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2002-06-03Added the mutex support to ease the streaming (ie to prevent all raceLionel Ulmer
2002-06-03checkin of mutle's current work - note that this won't build right now, it ne...Max Horn
2002-06-02Fix the streaming used in the movies in TheDig (warning, did not testLionel Ulmer
2002-06-02Small warning fix + double inclusion protection (can always be usefulLionel Ulmer
2002-06-02another attempt to fix #529538Max Horn
2002-06-01undoing my previous changes, it's completly bogus(sorry)Max Horn
2002-06-01fix for #529538Max Horn
2002-06-01added some comments; fixed #558310Max Horn
2002-06-01fixed script dumping for small header games (by MadMoose)Max Horn
2002-05-30Oops. Still sent sound as mono to AHI ...Ruediger Hanke
2002-05-29Rewrite Simon filename parser.James Brown
2002-05-29Fix bug 558589. This shouldn't happen anyway, as 1641.VGA seems to be the vid...James Brown
2002-05-26Various changes in MorphOS interfaceRuediger Hanke
2002-05-25Fixme for the dig looping sound bug...Vincent Hamm
2002-05-25fixed a missplaced memset in akos code. Fixed a typo in the MakefileVincent Hamm
2002-05-25Forgot to remove another SDLism from the X11 compilation :-) (no, no,Lionel Ulmer
2002-05-25Fix a little bit the Makefile to not have both UNIX and UNIX_X11Lionel Ulmer
2002-05-25The Dig: implement descriptionsPaweł Kołodziejski
2002-05-24Two changes in Dig movies:Paweł Kołodziejski
2002-05-23Update for 16 bits and stereo smush sound in the digPaweł Kołodziejski
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ...Max Horn
2002-05-23removed/disabled debug codeMax Horn
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...Max Horn
2002-05-22renamed unkScreenEffect7 to transitionEffect; added some comments, renamed va...Max Horn
2002-05-22Fixed missing inventory in digVincent Hamm
2002-05-22Fixed actor masking in digVincent Hamm
2002-05-22Reenabled the 1024 flag for direction interpolationVincent Hamm
2002-05-22Fixed a bit of dig's walking bugs. But I'm still diabling the walk script sin...Vincent Hamm
2002-05-22Fix typoJames Brown
2002-05-22Fix Zaks money. This may break Loom, I made the check fairly generic.James Brown
2002-05-22Fix for mixer 16 bits samples. Samples are clear now.Paweł Kołodziejski
2002-05-20Better Simon support and switch to stereo audioNicolas Bacca
2002-05-20Add modifier support to the X11 port.Lionel Ulmer
2002-05-20Add volume control like it is done for MP3 to the 16 bit 'mixers' (ieLionel Ulmer
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
2002-05-20small tweak, no functionality changedMax Horn
2002-05-20moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added m...Max Horn
2002-05-20added isInCurrentRoom() method to class ActorMax Horn
2002-05-20setupShadowPalette doesn't belong into actor.cpp; it's only used in script_v2...Max Horn
2002-05-19The Dig: stereo samples and mixerPaweł Kołodziejski
2002-05-19The Dig: 16 bit samples and mixerPaweł Kołodziejski
2002-05-19fixed #557874 Cursor Offset - hotspot of default cursor was off by oneMax Horn
2002-05-19added operator delete to match our operator new, which uses callocMax Horn
2002-05-19use memset to init members to 0 (yes I know we override new to use calloc, bu...Max Horn
2002-05-19fixed #557574 - quickload/save shortcuts where passed on to game engine, whic...Max Horn
2002-05-18The second part of armisme fix is here...Nicolas Noble
2002-05-18And now commiting the *REAL* arisme patch...Nicolas Noble
2002-05-18Next time, I'll have to kill you Arisme ok? ;-)Nicolas Noble
2002-05-18OopsNicolas Bacca
2002-05-18Big ugly hairy hack to remove Scumm class dependencies to the MidiEmu driver,...Nicolas Bacca