Age | Commit message (Collapse) | Author |
|
|
|
Migration of Queen Engine to Advanced Detector
|
|
|
|
The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).
Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.
Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
|
|
"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
|
|
|
|
|
|
|
|
increment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Rim lift, exterior)
|
|
|
|
|
|
|
|
scene 9500
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Repair the previous one.
|
|
|
|
|
|
Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
|
|
Modify GraphicManager::ghostDrawGhost() to do so.
|
|
|
|
|
|
|
|
|
|
The bug mentioned is called "EOB1: Monster idle animation broken".
|
|
|
|
|