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2013-09-26NEVERHOOD: Fix uninitialized class members in AnimatedSprite - CID 1022296Filippos Karapetis
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
2013-09-26COMMON: Expand the warnings thrown for broken DCL compressed dataFilippos Karapetis
2013-09-26NEVERHOOD: Expand the error thrown for broken resources in BLB archivesFilippos Karapetis
2013-09-26TSAGE: Minor renaming for R2RFilippos Karapetis
2013-09-25TSAGE: Renaming and bugfixes for R2R confrontationPaul Gilbert
2013-09-26WINTERMUTE: Remove ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove left-over assertsWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove unnecessary loopWillem Jan Palenstijn
2013-09-26WINTERMUTE: No longer update ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: No longer use ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove unnecessary re-iterationWillem Jan Palenstijn
2013-09-26WINTERMUTE: Mirror _drawNum with an iteratorWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove _tempDisableDirtyRectsWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove ticket batchingWillem Jan Palenstijn
2013-09-26WINTERMUTE: Fix warningWillem Jan Palenstijn
2013-09-25AVALANCHE: Janitorial - Use ++ and -- when possibleStrangerke
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke
2013-09-26FULLPIPE: Started implementation of MctlCompound::initMovGraph2()Eugene Sandulenko
2013-09-26FULLPIPE: Added MctlCompound object typeEugene Sandulenko
2013-09-26FULLPIPE: Prototyping for MctlCompoundEugene Sandulenko
2013-09-25ZVISION: Remove memory corrupting assignmentRichieSams
2013-09-25ZVISION: Only save a thumbnail of the backbuffer instead of the whole thingRichieSams
2013-09-25ZVISION: Set the state value at each frame of a return animationRichieSams
2013-09-25AVALANCHE: rename a parameter, remove a useless (unitialized) variable, disab...Strangerke
2013-09-25AVALANCHE: use nullptr for empty pointersStrangerke
2013-09-25AVALANCHE: Simplify loadMouse()Strangerke
2013-09-25AVALANCHE: Reduce verbosity in Background, remove a useless variableStrangerke
2013-09-24TSAGE: Bugfixes and renaming for R2R Circular WalkwaysPaul Gilbert
2013-09-24ZVISION: Remove CLIPs from mutateImageRichieSams
2013-09-24AVALANCHE: Use enum for verbsStrangerke
2013-09-24AVALANCHE: Use People enum as a type for several variables, modify functions ...Strangerke
2013-09-24AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renam...uruk
2013-09-24ZVISION: Don't cast away const-nessRichieSams
2013-09-24NEWS: Mention update to munt 1.3.0Filippos Karapetis
2013-09-24MT-32: Update to munt 1.3.0Filippos Karapetis
2013-09-24AVALANCHE: Use Room enum instead of byte in misc placeStrangerke
2013-09-24AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variablesStrangerke
2013-09-23TSAGE: Renaming for R2R floating city walkwaysPaul Gilbert
2013-09-23AVALANCHE: Refactor some variables. This breaks savegame compatibilityStrangerke
2013-09-23WINTERMUTE: Remove asserts in Blend-functions in TransparentSurface.Einar Johan Trøan Sømåen
2013-09-23WINTERMUTE: Pass blendMode to blit() in RenderTicket.Tobia Tesan
2013-09-23WINTERMUTE: Add support for additive/subtractive blending in TransparentSurfaceTobia Tesan
2013-09-23WINTERMUTE: Match type of angle constant to struct in TransformStruct, silenc...Tobia Tesan
2013-09-22TSAGE: Further bugfixes for ARM base escapePaul Gilbert
2013-09-22TSAGE: Renaming and cleanup for R2R Autopsy and dormitory roomsPaul Gilbert
2013-09-22TSAGE: Cleanup and bugfixes for the R2R Vent MazePaul Gilbert
2013-09-22ZVISION: Don't cast away const-nessRichieSams
2013-09-22ZVISION: Free AlphaDataEntry Surfaces before deleting themRichieSams
2013-09-22TSAGE: Bugfixes and renaming for R2R cell and surroundsPaul Gilbert