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2011-11-14SKY: Support external digital music tracks.Alyssa Milburn
This allows replacement of the supplied MIDI music with tracks from the Music Enhancement Project.
2011-11-14DREAMWEB: 'showicon' ported to C++Bertrand Augereau
2011-11-14CGE: Add check in order to avoid the display of empty text-boxesStrangerke
2011-11-14CGE: Rename a structure member using double-underscore (reserved)Strangerke
Also removed a useless comment
2011-11-13DRASCULA: Simplify speech mute handling.Johannes Schickel
This also adds two TODOs to playFile, which are related to how the sound data size is calculated.
2011-11-13ENGINES: Handle speech_mute in syncSoundSettings.Johannes Schickel
This assures we always mute all speech sounds, when the user selects subtitles only mode. Hopefully no engine abuses the speech sound type for other sounds, since that would make them gone now too. Then again I would consider this an utter abuse of the speech sound type...
2011-11-13DRASCULA: Improve confirm quit screen.Johannes Schickel
Now the confirm quit screen still updates the room and allows mouse movement. For me that removes the feeling that ScummVM locked up when I pressed escape.
2011-11-13DRASCULA: Allow faster quit when in the mid of a conversation.Johannes Schickel
This allows quitting ScummVM in only a minimal time when a converstion is running instead of waiting for it to finish. It is still not instant but much better.
2011-11-13CGE: Remove some useless constantsStrangerke
2011-11-13CGE: F1 now displays Soltys version and translators.Strangerke
This is only available in versions modified or translated by the team
2011-11-13COMMON: Some minor formatting fixes in translation code.Johannes Schickel
Done by running astyle over the files.
2011-11-12TSAGE: BF - Some more renamingStrangerke
2011-11-11SCI: Fix styleWillem Jan Palenstijn
2011-11-11SCI: Fix const castWillem Jan Palenstijn
2011-11-10CRUISE: Fix OOM checksWillem Jan Palenstijn
2011-11-10TSAGE: Change the cursor to an arrow when showing the R2R help dialogPaul Gilbert
2011-11-10TSAGE: Implemented R2R help dialogPaul Gilbert
2011-11-10SCI: Do not add 1 pixel to rect dimensions in SCI32Filippos Karapetis
2011-11-09TSAGE: BF - Cleanup: Rename some more objects in scene 115Strangerke
2011-11-09TSAGE: BF - Fix unnoticed bug in scene 115Strangerke
2011-11-09TSAGE: BF - Cleanup: Rename several variables and objects in scene 115Strangerke
2011-11-09DRASCULA: Don't go straight to inventory after close volume settings.Torbjörn Andersson
2011-11-09OPENGL: Always set the unpack alignment when refreshing the textures.Johannes Schickel
This should hopefully make sure we are always having the correct alignment set up. This might fix bug #3435655 "OpenGL display corruption with various Sierra games Daily B.".
2011-11-09CGE: Properly stop player moving when saving or restoringPaul Gilbert
2011-11-09TSAGE: BF - Cleanup: Rename two more global variablesStrangerke
2011-11-09TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless ↵Strangerke
global Savegame version wasn't incremented as the current one is too recent
2011-11-09TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360Strangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly usedStrangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directlyStrangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where global flags was set to value directlyStrangerke
2011-11-09TSAGE: BF - Map (50): rename a couple of parameters, remove two useless ↵Strangerke
variables and simplify checks
2011-11-09TSAGE: BF - intro (20): renaming objectsStrangerke
2011-11-08TSAGE: R2R - Intro(?) (50): partial implementation.Strangerke
Some missing core functions still have to be implemented.
2011-11-08KYRA: fix bug #3429455athrxx
(signed/unsigned bug in LoLEngine::olol_getWallType)
2011-11-08NEWS: Mention the Broken Sword 1 demo sound effects fix.Torbjörn Andersson
2011-11-08SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo")Torbjörn Andersson
This is a slightly updated version of the patch I attached to the bug report. Apparently, the DOS/Windows demo has a slightly different set of sound resources than the full game. (There were also some other minor differences in the sound effects list, but I didn't think them worth the trouble to implement.) I've played through the demo, and I didn't notice any problems.
2011-11-08TSAGE: R2R - Add switch skeletton for createScene()Strangerke
2011-11-08CGE: Bugfixes for the save/load game keysPaul Gilbert
2011-11-08CGE: Don't allow saving game during cut-scenesPaul Gilbert
2011-11-08TSAGE: Blue Force - Inside warehouse (910): Fix a glitch, rename an objectStrangerke
2011-11-08TSAGE: Blue Force - on FW (355): Fix glitchStrangerke
2011-11-07LASTEXPRESS: Fix typos in shared game code (as reported by _sev)Littleboy
2011-11-07LASTEXPRESS: Fix typos in entity code (as reported by _sev)Littleboy
2011-11-08TSAGE: Blue Force - Grandma's house, set 2 (271): Fix a crash and a glitch ↵Strangerke
when failing scene 9xx cleanup
2011-11-06TSAGE: Blue Force - Inside PD (315): Add a hack in order to avoid infinite ↵Strangerke
points bug. To be checked in the original if it occurs too
2011-11-06HUGO: Take into account wjp's and LordHoto's suggestionsStrangerke
2011-11-06AUDIO: Simplify RawStream code.Johannes Schickel
This drops the (unused) ability to play based on a list of input blocks. This was formely only used by the NDS specific VOC streaming code, which has been removed in 9fa9f68789ef51e078cb8631e06bead13cae13f2.
2011-11-06AUDIO: Remove unused makeRawDiskStream_OLD factory.Johannes Schickel
2011-11-06SCUMM: Stream sfx/voice sounds from mouster.sou.Johannes Schickel
This fixes sound corruption when using the new VOC streaming code. It also reduces the runtime memory needed for compressed sound files slightly, since it does not preload them into memory anymore. This comes at the expense of one file descriptor needed per sfx being played though. Thanks to Kirben for his review and feedback.
2011-11-06AUDIO: Implement a basic VocStream class.Johannes Schickel
Now all VOCs are streamed rather than preloaded. This deprecates the STREAM_AUDIO_FROM_DISK define, which was previously used to stream VOCs from disk. This might very well break some engines which relied on the stream not being changed after makeVOCStream! I adapted all engines which had a check for STREAM_AUDIO_FROM_DISK in their code. It would be wise to check all other engines using VOC to see if this might cause any problems for them.