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AgeCommit message (Expand)Author
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
2010-02-27Check if we should quit on every opcode call instead of after every 500. Fixe...Matthew Hoops
2010-02-27Added the svn:keywords property to some files missing it.Jordi Vilalta Prat
2010-02-27DRACI: Don't try to set the volume for channels that couldn't be allocated (f...Jordi Vilalta Prat
2010-02-27N64: added list of required devices to use the portFabio Battaglia
2010-02-27N64: correct control buttons namingFabio Battaglia
2010-02-27N64: Add a preliminary port specific readmeFabio Battaglia
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
2010-02-27Fix bug #2959947 - SPYFOX1: Saves don't work from menu.Travis Howell
2010-02-27Fix Dragon History title.Matthew Hoops
2010-02-26Fixed the music in some Mac versions of ITE and disabled some unused code for...Filippos Karapetis
2010-02-26DS: Attempting to rename Makefile to makefile. Not sure why it hasn't been a...Neil Millstone
2010-02-26SID: Adding DISABLE_SID option, as SID player embiggens binary by a large amo...Neil Millstone
2010-02-26DS: Merging accross changes from branch1-0-0 into trunk.Neil Millstone
2010-02-26SCUMM: Fix stride of palette data in ARM optimised costime rendererNeil Millstone
2010-02-26Slightly rework refreshing cards in Riven (and remove the hackish changeToCar...Matthew Hoops
2010-02-26Cleanup the sound code a bit.Matthew Hoops
2010-02-26better flag/scene checking for the last intrusion attemptVladimir Menshakov
2010-02-26added async getFlag(addr)Vladimir Menshakov
2010-02-25interpret several consequent moving command as one. Vladimir Menshakov
2010-02-25N64: some input related cleanupFabio Battaglia
2010-02-25reset intro flag after savegame loadingVladimir Menshakov
2010-02-25fixed haystack and fatso problemsVladimir Menshakov
2010-02-25hide mouse while playing cutscenesVladimir Menshakov
2010-02-25fixed delayed callback timingVladimir Menshakov
2010-02-25Fixing problems with the texts table in TOT files when the order of the texts...Sven Hesse
2010-02-24Add another German Windows version of Pajama Sam 2.Travis Howell
2010-02-23Add assert(!_finished) to QueuingAudioStreamImpl::queueAudioStreamMax Horn
2010-02-23Tweak QueuingAudioStream commentsMax Horn
2010-02-23Update Common::KeyState commentsMax Horn
2010-02-23SCI: Turn kernel_sleep() into SciEvent::sleep()Max Horn
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
2010-02-23SCI: Stop storing EngineState in SciGui32Max Horn
2010-02-23configure: Remove angstrom-* from the ARM compiler check as angstrom can be b...John Willis
2010-02-23SCI: add Gabriel Knight 1 French DOS CD detection entryFabio Battaglia
2010-02-22SPY Fox 3: Operation Ozone is supported too.Travis Howell
2010-02-22SCI: moving scitraceMartin Kiewitz
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
2010-02-21N64: some input related cleanupFabio Battaglia
2010-02-21N64: send ascii code for numpad keysFabio Battaglia
2010-02-21N64: Simulate numpad using C-Buttons on the gamepadFabio Battaglia
2010-02-21SCI: added warning when getting invalid rect in kCan(t)BeHereMartin Kiewitz
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-02-21Added comments on the SCI0-SCI1.1 kernel function table differences Filippos Karapetis
2010-02-21Implemented some of the sprite animations loading logic for the first scene (...Paul Gilbert
2010-02-21Handle invalid rects in kCanBeHere(). Fixes some odd crashes in IcemanFilippos Karapetis
2010-02-20Removed dead codeFilippos Karapetis
2010-02-20Added comment to explain pointer comparison. See r48092 and r48904.Nicola Mettifogo
2010-02-20Put in a warning in case there is ever too long a background resource name wh...Paul Gilbert
2010-02-20Reverted commit 48092 - The comparison is explicitly intended to detect if th...Paul Gilbert