extra line showing the available terminal commandsFilippos Karapetis
This is possible, since the game is freeware now. It is very helpful when playing the game in order to avoid referring to the manual. The extra help text is shown when the player uses the 'help' command inside the game terminal. Also, the list of games where copy protection is skipped has been reordered alphabetically in the README
2012-11-15MT32: Update the MT32 emulator to the latest munt revisionFilippos Karapetis
Previous munt revision was 189f607c88e7404ad99abcf4b90f23b103003ed1 (Feb 09, 2012). Current munt revision is f969d2081d41b669c1bfebd0026b5419c09517ae (Nov 15, 2012)
2012-11-14README: Mark only the DOS EGA version of Loom as skipping copy protectionMatthew Hoops
2012-11-14VIDEO: Improve a Cinepak heuristicMatthew Hoops
Brings it inline with the FFmpeg/libav version again
2012-11-14CONFIGURE: Force static build when crosscompiling for AmigaOS.D G Turner
2012-11-14VIDEO: Clarify some VideoDecoder documentationMatthew Hoops
2012-11-14TONY: Fixed scripted exit to use engine method, rather than error().D G Turner
This fixes bug #3586252 ("TONY: Game errors out when exiting via the menu").
2012-11-13BUILD: Remove stripping of executables on "make install".D G Turner
This is now standard behaviour, and the current situation creates problems for distribution packagers trying to generate debug packages. A standard "install-strip" target has been added to enable the previous behaviour if needed.
2012-11-13TONY: Fix image loading on BE systems.D G Turner
Thanks to wjp and fuzzie for working out the cause.
2012-11-12TONY: Fix resource loading on BE systemsWillem Jan Palenstijn
Thanks to digitall for debugging and testing.
2012-11-12TONY: Fix compiler warnings in Input class.D G Turner
2012-11-12TONY: Cleanup whitespace formatting.D G Turner
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions.
2012-11-11TONY: Replace Input class internal buffers with Common standard.D G Turner
The mouse position is now represented internally by Common::Point and the keyDown buffer is an array of Common::Keycode values for depressed keys.
2012-11-11TONY: Remove further unused code from Input class.D G Turner
2012-11-11TONY: Remove unused functions from Input class.D G Turner
2012-11-11SAGA: Add support for played timeFilippos Karapetis
2012-11-11SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't ↵Filippos Karapetis
change" The Spanish version uses different colors for portrait backgrounds. Also, portrait colors are now set correctly when loading games directly from the launcher.
2012-11-11SCI: Add the French version of QFG3 (bug #3586214)Filippos Karapetis
2012-11-11KYRA: fix several GCC compile issues in previous commitsathrxx
2012-11-11KYRA: clean up audio resource handlingathrxx
(this was really ugly, now it's somewhat less ugly)
2012-11-11KYRA: finish implementation of new HOF sequence player codeathrxx
2012-11-11KYRA: move HOF sequence player into its own classathrxx
(also cleaning up and fixing things while doing that)
2012-11-11KYRA: implement LOL sfx priority handlingathrxx
2012-11-11KYRA: fix LOL sfx volumeathrxx
2012-11-11AUDIO: remove unused variables in FM-TOWNS imuse driverathrxx
2012-11-11KYRA: (LoL) - fix warning in Screen_LoL::drawGridBox()athrxx
2012-11-09TSAGE: R2R - Cleanup Scene50::process()Strangerke
2012-11-09TSAGE: Fix a bug reported by salty-horse (and Clang)Strangerke
2012-11-08SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"Filippos Karapetis
We no longer detect the sword2 files inside the "clusters" folder. Also, we now correctly distinguish between the full and the demo version of the game
2012-11-07SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places"Filippos Karapetis
We no longer detect the sword1 files inside the "clusters" folder
2012-11-07SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"Filippos Karapetis
We make sure that any leftover palVary timers are removed when loading. This is an edge case, but it won't hurt to remove these timers just in case
2012-11-07SCI: Fix the detection entries for Slater & Charlie (bug #3578617)Filippos Karapetis
The incorrect GUIO_NOSPEECH flag silenced the speech when the user chose to override the game's audio settings
2012-11-07AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold RushFilippos Karapetis
Both games use an additional parameter for show.mouse and hide.mouse. Ignoring these confused the script parser, which started parsing junk. Fixes bugs #3577754 and #3426946.
2012-11-06AGI: Some cleanup of the debug consoleFilippos Karapetis
- Merge the two different room debug commands in Mickey - Remove the "crc" stub console command
2012-11-06SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars"Filippos Karapetis
This fixes a regression in V1/V2 games when no actor direction is set (like the Shuttle Bus scene in Zak V2). The regression was caused by commit de0b5f76749add219a6b667d5d2d69fb8a86d959. Thanks to digitall for his bisecting work, which aided a lot in finding the actual issue for this bug
2012-11-06SCI: reset _throttleLastTime when restartingFilippos Karapetis
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505)
2012-11-06DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately ↵Filippos Karapetis
in Dreamweb"