Age | Commit message (Collapse) | Author |
|
This is prominently visible in the list based save/load chooser since the
edit string is drawn on a special green background there. When the caret is
at the end of the edit string this would result in the green color missing
at the place of the (undrawn) caret. To avoid this we simply draw a fake
space now.
|
|
|
|
This improves the look of the editable widgets.
|
|
The line "y + editRect.height() + 2" is not included in drawing anymore. Thus
it is allowed to equal EditableWidget::_h.
|
|
This fixes an ugly y position change when the caret is moved to a character in
an edit text widget.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes duplicate music playing in LauraBow2CD (#6462)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Repair naming of variables in Nim and add some helper functions.
|
|
|
|
|
|
|
|
|
|
|
|
hall (scene 3375)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
comment changes only
|
|
fixes game bug (CD only), fixes bug #6440
may cause side-effects in the game, affects all room changes in the whole game
|
|
|