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AgeCommit message (Expand)Author
2014-10-27QUEEN: Allow the engine to quit while dialog options are shownFilippos Karapetis
2014-10-27QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"Filippos Karapetis
2014-10-27Merge pull request #503 from BenCastricum/fixforbug6719Filippos Karapetis
2014-10-26GCW0: Switch to HW floats and introduce the platform defineEugene Sandulenko
2014-10-27GCW0: Hardcoded (for now) GCW0 controlsEugene Sandulenko
2014-10-26KEYMAPPER: Fix off-by-one error with keymapper action namesEugene Sandulenko
2014-10-26GCW0: Fix default joystick numberEugene Sandulenko
2014-10-26GCW0: Remove absolute pathsEugene Sandulenko
2014-10-26CONFIGURE: Create port-specific platform for GCW0Eugene Sandulenko
2014-10-26BASE: Display virtual keyboard and keymapper in game optionsEugene Sandulenko
2014-10-26GCW0: Create target with unstripped binariesEugene Sandulenko
2014-10-26GCW0: Create log file at game launchEugene Sandulenko
2014-10-26BUILD: Install the theme-able SVG iconMatthias Mailänder
2014-10-26Merge pull request #524 from AReim1982/WII-1.7.0-Beta-2David Turner
2014-10-26GCW0: Enable analog joystick by defaultEugene Sandulenko
2014-10-26GCW0: Correct launch optionsEugene Sandulenko
2014-10-26GCW0: Further work on the portEugene Sandulenko
2014-10-26PRINCE: Fix another variable signEugene Sandulenko
2014-10-26PRINCE: Fix variable signEugene Sandulenko
2014-10-26PRINCE: Fix warningEugene Sandulenko
2014-10-25ZVISION: Fix memory leak (CID 1109659)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds read (CID 1248502)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds write (CID 1248504)Torbjörn Andersson
2014-10-24GCW0: Initial code for GCW Zero portEugene Sandulenko
2014-10-23WII: missing ASCII codes for some keysAlexander Reim
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
2014-10-19SCI: Add notesWillem Jan Palenstijn
2014-10-19GRAPHICS: Silence an MSVC warningFilippos Karapetis
2014-10-19SCI: Enable some menus in Jones after restoring (bugs #6537 and #6723)Filippos Karapetis
2014-10-18MADS: Minor clean up of sprite set removalPaul Gilbert
2014-10-19GOB: Remove useless memcpy()Sven Hesse
2014-10-18SCI: Fix bug #6703: "SCI: QFG1 VGA - Can't CTRL+S to access statistics"Filippos Karapetis
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-18GUI: Fix for bug 6719 (last line of help missing)Ben Castricum
2014-10-18SCI: Hopefully fix bug #6718 in LSL6 PolishFilippos Karapetis
2014-10-18SCI: Separate the rest of the detection-only functionsFilippos Karapetis
2014-10-18SCI: Rename the version of addAppropriateSources() used in detectionFilippos Karapetis
2014-10-18SCI: Fix some typos, and remove some redundant curly bracesFilippos Karapetis
2014-10-17TINSEL: Move object creation from constructor to run()Torbjörn Andersson
2014-10-16MADS: Fix stopping digital audio, music, and palette cycling when animation endsPaul Gilbert
2014-10-16TSAGE: R2R - Remove useless includesStrangerke
2014-10-16TSAGE: Move Air Duct and Vampire lair mazes in separate source filesStrangerke
2014-10-15MADS: Save redundant reloads of digital audio when switching animationsPaul Gilbert