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2016-10-11SCI32: Fix garbage collection of objects stored in IntArraysColin Snover
2016-10-11DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵Strangerke
demo to 2.0
2016-10-11DM: Handle demo dungeon fileStrangerke
2016-10-11GRAPHICS: Added stub for BDF font scalerEugene Sandulenko
2016-10-10SCI32: Reset active hot rect index when changing hot rectsColin Snover
2016-10-10SCI32: Check for existence of visiblePlane before dereferencingColin Snover
CID 1351620.
2016-10-10ANDROIDSDL: Update port settingsEugene Sandulenko
2016-10-10GRAPHICS: Use PIXEL_SIZE as BDF font sizeEugene Sandulenko
2016-10-10CHEWY: Create a scene classFilippos Karapetis
2016-10-10CHEWY: Remove duplicate tableFilippos Karapetis
2016-10-10CHEWY: Move cursor related functions into a separate fileFilippos Karapetis
2016-10-10CHEWY: Add support for palette fadeout to videosFilippos Karapetis
2016-10-10CHEWY: Fix typoFilippos Karapetis
2016-10-09DM: Add detection for an amiga demo versionStrangerke
2016-10-09DM: Remove useless variableStrangerke
2016-10-09CHEWY: Initial work on converting TMF music data back to MOD dataFilippos Karapetis
This way, we can use our regular Protracker MOD player
2016-10-09CHEWY: Move all sound functions into sound.*Filippos Karapetis
2016-10-09CHEWY: Use atds.tap for detectionFilippos Karapetis
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection
2016-10-09CHEWY: Pass the text parameter of getLine() by referenceFilippos Karapetis
Saves an unneeded copy
2016-10-09I18N: Fix fuzzy Dutch translationWillem Jan Palenstijn
2016-10-09SCI: Fix crash when attempting to view invalid list, array, bitmap referencesColin Snover
2016-10-09BLADERUNNER: fixed some compilation warningsPeter Kohaut
2016-10-09SCI32: Allow 'focused' variable to break out of the event loopColin Snover
2016-10-09SCI: Fix memory leakColin Snover
2016-10-09SCI32: Clarify some identifiersColin Snover
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution
2016-10-09SCI32: Change storage type of int16 arrays to hold reg_ts insteadColin Snover
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games.
2016-10-09GCW0: Fixed wording in the READMEEugene Sandulenko
2016-10-09GCW0: Mention that only 320x240 games are supportedEugene Sandulenko
2016-10-09I18N: Regenerate translation data fileThierry Crozat
2016-10-09I18N: Fix Language field in gl_ES translationThierry Crozat
2016-10-09SCUMM: Fix crash on exit in FT demoEugene Sandulenko
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-10-09DOCS: Fix line endings in Czech readmeEugene Sandulenko
2016-10-09I18N: Regenerate translations.datEugene Sandulenko
2016-10-09I18N: gl_ES translation Update. Patch #845Eugene Sandulenko
2016-10-09Merge pull request #844 from Tsbook/masterEugene Sandulenko
I18N: Czech translation update
2016-10-09I18N: Czech translation updateZbyněk Schwarz
2016-10-09I18N: Regenerate translations.datEugene Sandulenko
2016-10-09I18N: Update Spanish translation. Patch #843Eugene Sandulenko
2016-10-09Merge pull request #841 from somaen/nb_noEugene Sandulenko
I18N: Update translations for nb_NO
2016-10-09GCW0: Reenable scalersEugene Sandulenko
There is only one 1x scaler, but scalers are used for aspect ratio correction
2016-10-09BLADERUNNER: fixed speed of pickup effectPeter Kohaut
formating, small fixes
2016-10-09GUI: Do not disable Aspect ratio checkbox with only-fullscreen optionEugene Sandulenko
2016-10-09BLADERUNNER: Fix compilationEugene Sandulenko
2016-10-08SCI: Release SCI music mutex earlier in reconstructPlayListWillem Jan Palenstijn
This avoids a deadlock where the main thread (via reconstructPlayList) tries to acquire the mixer lock (in soundPlay) while holding the SCI music lock, and the audio thread is holding the mixer lock and tries to acquire the SCI music lock (in miditimerCallback). Bug #6691.
2016-10-08BLADERUNNER: added item pickup effectPeter Kohaut
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08I18N: Update translations for nb_NOEinar Johan Trøan Sømåen
2016-10-08GRAPHICS: Detect substitute for Mac fontsEugene Sandulenko
2016-10-08NEWS: Add NEWS stub for 1.10.0Lothar Serra Mari