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2010-08-17Suppress one more useless debug messageArnaud Boutonné
svn-id: r52162
2010-08-17WII: Bump the sfx buffer size to fix MT32 emulator hiccups.Andre Heider
svn-id: r52161
2010-08-17Fascination - Suppress some debug messagesArnaud Boutonné
svn-id: r52160
2010-08-17HUGO: Remove svn:executable property from hugo.datTorbjörn Andersson
svn-id: r52159
2010-08-17Hugo - Fix the sprite modification of the hero (quickest test : H1, entering ↵Arnaud Boutonné
the machine) svn-id: r52158
2010-08-17CONFIGURE: Properly detect -Wglobal-constructorsEugene Sandulenko
svn-id: r52157
2010-08-17CONFIGURE: Add -Wglobal-constructors to Darwin builds.Eugene Sandulenko
svn-id: r52156
2010-08-17COMMON: Remove redundant include from str.cppEugene Sandulenko
If it is needed for your specific platform, then readd it, but for that platform. Although to me it looks all redundant. svn-id: r52155
2010-08-17HUGO: Fix even more warningsEugene Sandulenko
svn-id: r52154
2010-08-17CONFIGURE: Add plugin support for the GP2X backend.John Willis
I'll switch the GP2X to use plugins by default for new releases after some additional testing. svn-id: r52153
2010-08-17CONFIGURE: Remove trailing space (and kick buildbot)Eugene Sandulenko
svn-id: r52152
2010-08-17SCUMM: Fix warning. On WinCE HIBYTE and LOBYTE are already defined.Eugene Sandulenko
svn-id: r52151
2010-08-17SAGA: fix warningEugene Sandulenko
svn-id: r52150
2010-08-17TINSEL: fix warningEugene Sandulenko
svn-id: r52149
2010-08-17M4: fix warningsEugene Sandulenko
svn-id: r52148
2010-08-17KYRA: Fix array index out of boundsEugene Sandulenko
svn-id: r52147
2010-08-17HUGO: Fix warningsEugene Sandulenko
svn-id: r52146
2010-08-17HUGO: Fix game restoringEugene Sandulenko
svn-id: r52145
2010-08-17DRACI: Fix warningsEugene Sandulenko
svn-id: r52144
2010-08-17SCI: commenting out hoyle 4 script patchMartin Kiewitz
svn-id: r52143
2010-08-17GOB: Fix warnings about potentially uninitialized vars.Eugene Sandulenko
svn-id: r52142
2010-08-17create_hugo - Add MSVC9 filesArnaud Boutonné
svn-id: r52141
2010-08-17Hugo: Fix very minor typo.John Willis
svn-id: r52140
2010-08-17HUGO: Fix warningsEugene Sandulenko
svn-id: r52139
2010-08-17PSP: changed display options to Full Screen, Keep Aspect Ratio and Original ↵Yotam Barnoy
Resolution This greatly simplifies the display options and makes them more practical. Original resolution will try to fit the game to the screen pixel-to-pixel, and will revert to full screen if it fails. Keep AR maximizes height and adjusts the width accordingly. This works very well with 320x200 games (AR of 1.6) which is close to the PSP's 1.7, but not so well with 320x240/640x480 (AR of 1.3). Full Screen is still default. svn-id: r52138
2010-08-17HUGO: Adding engine to the main treeEugene Sandulenko
svn-id: r52137
2010-08-17Gob - Clean up: suppress blanks and tabs present at the end of lineArnaud Boutonné
svn-id: r52136
2010-08-17Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵Arnaud Boutonné
for identifying the problem svn-id: r52135
2010-08-16Fascination - Suppress a debug warning, and replace several warnings by errors.Arnaud Boutonné
svn-id: r52133
2010-08-16Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ↵Arnaud Boutonné
a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. svn-id: r52132
2010-08-16COMMON: Try to clarify and update some Common::Archive docsMax Horn
svn-id: r52131
2010-08-16SCUMM: More finely differentiate opcode tables between v3, v4 and v5Max Horn
This has been tested and verified as much as I can, but has a small risk of leading to (easily fixable) regressions. svn-id: r52130
2010-08-16SCUMM: Move setResult/getResultPos to script_v5.cppMax Horn
svn-id: r52129
2010-08-16OSYSTEM: revert r52120 and r52121. Introduced regressionsEugene Sandulenko
svn-id: r52127
2010-08-16SCI: Fix uninit'd temp in longbow. See bug #3046200Matthew Hoops
svn-id: r52126
2010-08-16SCI: sci1.1 pictures w/o cel don't set paletteMartin Kiewitz
even if one is present in the picture, fixes some transitions looking weird in eq2 - bug #3037126 svn-id: r52125
2010-08-16Common: Fix bug in lastPathComponent.Johannes Schickel
Prior to this change lastPathComponent would not create a correct result, when the input of lastPathComponent did not contain a single separator. I also added a test case for this in our unit tests. svn-id: r52123
2010-08-16SCI: adding patch for eq2 / ecorderMartin Kiewitz
initial title now gets removed svn-id: r52122
2010-08-16OSYSTEM: Add directories to archive list just as in other variantsEugene Sandulenko
svn-id: r52121
2010-08-16OSYSTEM: Fix file archive for non-flat directoriesEugene Sandulenko
svn-id: r52120
2010-08-16Fascination - (SylvainTV) Always free anims when initializing the scenary. ↵Arnaud Boutonné
(Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge. svn-id: r52109
2010-08-15Fascination - Add workaround for script bug: wrong track name is called in ↵Arnaud Boutonné
storage room svn-id: r52107
2010-08-15Gob - Follow cppcheck advicesArnaud Boutonné
svn-id: r52106
2010-08-15SCI: Change abs() to ABS()Torbjörn Andersson
I'm not sure why we define our own ABS(), but I assume we have some compelling reason for it. svn-id: r52105
2010-08-15Suppress some debugging warningsArnaud Boutonné
svn-id: r52104
2010-08-15Fascination - Add handling for window funcLeave on close. This fixes (at ↵Arnaud Boutonné
least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help svn-id: r52103
2010-08-15SCI: adding workaround for island dr. brainMartin Kiewitz
fixes bug #3045225 svn-id: r52102
2010-08-15PSP: slight fix to ME MP3 playerYotam Barnoy
A bad function call during initialization of a stream was causing rare instances where the ME failed to decode some MP3 data. svn-id: r52101
2010-08-15SCUMM: Fix bug #3024173 - LOOM-PCE: Music stops prematurelyTorbjörn Andersson
Apparently, the original interpreter hard-coded the lengths of the audio tracks on the CD, and in this particular case it makes a difference that one of the tracks is slightly longer on the disc than the scripts assume it is. Thanks to hennymcc for doing all the hard work in figuring this out. svn-id: r52098
2010-08-14WII: Fix compilation of the GameCube port.Andre Heider
svn-id: r52089