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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-29
BLADERUNNER: Stub out init script
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Read set objects and walkboxes
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Remove commented out code
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add support for ambient sounds, game flags and variables, and us...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable i...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: First pass at slice animation renderer
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add View matrix loading
Thomas Fach-Pedersen
2016-09-29
COMMON: Add ReadFloatLE to Common::ReadStream
Eugene Sandulenko
2016-09-29
BLADERUNNER: Add Vector and Matrix classes
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: tlk_id shouldn't read directly from name
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in GameInfo
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in Script
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in Image
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in VQADecoder
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix memory leaks in BladeRunnerEngine
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Avoid global constructor for pixelformat
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Remove unused member variables from OuttakePlayer
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Fix invalid read
Sven Hesse
2016-09-29
BLADERUNNER: Fix invalid delete[]
Sven Hesse
2016-09-29
BLADERUNNER: Resolve argument shadowing
Sven Hesse
2016-09-29
BLADERUNNER: ScriptBase needs a virtual destructor
Sven Hesse
2016-09-29
BLADERUNNER: Remove unnecessary semicolon
Sven Hesse
2016-09-29
BLADERUNNER: Rename _vptr to _vpointer
Sven Hesse
2016-09-29
BLADERUNNER: Remove extra class qualification
Sven Hesse
2016-09-29
BLADERUNNER: First easter egg, developer commentary
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Add basic Scene, Set, and Script support.
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: No semicolon after namespace closing brace
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Damn copy/paste...
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Style
Thomas Fach-Pedersen
2016-09-29
BLADERUNNER: Start port to scummvm engine
Thomas Fach-Pedersen
2016-09-29
FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter
Eugene Sandulenko
2016-09-29
FULLPIPE: Save correct thumbnail to the savegames
Eugene Sandulenko
2016-09-29
FULLPIPE: Do not save on every room entering
Eugene Sandulenko
2016-09-28
MAEMO: Update debian/changelog
Tarek Soliman
2016-09-28
TITANIC: Add transparency check to OSVideoSurface getPixel
Paul Gilbert
2016-09-28
TITANIC: Clarify movie secondary video tracks as a transparency mask
Paul Gilbert
2016-09-28
DIRECTOR: Fix compilation on Dreamcast
Marcus Comstedt
2016-09-28
DC: Fix indentation
Marcus Comstedt
2016-09-28
NEWS/DE: Mention CMS/GameBlaster audio fix
Lothar Serra Mari
2016-09-28
NEWS: Mention CMS/GameBlaster audio fix
Lothar Serra Mari
2016-09-28
FULLPIPE: Scene06: Fix unpickable ball
Retro-Junk
2016-09-28
DM: More refactoring
Strangerke
2016-09-27
FULLPIPE: Fix counter in Scene::objectList_sortByPriority
Retro-Junk
2016-09-27
FULLPIPE: Revert to original bubble sort algorithm for scene objects
Retro-Junk
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
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