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2011-10-04DISTS: Fix language codes in MacOS X Info.plist fileThierry Crozat
It should either use ISO 639-1 or ISO 639-2 codes. Since we use ISO 639-1 codes for the language part of the po file names I used the same codes here.
2011-10-04SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor ↵Filippos Karapetis
room's right door" Thanks to digital for finding the actual script bug
2011-10-03MACOSX: Detect system preferred language when starting bundleThierry Crozat
This reimplement getSystemLanguage() for MacOS X because setlocale() only works if the application is started from the terminal. Instead we use CFBundleCopyPreferredLocalizationsFromArray() which requires the translations to be listed in the bundle plist file (this had already been committed). This fixes bug #3394080.
2011-10-03GPH: Cleanup the format of code to match our Code Formatting Conventions.David-John Willis
* No functional changes.
2011-10-03GPH: Minor cleanup (and rename header from gph-sdl.h to gph.h).David-John Willis
2011-10-03GPH: Cleanup loadGFXMode().David-John Willis
2011-10-03SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling ↵David-John Willis
SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend. * Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens. * Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle.
2011-10-02TSAGE: Fixed compiler warningsPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 265 - Graduation ArticlePaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 225 - Credits - Gun TrainingPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 220 - Credits - Martial ArtsPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 210 - Car TrainingPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 200Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 590Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force 580 - Child Protective Services Parking LotPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force 570 - ComputerPaul Gilbert
2011-10-02SCUMM: Correct HE version for Norwegian version of Freddi Fish 1.Travis Howell
2011-10-02KYRA: Fix minor bug in AdLibDriver::primaryEffect1.Johannes Schickel
2011-10-02KYRA: Fix bumping into a wall AdLib SFX in Lands of Lore.Johannes Schickel
2011-10-02TSAGE: Fix Compilation Failure.D G Turner
Due to minor cut and paste error in last commit.
2011-10-02TsAGE: Add 3 speakers used in scene 910Strangerke
2011-10-02KYRA: Name another variable in the AdLib output code.Johannes Schickel
2011-10-02KYRA: Some minor cleanup.Johannes Schickel
2011-10-01TsAGE: Implement scene 930Strangerke
2011-10-01KYRA: fix typoathrxx
2011-10-01KYRA: Never allow slots 0 and 990-999 to be overwritten.Johannes Schickel
2011-10-01SDL: Fix indentation.Johannes Schickel
2011-10-01CGE: Translate (and clarify) polish comments. Add a couple of doxygen commentsStrangerke
Thanks Aquadran for the initial translation of Polish comments
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-10-01TSAGE: Remove extra semicolon to fix compilation errorsPaul Gilbert
2011-10-01TSAGE: Implemented Blue Force scene 560Paul Gilbert
2011-09-30BACKENDS: Set alt+f4 to be used for quitting on WindowsMatthew Hoops
2011-10-01PARALLACTION: Fixed bugs #2880939 and #3135868Filippos Karapetis
A regression from commit 774773b. Many thanks to digitall for bisecting
2011-09-30CONFIGURE: Fix comment.Johannes Schickel
2011-09-30Merge pull request #88 from tsoliman/savegame-timestamp-rebaseEugene Sandulenko
ENGINES: make the default savegame description be the timestamp
2011-09-30TSAGE: Implemented Blue Force scene 551 - Outside Bikini Hut (Drunk Stop)Paul Gilbert
2011-09-30CGE: Music now always loop, like in the original gameStrangerke
2011-09-29TSAGE: Implemented Blue Force scene 550Paul Gilbert
2011-09-29PARALLACTION: Code formatting (and trying to keep clone2727 happy! :P )Filippos Karapetis
2011-09-29PARALLACTION: Fixed bug #2969915 - "NIPPON: Disguise changing back and forth"Filippos Karapetis
A regression from commit 18b48c7. The name of the normal Donna actor is "donna", whereas it's "donnatras" for the disguised one, so strstr() seems to be wrong here. This fixes the bug and it shouldn't cause any further regressions. Also, changed the relevant code to conform to our code convention guidelines - it's quite a bad idea to not enclose a whole big code block in brackets, as it becomes hard to read.
2011-09-28CREDITS: properly retire fanoush and add myselfTarek Soliman
2011-09-28TsAGE: Add Scene 710Strangerke
2011-09-28CREDITS: retire fanoush and add myselfTarek Soliman
2011-09-28README: update Maemo informationTarek Soliman
Remove maemo tablets no longer fully supported by the current code Hopefully we will support N800 and N900 soon No plans to support N770 Updated the build instructions
2011-09-28PARALLACTION: Updated the fix for script bug #2969913 to a workaroundFilippos Karapetis
2011-09-28TSAGE: Implemented Blue Force scene 690Paul Gilbert
2011-09-28TSAGE: Implemented Blue Force scene 620Paul Gilbert
2011-09-28PARALLACTION: Fixed bug #2969913 - "NIPPON: Katana graphics not shown ↵Filippos Karapetis
(regression)"
2011-09-28TSAGE: Implemented Blue Force scene 600Paul Gilbert