| Age | Commit message (Collapse) | Author | 
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|  | It's much better now and hopefully quite close to the original when it comes
to the music part. The intro music of Loom and Monkey Island 1 EGA sounds fine
to me now at least. | 
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|  | The zlib documentation and examples claim this is needed, as spotted
by LordHoto. | 
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|  | This fixes the playback of the Intruder Alert message in Scene #95. | 
|  | appropriate | 
|  | credits end | 
|  | The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format. | 
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|  | We handle command 0x80 incorrectly, which results in sound effects never
looping. This is the cause for bug #2027877 for example. I add this FIXME
since it is (probably) non-trivial to fix and so it won't be forgotten. | 
|  | pull request | 
|  | MACOSX: Add Sparkle support | 
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|  | The frame number argument to showframe is 9 bits of ax in the
original asm, but was passed in a uint8. | 
|  | ah should contain the next char to print for kernchars(), but
it was getting clobbered in one code path, and not even set in another. | 
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|  | Thanks to bgKa for looking at this. | 
|  | COMPOSER: Merge engine | 
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