Age | Commit message (Collapse) | Author |
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(Rim lift, exterior)
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scene 9500
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Repair the previous one.
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Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
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Modify GraphicManager::ghostDrawGhost() to do so.
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The bug mentioned is called "EOB1: Monster idle animation broken".
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of width. (Fix bug #6157)
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Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
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