Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-19 | DEVTOOLS: Fix typos and formatting in create_toon | Matthew Hoops | |
2011-07-19 | VIDEO: Fix typo with last commit | Matthew Hoops | |
2011-07-19 | VIDEO: Better handle failing loading Smacker videos | Matthew Hoops | |
2011-07-19 | VIDEO: Use C++ versions of exp/ldexp | Matthew Hoops | |
Should fix compilation on Mac PPC, and MinGW32 on buildbot | |||
2011-07-19 | DREAMWEB: Add ScummVM headers, remove SVN keywords. | Eugene Sandulenko | |
2011-07-19 | Merge pull request #48 from tramboi/master | Eugene Sandulenko | |
DREAMWEB: More porting into C++ | |||
2011-07-19 | BINK decoder: Fixed compilation with MSVC | Filippos Karapetis | |
2011-07-19 | CREATE_PROJECT: Enabled the new Bink video support feature | Filippos Karapetis | |
2011-07-19 | COMMON: Move cosine/sine tables out of header files | Matthew Hoops | |
Access is now restricted to using the getSineTable()/getCosineTable() helper functions. | |||
2011-07-19 | COMMON: Renamed Integer Log2 function from log2 to intLog2. | D G Turner | |
This avoids naming collisions with system libraries on some platforms i.e. DS, DC where the log2 is realised by macro. | |||
2011-07-19 | AUDIO: Fix stereo MS IMA ADPCM decoding | Sven Hesse | |
2011-07-19 | CODECS: Replaced Integer log2 in QDM2 with Common::Math implementation. | D G Turner | |
2011-07-19 | COMMON: Document the BitStream a bit more | Sven Hesse | |
2011-07-18 | Merge pull request #50 from clone2727/bink | clone2727 | |
Add support for Bink video to SCUMM HE | |||
2011-07-18 | SCI: Fix kFormat's handling of %c with a 0 argument | Willem Jan Palenstijn | |
SSCI used a sprintf to handle %c, appending the result to the output, which is effectively a nop for a zero argument. This is bug #3368821. Thanks to digitall for tracing it to KFormat and testing this patch. | |||
2011-07-18 | DREAMWEB: Gave a proper signature to gextnextword | Bertrand Augereau | |
2011-07-18 | DREAMWEB: getnextword doesn't read one byte too far any more | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Blacklisted 'kernchars' and 'getnextword' | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Added resilience to frameoutv to avoid memory stomping at the TV ↵ | Bertrand Augereau | |
studio | |||
2011-07-18 | DREAMWEB: doorway and widedoor have signatures | Bertrand Augereau | |
2011-07-18 | DREAMWEB: aboutturn reversed | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Reversed random sprite callback | Bertrand Augereau | |
2011-07-18 | DREAMWEB: initman reversed | Bertrand Augereau | |
2011-07-18 | DREAMWEB: walking blacklisted | Bertrand Augereau | |
2011-07-18 | DREAMWEB: mainman reversed | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Blacklisted liftsprite | Bertrand Augereau | |
2011-07-18 | DREAMWEB: dodoor blacklisted | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Sprite::b19 is Sprite::frame | Bertrand Augereau | |
2011-07-18 | DREAMWEB: steady and constant objects sprites callbacks | Bertrand Augereau | |
2011-07-18 | DREAMWEB: backobject reversed | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Blacklisted frameoutbh and frameoutfx | Bertrand Augereau | |
2011-07-18 | DREAMWEB: showframe blacklisted | Bertrand Augereau | |
2011-07-18 | DREAMWEB: C++-isation of a part of the sprite subsystem | Bertrand Augereau | |
2011-07-18 | COMMON: Fix comment | Matthew Hoops | |
2011-07-18 | COMMON: Update code from eos | Matthew Hoops | |
2011-07-18 | COMMON: Update class documentation to say they're now used by SCUMM | Matthew Hoops | |
2011-07-18 | COMMON: Remove USE_BINK checks from header files | Matthew Hoops | |
2011-07-18 | DOC: Fix typo | Willem Jan Palenstijn | |
2011-07-18 | TSAGE: Bugfix to make Return to Launcher work correctly | Paul Gilbert | |
2011-07-18 | DREAMWEB: Fix Valgrind warning | eriktorbjorn | |
2011-07-18 | DOC: Added German translation of README (WIP by SimSaw) | Eugene Sandulenko | |
2011-07-18 | DOC: Updated German QuickStart (provided by SimSaw) | Eugene Sandulenko | |
2011-07-18 | DOC: Renamed README template and translated versions to QuickStart | Eugene Sandulenko | |
2011-07-17 | DOCS: Remove executable flag on (translated ) doc files. | Johannes Schickel | |
2011-07-17 | DC: Directory handling fixes | Marcus Comstedt | |
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway. | |||
2011-07-17 | DREAMWEB: The generator includes a file for custom structs and a file for ↵ | Bertrand Augereau | |
custom function definitions It also generates C++ symbols for asm proc addresses | |||
2011-07-17 | SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. | Johannes Schickel | |
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4. | |||
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-16 | DREAMWEB: Clarify a comment in my previous commit slightly. | eriktorbjorn | |
2011-07-16 | DREAMWEB: Rewrote lockmon() to fix pausing/unpausing | eriktorbjorn | |
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input. |