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2016-09-29BLADERUNNER: Stub out init scriptThomas Fach-Pedersen
2016-09-29BLADERUNNER: Read set objects and walkboxesThomas Fach-Pedersen
2016-09-29BLADERUNNER: Remove commented out codeThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...Thomas Fach-Pedersen
2016-09-29BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable i...Thomas Fach-Pedersen
2016-09-29BLADERUNNER: First pass at slice animation rendererThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add View matrix loadingThomas Fach-Pedersen
2016-09-29COMMON: Add ReadFloatLE to Common::ReadStreamEugene Sandulenko
2016-09-29BLADERUNNER: Add Vector and Matrix classesThomas Fach-Pedersen
2016-09-29BLADERUNNER: tlk_id shouldn't read directly from nameThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in GameInfoThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in ScriptThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in ImageThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in VQADecoderThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix memory leaks in BladeRunnerEngineThomas Fach-Pedersen
2016-09-29BLADERUNNER: Avoid global constructor for pixelformatThomas Fach-Pedersen
2016-09-29BLADERUNNER: Return an error if BladeRunnerEngine::startup() failsThomas Fach-Pedersen
2016-09-29BLADERUNNER: Unshadow variable size in VQADecoder::readMSCIThomas Fach-Pedersen
2016-09-29BLADERUNNER: Remove unused member variables from OuttakePlayerThomas Fach-Pedersen
2016-09-29BLADERUNNER: Fix invalid readSven Hesse
2016-09-29BLADERUNNER: Fix invalid delete[]Sven Hesse
2016-09-29BLADERUNNER: Resolve argument shadowingSven Hesse
2016-09-29BLADERUNNER: ScriptBase needs a virtual destructorSven Hesse
2016-09-29BLADERUNNER: Remove unnecessary semicolonSven Hesse
2016-09-29BLADERUNNER: Rename _vptr to _vpointerSven Hesse
2016-09-29BLADERUNNER: Remove extra class qualificationSven Hesse
2016-09-29BLADERUNNER: First easter egg, developer commentaryThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add basic Scene, Set, and Script support.Thomas Fach-Pedersen
2016-09-29BLADERUNNER: No semicolon after namespace closing braceThomas Fach-Pedersen
2016-09-29BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anywayThomas Fach-Pedersen
2016-09-29BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoderThomas Fach-Pedersen
2016-09-29BLADERUNNER: Damn copy/paste...Thomas Fach-Pedersen
2016-09-29BLADERUNNER: Split VQA decoder into player and decoder, add Outtake playerThomas Fach-Pedersen
2016-09-29BLADERUNNER: StyleThomas Fach-Pedersen
2016-09-29BLADERUNNER: Start port to scummvm engineThomas Fach-Pedersen
2016-09-29FULLPIPE: Fix crash in scene07 when drawer is handed to the CornersitterEugene Sandulenko
2016-09-29FULLPIPE: Save correct thumbnail to the savegamesEugene Sandulenko
2016-09-29FULLPIPE: Do not save on every room enteringEugene Sandulenko
2016-09-28MAEMO: Update debian/changelogTarek Soliman
2016-09-28TITANIC: Add transparency check to OSVideoSurface getPixelPaul Gilbert
2016-09-28TITANIC: Clarify movie secondary video tracks as a transparency maskPaul Gilbert
2016-09-28DIRECTOR: Fix compilation on DreamcastMarcus Comstedt
2016-09-28DC: Fix indentationMarcus Comstedt
2016-09-28NEWS/DE: Mention CMS/GameBlaster audio fixLothar Serra Mari
2016-09-28NEWS: Mention CMS/GameBlaster audio fixLothar Serra Mari
2016-09-28FULLPIPE: Scene06: Fix unpickable ballRetro-Junk
2016-09-28DM: More refactoringStrangerke
2016-09-27FULLPIPE: Fix counter in Scene::objectList_sortByPriorityRetro-Junk
2016-09-27FULLPIPE: Revert to original bubble sort algorithm for scene objectsRetro-Junk
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko