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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-05
TITANIC: Fix compilation
Filippos Karapetis
2016-09-05
I18N: Improve French translation for cloud feature
Thierry Crozat
2016-09-05
FULLPIPE: Fix crash on startup when pressing ESC
Eugene Sandulenko
2016-09-04
I18N: Initial French translation for cloud storage
Thierry Crozat
2016-09-04
I18N: Update translations template
Thierry Crozat
2016-09-04
CLOUD: Improve some labels
Thierry Crozat
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
FULLPIPE: Signed read for delay in PreloadItems
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
DOC: Add lab to supported games in README
Lothar Serra Mari
2016-09-04
DOC: Add myst and gnap as supported in README
Lothar Serra Mari
2016-09-04
GUI: Replace _s() with _() in storagewizarddialog.cpp
Lothar Serra Mari
2016-09-04
I18N: Regenerate translations.dat
Lothar Serra Mari
2016-09-04
I18N: Update German GUI translation
Lothar Serra Mari
2016-09-04
I18N: Update .po files from source code
Lothar Serra Mari
2016-09-04
I18N: Update POTFILES
Lothar Serra Mari
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
SDL: Move mouse in SDL2 only when window has focus.
Eugene Sandulenko
2016-09-04
TESTBED: Listen to events during mouse move test
Eugene Sandulenko
2016-09-04
FULLPIPE: Optimize sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
JANITORIAL: Fix whitespaces
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement FullpipeEngine::sceneFade()
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix Valgrind warning
Torbjörn Andersson
2016-09-04
GUI: Initialize the PicButtonWidget class properly
Eugene Sandulenko
2016-09-04
Merge pull request #822 from csnover/apple-network-browser
Eugene Sandulenko
2016-09-04
MACVENTURE: Set background pattern for exits window
Torbjörn Andersson
2016-09-04
GRAPHICS: Add setBackgroundPattern() to MacWindow
Torbjörn Andersson
2016-09-04
SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is d...
Thierry Crozat
2016-09-04
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...
Eugene Sandulenko
2016-09-04
FULLPIPE: Clarify field data type in PicAniInfo
Eugene Sandulenko
2016-09-04
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are...
Eugene Sandulenko
2016-09-03
BUILD: Fix creation of MacOS X application bundle when using SDL_net and curl
Thierry Crozat
2016-09-03
TITANIC: Fix message targets when changing views
Paul Gilbert
2016-09-03
Merge pull request #810 from tsoliman/sdl2-macports
Thierry Crozat
2016-09-03
BUILD: Tie the SDL_net version to the SDL version
Thierry Crozat
2016-09-03
GIT: Ignore files generated by testbed engine
Thierry Crozat
2016-09-03
TITANIC: Fix updating mixer during cutscenes, ending NPC speech
Paul Gilbert
2016-09-03
TESTBED: Added mouse cursor
Eugene Sandulenko
2016-09-03
SHERLOCK: RT: Fix hang clicking on edge of inventory verb list borders
Paul Gilbert
2016-09-03
SHERLOCK: SS: Fix German journal crash moving tobacco box
Paul Gilbert
2016-09-03
LINUXMOTO: Fix OSD performance when OSD is not drawn
Eugene Sandulenko
2016-09-03
GPH: Fix OSD performance when OSD is not drawn
Eugene Sandulenko
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