Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-25 | OPENGLSDL: Add RGB555 to the supported format list. | Johannes Schickel | |
2011-02-25 | OPENGL: Add support for RGB555 output format. | Johannes Schickel | |
2011-02-25 | ANDROID: Remove weird workaround in clearScreen() | dhewg | |
This resulted in flickering all over the GUI | |||
2011-02-25 | Revert "GUI: Properly clear the screen buffer" | dhewg | |
This reverts commit c8551b80dd917c35d367c1f15f4b9c2618da3684. Turns out the flicking comes from an updateScreen() call in android's clearScreen(). Besides, this broke GMM... a little | |||
2011-02-24 | GUI: Fix two-step rendering | dhewg | |
This is used when changing directories in the 'add game' dialog or when choosing another tab in the option dialog. Only blit to the overlay on the final pass. Gets rid of highly annoying flickers on androids | |||
2011-02-24 | GUI: Properly clear the screen buffer | dhewg | |
Don't operate on the overlay, it might be a pointer to a texture used by the hardware. This get's rid of some annoying flickers on androids | |||
2011-02-24 | ANDROID: Check thread origin when debugging GL | dhewg | |
2011-02-24 | ANDROID: Disable zoning for now | dhewg | |
2011-02-24 | ANDROID: Deuglify overlay gfx | dhewg | |
Use the native surface resolution of the device if its not too big. If it is, use a clean scale factor of 2 to prevent eyecancer. | |||
2011-02-24 | ANDROID: Let's not do that on the stack | dhewg | |
2011-02-24 | GUI: Make the ThemeParser less dumb | dhewg | |
Instead of running into assert()s due to dumb parser decisions, use 'less than' and 'greater than' width/height conditions on the 'resolution' tags. Seems better than listing >9000 different android resolutions. | |||
2011-02-24 | ANDROID: We are not a text editor | dhewg | |
This was probably set to ensure onCreateInputConnection() gets called, but it is regardless of this flag. Now the soft keyboard doesn't show up on startup on devices without physical keyboard, which prevents unnecessary surface changes. | |||
2011-02-24 | ANDROID: Move rest of everything JNI | dhewg | |
2011-02-24 | ANDROID: Wrap JNI code in a class | dhewg | |
2011-02-24 | ANDROID: Move the global back reference to jni.cpp | dhewg | |
2011-02-24 | ANDROID: Remove unused jmethod Object.wait() | dhewg | |
2011-02-24 | ANDROID: Split code into multiple files | dhewg | |
And get rid of unnecessary JNI calls to get a pointer to g_system | |||
2011-02-24 | SDL: Prevent graphics manager hotswapping on startup. (This time for real) | Johannes Schickel | |
2011-02-24 | SCI: Added an initial implementation of RemapByPercent, which fixes the ↵ | md5 | |
palette in the PQ:SWAT demo | |||
2011-02-24 | SCI: Fixed video playing in the PQ:SWAT demo | md5 | |
2011-02-24 | SDL: Prevent unnecessary gfx manager hotswap | dhewg | |
2011-02-24 | GIT: Simplify and improve filters for MSVC | strangerke | |
2011-02-24 | HUGO: | strangerke | |
- Increase savegame version, as it has changed due to RGBa->RGB modification - Fix regression in restorePal() - Implement load from GMM | |||
2011-02-24 | SYMBIAN: Changed sound path to audio. | anotherguest | |
Signed-off-by: anotherguest | |||
2011-02-24 | OPENGL: Set _gameTexture to 0 after deleting it. | Johannes Schickel | |
This fixes a segfault when trying to use the OpenGL backend with 16bpp games, however this does not make Last Express nor Loom PC-Engine Japanese work for me. They now fail with a "Pixel format not supported" error. | |||
2011-02-24 | OPENGL: Prefer single operation texture updates. | Johannes Schickel | |
When doing glTexSubImage2D we do not need to assure that the source data has the same width as the texture when we want to update the data, we just need to assure that the width * Bpp cound matches the pitch. | |||
2011-02-24 | SCI: Added a workaround for script bug #3044500 - "SQ1EGA: Skimmer-Buyer ↵ | md5 | |
Dialogue Portrait Backwards Anim" | |||
2011-02-24 | NEWS: Added news entry for the enhanced music support in the DW1 German CD ↵ | md5 | |
"Neon Edition" | |||
2011-02-24 | TINSEL: Added enhanced music support for the German CD "Neon Edition" ↵ | md5 | |
re-release of DW1 (bug #2827022) | |||
2011-02-24 | OPENGL: Properly setup pixel data alignment. | Johannes Schickel | |
If we do not do this, we might end up with a default alignment of 4, which will fail (as in the graphics will be messed up) in case the screen resolution is not divisible by 4. Thanks to digitall for noticing this problem and finding out about GL_UNPACK_ALIGNMENT. | |||
2011-02-24 | SDL: Use the SDL_Surface's pitch in copyRectToScreen. | Johannes Schickel | |
This fixes messed up graphics, when SDL decides to add padding bytes to the lines of an SDL_Surface. Formerly the code always calculated the pitch via w*bpp, which of course does not work in all cases. | |||
2011-02-24 | SCI: Fixed two bugs related to music fading | md5 | |
- bug #3037594: "KQ5: Music not fading when brigands leave temple" - bug #3044844: "LONGBOW: Intro skips each first verse of song" | |||
2011-02-24 | SCI: Added a patch for script bug #3034579 - "KQ6CD: Missing speech" | md5 | |
2011-02-23 | HAIKU: Remove -fhuge-objects. | dhewg | |
Not required anymore, patch by Begasus | |||
2011-02-23 | ANDROID: Sync toolchain flags with NDK r5b. | dhewg | |
2011-02-23 | SCI: Don't name a variable the same as its function | Matthew Hoops | |
Silences a gcc warning | |||
2011-02-23 | SCI: Added a workaround for bug #3036763 - "HOYLE3 Demo: Bad Dialog Priorities" | md5 | |
2011-02-23 | SCI: Cleaned up and segmented the animate code in order to make it a bit ↵ | md5 | |
more readable | |||
2011-02-23 | CRUISE: Bugfix for #3188309 - black text at end of introduction | Paul Gilbert | |
2011-02-23 | SCI: Fixed bug #3049515 - "MOTHERGOOSE CD: Tommy Tucker lock-up" | md5 | |
2011-02-22 | MOHAWK: Implement Mechanical elevator top movie | Bastien Bouclet | |
2011-02-22 | MOHAWK: Implement Mechanical elevator movies | Bastien Bouclet | |
2011-02-22 | MOHAWK: Implement Mechanical elevator rotation | Bastien Bouclet | |
2011-02-22 | SCI: Some work on kRemapColors, and added a note that it operates on an RGBA | md5 | |
palette | |||
2011-02-22 | SCI: Fixed the detection entries for PQ4CD and QFG4CD | md5 | |
2011-02-22 | SCI: Added code to aid in detecting infinite loops in scripts | md5 | |
When the ABORT_ON_INFINITE_LOOP define is defined in vm.cpp, the VM will now abort in cases where a conditional statement is followed by an unconditional jump (which will most likely lead to an infinite loop). Aids in detecting infinite loop bugs such as #3040722. | |||
2011-02-22 | CRUISE: Reinstate Copy Protection errorneously disabled in r51834. | D G Turner | |
r51834 (f4d38ccd407f2a007050d69e4841ba7fc53cd401) was a commit to add English Floppy version of LoL to Kyra, but a file was accidently committed to Cruise as a sideffect. | |||
2011-02-21 | SCI: Fixed freddy's Mac icon bar palettes | Matthew Hoops | |
(hopefully for good now) | |||
2011-02-21 | SCI: Fix disabled Mac icon pseudo-shading | Matthew Hoops | |
2011-02-22 | SCI: Added support for patching save/load dialogs in SCI2 games | md5 | |