Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-14 | SKY: Support external digital music tracks. | Alyssa Milburn | |
This allows replacement of the supplied MIDI music with tracks from the Music Enhancement Project. | |||
2011-11-14 | DREAMWEB: 'showicon' ported to C++ | Bertrand Augereau | |
2011-11-14 | CGE: Add check in order to avoid the display of empty text-boxes | Strangerke | |
2011-11-14 | CGE: Rename a structure member using double-underscore (reserved) | Strangerke | |
Also removed a useless comment | |||
2011-11-13 | DRASCULA: Simplify speech mute handling. | Johannes Schickel | |
This also adds two TODOs to playFile, which are related to how the sound data size is calculated. | |||
2011-11-13 | ENGINES: Handle speech_mute in syncSoundSettings. | Johannes Schickel | |
This assures we always mute all speech sounds, when the user selects subtitles only mode. Hopefully no engine abuses the speech sound type for other sounds, since that would make them gone now too. Then again I would consider this an utter abuse of the speech sound type... | |||
2011-11-13 | DRASCULA: Improve confirm quit screen. | Johannes Schickel | |
Now the confirm quit screen still updates the room and allows mouse movement. For me that removes the feeling that ScummVM locked up when I pressed escape. | |||
2011-11-13 | DRASCULA: Allow faster quit when in the mid of a conversation. | Johannes Schickel | |
This allows quitting ScummVM in only a minimal time when a converstion is running instead of waiting for it to finish. It is still not instant but much better. | |||
2011-11-13 | CGE: Remove some useless constants | Strangerke | |
2011-11-13 | CGE: F1 now displays Soltys version and translators. | Strangerke | |
This is only available in versions modified or translated by the team | |||
2011-11-13 | COMMON: Some minor formatting fixes in translation code. | Johannes Schickel | |
Done by running astyle over the files. | |||
2011-11-12 | TSAGE: BF - Some more renaming | Strangerke | |
2011-11-11 | SCI: Fix style | Willem Jan Palenstijn | |
2011-11-11 | SCI: Fix const cast | Willem Jan Palenstijn | |
2011-11-10 | CRUISE: Fix OOM checks | Willem Jan Palenstijn | |
2011-11-10 | TSAGE: Change the cursor to an arrow when showing the R2R help dialog | Paul Gilbert | |
2011-11-10 | TSAGE: Implemented R2R help dialog | Paul Gilbert | |
2011-11-10 | SCI: Do not add 1 pixel to rect dimensions in SCI32 | Filippos Karapetis | |
2011-11-09 | TSAGE: BF - Cleanup: Rename some more objects in scene 115 | Strangerke | |
2011-11-09 | TSAGE: BF - Fix unnoticed bug in scene 115 | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Rename several variables and objects in scene 115 | Strangerke | |
2011-11-09 | DRASCULA: Don't go straight to inventory after close volume settings. | Torbjörn Andersson | |
2011-11-09 | OPENGL: Always set the unpack alignment when refreshing the textures. | Johannes Schickel | |
This should hopefully make sure we are always having the correct alignment set up. This might fix bug #3435655 "OpenGL display corruption with various Sierra games Daily B.". | |||
2011-11-09 | CGE: Properly stop player moving when saving or restoring | Paul Gilbert | |
2011-11-09 | TSAGE: BF - Cleanup: Rename two more global variables | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless ↵ | Strangerke | |
global Savegame version wasn't incremented as the current one is too recent | |||
2011-11-09 | TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360 | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly used | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directly | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Use enum name where global flags was set to value directly | Strangerke | |
2011-11-09 | TSAGE: BF - Map (50): rename a couple of parameters, remove two useless ↵ | Strangerke | |
variables and simplify checks | |||
2011-11-09 | TSAGE: BF - intro (20): renaming objects | Strangerke | |
2011-11-08 | TSAGE: R2R - Intro(?) (50): partial implementation. | Strangerke | |
Some missing core functions still have to be implemented. | |||
2011-11-08 | KYRA: fix bug #3429455 | athrxx | |
(signed/unsigned bug in LoLEngine::olol_getWallType) | |||
2011-11-08 | NEWS: Mention the Broken Sword 1 demo sound effects fix. | Torbjörn Andersson | |
2011-11-08 | SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo") | Torbjörn Andersson | |
This is a slightly updated version of the patch I attached to the bug report. Apparently, the DOS/Windows demo has a slightly different set of sound resources than the full game. (There were also some other minor differences in the sound effects list, but I didn't think them worth the trouble to implement.) I've played through the demo, and I didn't notice any problems. | |||
2011-11-08 | TSAGE: R2R - Add switch skeletton for createScene() | Strangerke | |
2011-11-08 | CGE: Bugfixes for the save/load game keys | Paul Gilbert | |
2011-11-08 | CGE: Don't allow saving game during cut-scenes | Paul Gilbert | |
2011-11-08 | TSAGE: Blue Force - Inside warehouse (910): Fix a glitch, rename an object | Strangerke | |
2011-11-08 | TSAGE: Blue Force - on FW (355): Fix glitch | Strangerke | |
2011-11-07 | LASTEXPRESS: Fix typos in shared game code (as reported by _sev) | Littleboy | |
2011-11-07 | LASTEXPRESS: Fix typos in entity code (as reported by _sev) | Littleboy | |
2011-11-08 | TSAGE: Blue Force - Grandma's house, set 2 (271): Fix a crash and a glitch ↵ | Strangerke | |
when failing scene 9xx cleanup | |||
2011-11-06 | TSAGE: Blue Force - Inside PD (315): Add a hack in order to avoid infinite ↵ | Strangerke | |
points bug. To be checked in the original if it occurs too | |||
2011-11-06 | HUGO: Take into account wjp's and LordHoto's suggestions | Strangerke | |
2011-11-06 | AUDIO: Simplify RawStream code. | Johannes Schickel | |
This drops the (unused) ability to play based on a list of input blocks. This was formely only used by the NDS specific VOC streaming code, which has been removed in 9fa9f68789ef51e078cb8631e06bead13cae13f2. | |||
2011-11-06 | AUDIO: Remove unused makeRawDiskStream_OLD factory. | Johannes Schickel | |
2011-11-06 | SCUMM: Stream sfx/voice sounds from mouster.sou. | Johannes Schickel | |
This fixes sound corruption when using the new VOC streaming code. It also reduces the runtime memory needed for compressed sound files slightly, since it does not preload them into memory anymore. This comes at the expense of one file descriptor needed per sfx being played though. Thanks to Kirben for his review and feedback. | |||
2011-11-06 | AUDIO: Implement a basic VocStream class. | Johannes Schickel | |
Now all VOCs are streamed rather than preloaded. This deprecates the STREAM_AUDIO_FROM_DISK define, which was previously used to stream VOCs from disk. This might very well break some engines which relied on the stream not being changed after makeVOCStream! I adapted all engines which had a check for STREAM_AUDIO_FROM_DISK in their code. It would be wise to check all other engines using VOC to see if this might cause any problems for them. |