Age | Commit message (Collapse) | Author |
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I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards.
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If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built
so the last half of the animation is the reverse of the first half
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Because y increases as you go down, not up
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Instead, pass all mouse events to ScriptManager
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This allows the main engine to pass mouse events to Controls
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iterate over _activeControls
We also change _activeControls to a List instead of a HashMap because a List should have
slightly better iteration time.
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Control syntax
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This makes memory management a lot easier as well as removes the need for
multiple lists that point to the same objects. However, there will be quite a few Controls
that don't need all the functionality of ActionNode and MouseEvent, so the default
implementations are No Op.
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Prevents subclasses from having access to any audio track added from another file
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Scene::loadScene()
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This fixes a couple of cases which fell through the cracks of the
previous chain of conditions, including 16bpp images and 32bpp images
without alpha. The latter partially fixes bug #3600667.
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84d1d28373d782464bd46b10abd6b092f7eb6367.
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Now apply colormod only to the src color instead of to the dst.
The original code did this inconsistently depending on if the
colormod was 0 or not.
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This fixes numerous transparency effects in J.U.L.I.A.
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