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2014-05-25DRACI: Initialize a variable, some rework on the initialization of pointers a...Strangerke
2014-05-25MADS: Fix for player disappearing after throwing fish or burgerPaul Gilbert
2014-05-25MADS: Fix for multiple selection of actions not workingPaul Gilbert
2014-05-25CGE2: Adjust the delay times to DOSBox's output.uruk
2014-05-25TUCKER: Skip the display of the intro and of the chapter number when a game i...Strangerke
2014-05-25SCI: Make debugging output conditionalWillem Jan Palenstijn
2014-05-25SCI: Fix voice mapping during midi channel remappingWillem Jan Palenstijn
2014-05-25GUI: Fix compilationWillem Jan Palenstijn
2014-05-25FULLPIPE: Start MovGraph::sub1() implementationEugene Sandulenko
2014-05-25FULLPIPE: Fix MovGraph::calcMovItems()Eugene Sandulenko
2014-05-24MADS: Fix showing wait cursor when scene changesPaul Gilbert
2014-05-24MADS: Properly implement sequence entry object movementPaul Gilbert
2014-05-24MADS: Generalize sequence record _msgPos as _positionPaul Gilbert
2014-05-24MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctlyPaul Gilbert
2014-05-24MADS: Fix for standing up from chair in scene 101Paul Gilbert
2014-05-24MADS: Implement screen shakingPaul Gilbert
2014-05-24MADS: Fix checks for assets count when calling releasePlayerSpritesPaul Gilbert
2014-05-24MADS: Replaced a TODO with a stubbed methodPaul Gilbert
2014-05-24MADS: Implemented scene fadingPaul Gilbert
2014-05-24MADS: Standardized fading out methods as fadeOutPaul Gilbert
2014-05-24MADS: Refactored VGA_COLOR_REV, which wasn't correctPaul Gilbert
2014-05-24TUCKER: Add a check to error out when the index isn't found for a given locat...Strangerke
2014-05-24TUCKER: Add a couple of safeguards to avoid out of bound access during the di...Strangerke
2014-05-24TUCKER: Add a safeguard to avoid a potential out of bound accessStrangerke
2014-05-24CGE2: Implement snSound().uruk
2014-05-24FULLPIPE: Simplify syntaxEugene Sandulenko
2014-05-24FULLPIPE: Finish MovGraph::method50() implementationEugene Sandulenko
2014-05-24FULLPIPE: Fix MovGraphItem structureEugene Sandulenko
2014-05-24FULLPIPE: Further work on MovGraph::method50()Eugene Sandulenko
2014-05-24CGE2: Implement snRSeq() and snSeq().uruk
2014-05-24CGE2: Add isHero().uruk
2014-05-24CGE2: Revise CGE2Engine::tick().uruk
2014-05-24CGE2: Partially implement Sprite::step().uruk
2014-05-24AVALANCHE: Initialize two variables in GhostRoom()Strangerke
2014-05-24CGE2: Some refactoring and fixing regarding runCommand().uruk
2014-05-23MADS: Reorder some Synchronize functions for consistency across scene groupsStrangerke
2014-05-23MADS: Move contructors out of the header in scene group 8Strangerke
2014-05-23MADS: Move contructors out of the header in scene group 7Strangerke
2014-05-23MADS: Move contructors out of the header in scene group 6Strangerke
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Implement CommandHandler::idle().uruk
2014-05-23CGE2: Start implementation of CommandHandler.uruk
2014-05-23CGE2: Implement Sprite::hide().uruk
2014-05-23CGE2: Implement Sprite::show().uruk
2014-05-23CGE2: Fix caveUp().uruk
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
2014-05-23CGE2: Add explanation to comment in caveUp().uruk
2014-05-23CGE2: Implement Sprite::expand().uruk
2014-05-23FULLPIPE: Started implementation of MovGraph::method50()Eugene Sandulenko
2014-05-23FULLPIPE: Implement MovGraph::changeCallback()Eugene Sandulenko