Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-09 | STARTREK: Implement synthesizer + bugfixes (LOVE) | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE5 | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE4 | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE3 finished. | Matthew Stewart | |
Added "callback" variants of the "walkCrewman" and "loadActorAnim" functions to simplify chains of calls in room-specific code. | |||
2018-08-09 | STARTREK: Start on LOVE3 | Matthew Stewart | |
2018-08-09 | STARTREK: Silence most Visual Studio warnings | Paul Gilbert | |
Enums are signed in at least Visual Studio, and it was generating many warnings of the cast to byte in the Action constructor was losing precision. Likewise, there were some cases of -1 being passed as a parameter to Action. This resolves these warnings by making the constructor parameters int | |||
2018-08-09 | STARTREK: Most of LOVE2 done | Matthew Stewart | |
2018-08-09 | STARTREK: Remove optional parameters from methods | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE1 | Matthew Stewart | |
2018-08-09 | STARTREK: Fix some problems on old compilers | Matthew Stewart | |
2018-08-09 | STARTREK: LOVE0 (start of 3rd mission) | Matthew Stewart | |
2018-08-09 | STARTREK: TUG3 (mission 2 finished) | Matthew Stewart | |
2018-08-09 | STARTREK: Initialize strings in actor objects | Matthew Stewart | |
2018-08-09 | STARTREK: Fix animations underneath textboxes | Matthew Stewart | |
2018-08-09 | STARTREK: Change spawn room back to room 0 | Matthew Stewart | |
2018-08-09 | STARTREK: Fix some uninitialized variables | Matthew Stewart | |
2018-08-09 | STARTREK: TUG2 | Matthew Stewart | |
2018-08-09 | STARTREK: Default text for undefined actions | Matthew Stewart | |
2018-08-09 | STARTREK: TUG1 | Matthew Stewart | |
2018-08-09 | STARTREK: TUG0 (first room of mission 2) | Matthew Stewart | |
2018-08-09 | STARTREK: Make "missionScore" mission-specific | Matthew Stewart | |
2018-08-09 | STARTREK: Preliminary saving/loading | Matthew Stewart | |
2018-08-09 | STARTREK: Loop audio | Matthew Stewart | |
2018-08-09 | STARTREK: Mission 1 finished | Matthew Stewart | |
2018-08-09 | STARTREK: Demon6, including the special case menu | Matthew Stewart | |
2018-08-09 | STARTREK: Demon5 | Matthew Stewart | |
2018-08-09 | STARTREK: Sort text alphabetically by ID | Matthew Stewart | |
2018-08-09 | STARTREK: Begin with Demon4 | Matthew Stewart | |
2018-08-09 | STARTREK: Talk to miner action in Demon3 | Matthew Stewart | |
2018-08-09 | STARTREK: Refactor text using integer constants | Matthew Stewart | |
2018-08-09 | STARTREK: Finish demon3 | Matthew Stewart | |
2018-08-09 | STARTREK: Demon2, half of Demon3 done | Matthew Stewart | |
2018-08-09 | STARTREK: DEMON1 done (klingon attack) | Matthew Stewart | |
2018-08-09 | STARTREK: Finish implementing first room | Matthew Stewart | |
Doors now work, and the system of "walking, then performing an action afterward" is implemented. | |||
2018-08-09 | STARTREK: Begin on room-specific code for room 1 | Matthew Stewart | |
2018-08-09 | STARTREK: Cleanup some text code | Matthew Stewart | |
2018-08-09 | STARTREK: Default behaviour for look action | Matthew Stewart | |
2018-08-09 | STARTREK: Rename objects to actors | Matthew Stewart | |
2018-08-09 | STARTREK: Don't memset sprites, add Fixed16 type | Matthew Stewart | |
2018-08-09 | STARTREK: Inventory menu and hotspots | Matthew Stewart | |
Action buttons now react when hovering over hotspots. | |||
2018-08-09 | STARTREK: Buffer all changes to the mouse bitmap | Matthew Stewart | |
2018-08-09 | STARTREK: Tweak events to update mouse more often | Matthew Stewart | |
2018-08-09 | STARTREK: Fix draw priority of menus | Matthew Stewart | |
2018-08-09 | STARTREK: Action menu | Matthew Stewart | |
2018-08-09 | STARTREK: Refactor text and menus | Matthew Stewart | |
Moved them out of the Graphics class and into their own files. | |||
2018-08-09 | STARTREK: Warps between rooms | Matthew Stewart | |
2018-08-09 | STARTREK: Pathfinding | Matthew Stewart | |
2018-08-09 | STARTREK: Sprite layering | Matthew Stewart | |
2018-08-09 | STARTREK: Basic walking | Matthew Stewart | |
2018-08-09 | STARTREK: Initialization of away mission. | Matthew Stewart | |
Crew successfully beams in and does their idle animation. |