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2019-08-13NEWS: List ADL changesWalter van Niftrik
2019-08-13COMMON: Move Lua into Common and make it into...Nipun Garg
an engine feature
2019-08-13SCI: Fix SQ4CD Unstable ordnance bugsluicebox
Fixes bug #11077
2019-08-12TSAGE: Removed "pirated" flag from Spanish fanmade translationaviloria
TSAGE: Removed "pirated" flag from Spanish fanmade translation
2019-08-12DISTS:ANDROIDSDL: Update splash logo.pngThanasis Antoniou
2019-08-12SCI: Update Sound:vol in processUpdateCuessluicebox
Sound:vol is updated when updating cues starting in SCI_VERSION_1_MIDDLE. Fixes bug #10244. SQ4 localized floppy versions depend on this when getting in the orange ship, they fade music and wait for the volume to reach zero. Confirmed against asm that this is not in SQ4 floppy (early) but is in LSL1VGA (middle) and SQ4 localized floppies and SQ4CD (late).
2019-08-12BACKENDS: Use the default save file manager on Switch and SamsungTVCameron Cawley
2019-08-12POSIX: Remove POSIX-specific checkPath functionCameron Cawley
2019-08-12SCI: Fix SQ4CD hintbook text layoutsluicebox
Fixes #11070
2019-08-11SCI: Add detection entry for QFG4 Demo from KQ6 CD-ROMsluicebox
Trac #11062
2019-08-11GLK: FROTZ: Properly erase window when Arthur intro finishesPaul Gilbert
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-08-11GLK: FROTZ: Allow window positioning before creating Glk windowPaul Gilbert
This fixes a bug window with Athur that after the intro an extra text buffer window was needlessly being created which covered the play area, simply because one of the frotz windows had it's properties set
2019-08-12ADL: Fix compilation for openpandoraWalter van Niftrik
2019-08-12ADL: Improve color accuracyWalter van Niftrik
This adds two new display modes to replace the old one. One is a 16-color mode and the other does TV "emulation" based on code in AppleWin. Both of these modes should deliver more accurate colors, including NTSC artifact colors.
2019-08-11ADL: Refactor Display classWalter van Niftrik
2019-08-11GRAPHICS: MACGUI: Allow loading menus from resource forksCameron Cawley
2019-08-11COMMON: Implement FSNode::createDirectoryRecursive()Cameron Cawley
2019-08-11BACKENDS: Create the default save directory if it doesn't existCameron Cawley
2019-08-11TESTBED: Add createDirectory() test in FStestsCameron Cawley
2019-08-11COMMON: Add warnings on failed FSNode::createDirectory()lolbot-iichan
2019-08-11COMMON: Implement createDirectory() method to Common::FSNodelolbot-iichan
Added a simple wrapper for AbstractFSNode::create(true) since there was no way to create directories.
2019-08-11WAGE: Don't require the data fork for the external sound fileCameron Cawley
2019-08-11SCI32: Fix Mirrored Pic Drawingsluicebox
Fixes bug #10748
2019-08-11SDL: Removed invalid override from getGraphicsScalerProc()Cameron Cawley
2019-08-11SDL: Move selecting the required ScalerProc into a separate functionCameron Cawley
2019-08-10XEEN: Fix typoMichael D
2019-08-10GRAPHICS: MACGUI: Use Common::String for addMenuItem and addMenuSubItemCameron Cawley
2019-08-10GRAPHICS: MACGUI: Don't hide the menu bar if kWMModeAutohideMenu is not enabledCameron Cawley
2019-08-09XEEN: Fix Not Enough Gold error dialog wasn't showingPaul Gilbert
2019-08-09XEEN: Fix not giving skills if party doesn't have enough goldPaul Gilbert
2019-08-09XEEN: Fix the random generation of misc itemsPaul Gilbert
2019-08-10I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1109 of 1109 strings)
2019-08-09XEEN: Show Spell Failed dialog if enchanitem item failsPaul Gilbert
2019-08-09I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1109 of 1109 strings)
2019-08-09I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1109 of 1109 strings)
2019-08-09I18N: Update translations templatesThierry Crozat
2019-08-09GUI: Enable missing translation in Cloud options dialogLothar Serra Mari
2019-08-09GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a ↵Cameron Cawley
Graphics::Cursor
2019-08-09XEEN: Fix item dialog item icons for shieldsPaul Gilbert
2019-08-09XEEN: Fix using 1,2,3 in combat to target specific creaturesPaul Gilbert
2019-08-09BLADERUNNER: Restore more comments in RC02Thanasis Antoniou
2019-08-09SCI: Fix SQ4 Sock's dressing room obstaclessluicebox
Fixes bug #11055
2019-08-08GLK: FROTZ: Fix drawing graphics in Zork Zero vs ArthurPaul Gilbert
In Zork Zero, grahpics drawn to window 0 (the text buffer) are always treated as being interleaved with the text. Whereas in Arthur, the title screens are drawn to window 0, so have to be drawn to the background
2019-08-08TSAGE: R2R: Add Spanish translation detection entry flagged as piratedPaul Gilbert
I decided it was worthwhile to have an entry for it, but flagged as pirated, so we don't accidentally add it in as supported later on.
2019-08-08GLK: FROTZ: Ordering of text and graphics windows based on usagePaul Gilbert
The ScummGlk backend already had a new 'arbitrary' mode allowing for windows to be placed at any position, and on top of each other. This expands on this by ensuring that the background window, which is used for drawing graphics on, appears behind text that gets written. Yet can still appear on top of the text (hiding it) when title screen graphics are being shown
2019-08-08GLK: Add methods for sending windows to the front/back of draw orderPaul Gilbert
2019-08-08I18N: Update translations templatesThierry Crozat
2019-08-08I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1105 of 1105 strings)
2019-08-08I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (1105 of 1105 strings)