Age | Commit message (Collapse) | Author |
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the current room
svn-id: r29550
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a fight caused the opponent to briefly appear alive again
svn-id: r29549
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svn-id: r29548
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played during an animation
svn-id: r29547
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svn-id: r29545
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fixed now..
svn-id: r29544
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svn-id: r29543
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timer callback that had somehow gotten lost
svn-id: r29542
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fixed some cursor positioning issues, and redirecting stdout and stderr to a log file when ScummVM is launched from the Springboard
svn-id: r29541
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the save game format differences.
svn-id: r29539
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restoring a game
svn-id: r29537
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svn-id: r29536
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svn-id: r29535
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data needed to be adjusting, when loading or saving in the AtariST and Amiga versions.
svn-id: r29534
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svn-id: r29533
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svn-id: r29532
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svn-id: r29531
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svn-id: r29529
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svn-id: r29528
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svn-id: r29527
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save sessions
svn-id: r29526
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svn-id: r29525
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svn-id: r29524
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char* 'In' parameters.
svn-id: r29523
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svn-id: r29522
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svn-id: r29521
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svn-id: r29520
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svn-id: r29519
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svn-id: r29518
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automatically be disposed
svn-id: r29517
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if there's another active conversation that's in the same room
svn-id: r29516
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immediate succession
svn-id: r29515
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after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames
svn-id: r29514
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svn-id: r29513
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svn-id: r29512
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svn-id: r29511
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svn-id: r29510
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svn-id: r29509
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svn-id: r29508
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another direction
svn-id: r29507
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SnM and COMI, for some reason
svn-id: r29506
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We are just doing a screen update more than the original this way. If this is bad, then we can go back, but for now, let the execution flow.
svn-id: r29505
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* simplified runGame, moving flags testing into called routines
svn-id: r29504
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svn-id: r29503
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svn-id: r29502
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svn-id: r29501
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svn-id: r29500
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svn-id: r29499
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svn-id: r29498
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svn-id: r29497
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