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2016-11-21MADS: Mark unsupported games as unstablePaul Gilbert
2016-11-21IMAGE: Add hack to Indeo 4 decoder to guess transparent areasPaul Gilbert
2016-11-21TITANIC: Fix memory leakPaul Gilbert
2016-11-20SCUMM HE: Hid noisy Moonbase AI warnings under debug channelEugene Sandulenko
2016-11-20SCI32: Fix reading view, pic, and palette patchesColin Snover
Unlike SCI16 games, the location of data within SCI32 patch files is calculated on a per-resource-type basis by the game engine, instead of by reading byte 1 of the patch file.
2016-11-20OPENGLSDL: Fix signed/unsigned comparisonColin Snover
2016-11-20SCI32: Add recursion code to kListFirstTrue and kListAllTrueColin Snover
This change ensures that these kernel calls operate in the same manner that they did in SSCI.
2016-11-20SCI: Improve disassembly outputColin Snover
1. pushi opcode now displays decimal value and selector value (if one exists) in-line 2. lofsa, lofss, and super opcodes now display resolved object/class names 3. Opcode arguments are visually aligned
2016-11-20SCI: Add code-address breakpoints to debuggerColin Snover
2016-11-19SCI32: Remove no-longer-necessary Phant1 VMD sync hackColin Snover
2016-11-19SCI32: Add script patch for Shivers room 35170Colin Snover
2016-11-19SCI: Warn more loudly about uninitialised parameter readsColin Snover
Silently returning zero values can cause games to break. e.g. Shivers 1 room 35170 has a script bug where vJoystick::handleEvent makes a super call which causes doVerb to be called a second time with no arguments. In the original game this happened to work because the value already on the stack happened to be 1. In ScummVM this silently (unless VM debug messages were enabled) failed because the uninitialised read value was forced to 0.
2016-11-19SCI32: Add missing updateInfoFlagViewVisible callWillem Jan Palenstijn
I missed the one for varselector sends handled by the secondary loop in op_ret. This fixes #9641.
2016-11-19SCUMM: Fix IMUSE initializationEugene Sandulenko
2016-11-19SCUMM: Fix class initalizationEugene Sandulenko
2016-11-19SCUMM: Fix more initializationEugene Sandulenko
2016-11-19SCUMM: Fix CMS player initializationEugene Sandulenko
2016-11-19SCUMM: Fix some class initializationsEugene Sandulenko
2016-11-18IMAGE: Fix some confusion of bytes vs bits in Indeo decodersPaul Gilbert
2016-11-18IMAGE: Respect bit depth in Indeo 5 decoderPaul Gilbert
2016-11-18IMAGE: Respect specified bytesPerPixel in Indeo decodersPaul Gilbert
2016-11-17TITANIC: Change some #if 0 to use SPATIAL_SOUND as a better descriptionPaul Gilbert
2016-11-16TITANIC: Fixes for TV and Bedhead open/closePaul Gilbert
2016-11-16TITANIC: Fix opening/closing desk and drawersPaul Gilbert
2016-11-16TITANIC: Fix opening & closing washstandPaul Gilbert
2016-11-16TITANIC: Implement mouse scrolling for PET RemotePaul Gilbert
2016-11-15TITANIC: Don't try to load save if quitting from Continue dialogPaul Gilbert
2016-11-15TITANIC: Fixes for freeing project and engine objects on exitPaul Gilbert
2016-11-15I18N: Fix use of UTF-8 curly brackets in Chinese Pinyin translationThierry Crozat
2016-11-15DIRECTOR: FUrther work on cast loading in D4Eugene Sandulenko
2016-11-14TITANIC: Properly handle videos with some frames being paletted 8-bitPaul Gilbert
2016-11-14TITANIC: Fix freeing of video surfacesPaul Gilbert
2016-11-14IMAGE: Fix setting frame sizes in Indeo decodersPaul Gilbert
2016-11-14CREATE_TITANIC: Replaced non-ASCII symbolsEugene Sandulenko
2016-11-14TITANIC: Fix calculating surface transparency colorPaul Gilbert
2016-11-13DEVTOOLS: Fix missing comma in create_titanicPaul Gilbert
2016-11-13TITANIC: Fix closing bed footerPaul Gilbert
2016-11-13TITANIC: Fix icon for basin remote glyphPaul Gilbert
2016-11-13TITANIC: Fix crash in setConcept when src is nullPaul Gilbert
2016-11-13TITANIC: Fix incorrect local assignment in CHECK_COMMAND_FORM casePaul Gilbert
2016-11-13TITANIC: Properly initialize NPC scriptsPaul Gilbert
2016-11-13TITANIC: Correct loading room flags in PET Rooms tabPaul Gilbert
2016-11-13CHEWY: Plug memory leaksEugene Sandulenko
2016-11-13ADL: Add skeleton for hires5Walter van Niftrik
2016-11-12TITANIC: Lots more SGT field renamingsPaul Gilbert
2016-11-12TITANIC: Renamings for SGT state room object fieldsPaul Gilbert
2016-11-12TITANIC: Fix look text for SGT stateroomPaul Gilbert
2016-11-12TITANIC: Cleanup and fixes for GameStateMovieListPaul Gilbert
2016-11-12TITANIC: Renamings of transitioning counter methodsPaul Gilbert
2016-11-13DIRECTOR: More work on Cast loading in D4Eugene Sandulenko