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2011-07-19DEVTOOLS: Fix typos and formatting in create_toonMatthew Hoops
2011-07-19VIDEO: Fix typo with last commitMatthew Hoops
2011-07-19VIDEO: Better handle failing loading Smacker videosMatthew Hoops
2011-07-19VIDEO: Use C++ versions of exp/ldexpMatthew Hoops
Should fix compilation on Mac PPC, and MinGW32 on buildbot
2011-07-19DREAMWEB: Add ScummVM headers, remove SVN keywords.Eugene Sandulenko
2011-07-19Merge pull request #48 from tramboi/masterEugene Sandulenko
DREAMWEB: More porting into C++
2011-07-19BINK decoder: Fixed compilation with MSVCFilippos Karapetis
2011-07-19CREATE_PROJECT: Enabled the new Bink video support featureFilippos Karapetis
2011-07-19COMMON: Move cosine/sine tables out of header filesMatthew Hoops
Access is now restricted to using the getSineTable()/getCosineTable() helper functions.
2011-07-19COMMON: Renamed Integer Log2 function from log2 to intLog2.D G Turner
This avoids naming collisions with system libraries on some platforms i.e. DS, DC where the log2 is realised by macro.
2011-07-19AUDIO: Fix stereo MS IMA ADPCM decodingSven Hesse
2011-07-19CODECS: Replaced Integer log2 in QDM2 with Common::Math implementation.D G Turner
2011-07-19COMMON: Document the BitStream a bit moreSven Hesse
2011-07-18Merge pull request #50 from clone2727/binkclone2727
Add support for Bink video to SCUMM HE
2011-07-18SCI: Fix kFormat's handling of %c with a 0 argumentWillem Jan Palenstijn
SSCI used a sprintf to handle %c, appending the result to the output, which is effectively a nop for a zero argument. This is bug #3368821. Thanks to digitall for tracing it to KFormat and testing this patch.
2011-07-18DREAMWEB: Gave a proper signature to gextnextwordBertrand Augereau
2011-07-18DREAMWEB: getnextword doesn't read one byte too far any moreBertrand Augereau
2011-07-18DREAMWEB: Blacklisted 'kernchars' and 'getnextword'Bertrand Augereau
2011-07-18DREAMWEB: Added resilience to frameoutv to avoid memory stomping at the TV ↵Bertrand Augereau
studio
2011-07-18DREAMWEB: doorway and widedoor have signaturesBertrand Augereau
2011-07-18DREAMWEB: aboutturn reversedBertrand Augereau
2011-07-18DREAMWEB: Reversed random sprite callbackBertrand Augereau
2011-07-18DREAMWEB: initman reversedBertrand Augereau
2011-07-18DREAMWEB: walking blacklistedBertrand Augereau
2011-07-18DREAMWEB: mainman reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted liftspriteBertrand Augereau
2011-07-18DREAMWEB: dodoor blacklistedBertrand Augereau
2011-07-18DREAMWEB: Sprite::b19 is Sprite::frameBertrand Augereau
2011-07-18DREAMWEB: steady and constant objects sprites callbacksBertrand Augereau
2011-07-18DREAMWEB: backobject reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted frameoutbh and frameoutfxBertrand Augereau
2011-07-18DREAMWEB: showframe blacklistedBertrand Augereau
2011-07-18DREAMWEB: C++-isation of a part of the sprite subsystemBertrand Augereau
2011-07-18COMMON: Fix commentMatthew Hoops
2011-07-18COMMON: Update code from eosMatthew Hoops
2011-07-18COMMON: Update class documentation to say they're now used by SCUMMMatthew Hoops
2011-07-18COMMON: Remove USE_BINK checks from header filesMatthew Hoops
2011-07-18DOC: Fix typoWillem Jan Palenstijn
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-07-18DREAMWEB: Fix Valgrind warningeriktorbjorn
2011-07-18DOC: Added German translation of README (WIP by SimSaw)Eugene Sandulenko
2011-07-18DOC: Updated German QuickStart (provided by SimSaw)Eugene Sandulenko
2011-07-18DOC: Renamed README template and translated versions to QuickStartEugene Sandulenko
2011-07-17DOCS: Remove executable flag on (translated ) doc files.Johannes Schickel
2011-07-17DC: Directory handling fixesMarcus Comstedt
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway.
2011-07-17DREAMWEB: The generator includes a file for custom structs and a file for ↵Bertrand Augereau
custom function definitions It also generates C++ symbols for asm proc addresses
2011-07-17SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output.Johannes Schickel
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4.
2011-07-17SCUMM: Clarify PC Speaker style sound resource handling with a comment.Johannes Schickel
2011-07-16DREAMWEB: Clarify a comment in my previous commit slightly.eriktorbjorn
2011-07-16DREAMWEB: Rewrote lockmon() to fix pausing/unpausingeriktorbjorn
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input.