Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-15 | SCI32: More work on remapping | Filippos Karapetis | |
Still not working | |||
2016-03-15 | NEWS: Reword Windows MIDI bug fix description. | Johannes Schickel | |
2016-03-15 | NEWS: Engine name consistency fixes. | Johannes Schickel | |
2016-03-15 | NEWS: Improve wording slightly. | Johannes Schickel | |
2016-03-15 | NEWS: Consistency fixes. | Johannes Schickel | |
2016-03-15 | NEWS: Sync 1.8.1 section | Eugene Sandulenko | |
2016-03-15 | WAGE: Plug the debugger in | Eugene Sandulenko | |
2016-03-15 | WAGE: Added engine debugger stub | Eugene Sandulenko | |
2016-03-15 | WAGE: Better menu shortcut parsing. This fixes Jumble! | Eugene Sandulenko | |
2016-03-15 | WAGE: More games to detection | Eugene Sandulenko | |
2016-03-15 | WAGE: More games to detection | Eugene Sandulenko | |
2016-03-15 | WAGE: Two more games added to detection | Eugene Sandulenko | |
2016-03-15 | SCI32: Document kAddLine | Filippos Karapetis | |
2016-03-15 | SCI32: Implement kBitmapSetDisplace | Filippos Karapetis | |
2016-03-15 | SCI: Remove unused _gfxScreen parameter from GfxRemap | Filippos Karapetis | |
2016-03-14 | SCI32: Implement kBitmapDrawColor | Colin Snover | |
2016-03-14 | Merge pull request #705 from ottogin/sword25-video-fix | Eugene Sandulenko | |
SWORD25: Fix video loop in intro | |||
2016-03-14 | Merge pull request #706 from eriktorbjorn/bbvs-newgame | Eugene Sandulenko | |
BBVS: Move much of engine initialization to newGame() | |||
2016-03-14 | WAGE: Crash in Strange Disappearance has been resolved | Eugene Sandulenko | |
2016-03-14 | WAGE: Made bounds calulation less restrictive | Eugene Sandulenko | |
2016-03-14 | BBVS: Move much of engine initialization to newGame() | Torbjörn Andersson | |
This should fix bug #7057 ("BBVS: No clean-up when restarting"). | |||
2016-03-13 | SCI32: Implement kCelInfo | Colin Snover | |
2016-03-13 | SCI32: Fix scaler drawing pixels at the wrong positions | Colin Snover | |
In order for scaling ratios to apply equally across objects that start at different positions on the screen, the pixels that are read from the source bitmap must all use the same pattern of division. In other words, cels must follow the same scaling pattern as if they were drawn starting at an even multiple of the scaling ratio, even if they were not. | |||
2016-03-13 | Revert "SCI32: Fix small inaccuracy in the scaling drawing code" | Colin Snover | |
This reverts commit d85eb8ded68a20de383d84064aacd1a4c81db4e9. This patch did not correctly fix the scaler to follow the same rules as SSCI and only worked on the y-axis. | |||
2016-03-14 | SWORD25: Fix frozen/flickering title menu movie | ottogin | |
Fixes bug #6978: Unload old movie before loading a new one | |||
2016-03-13 | NEWS: Add mention of the new option to use English speech in SWORD25 | Thierry Crozat | |
2016-03-13 | BASE: Ignore -psn command line argument on OS X | Thierry Crozat | |
Prior to OS X 10.9, the OS was passing the process serial number as an additional argument on OS X when starting an application bundle. For whatever reason, when compiling with SDL 1.2 this gets suppressed before getting to the place where we handle command line arguments. But when compiling with SDL2 this additional argument remains so we need to ignore it to avoid erroring out. | |||
2016-03-13 | DEVTOOLS: Use LTCG for Release configurations in MSBuild project files. | Johannes Schickel | |
Silences linker output that LTCG is used anyway because whole program optimization is enabled for these configurations. | |||
2016-03-13 | SCI32: Add note about kCantBeHere rect | Colin Snover | |
2016-03-13 | SCI32: Remove incorrect note about dword_C6288 | Colin Snover | |
Any reason why flipping this condition did anything to GK1 rendering was due to other unrelated bugs in the renderer. | |||
2016-03-13 | SCI32: Clarify the purpose of scaling ratios used in ScreenItem | Colin Snover | |
2016-03-13 | SCI32: Correct some kernel call signatures | Colin Snover | |
2016-03-13 | SCI32: Implement kCelHigh and kCelWide SCI32 versions | Colin Snover | |
The SCI16 versions do not implement the scaling algorithm used by SCI32 so would be off by one in some cases. | |||
2016-03-13 | BUILD: Add OpenGL framework in static build link command on OS X | Thierry Crozat | |
This should be provided by sdl-config --static-libs, but when using SDL2 it is missing for me. | |||
2016-03-13 | SCI32: Fix small inaccuracy in the scaling drawing code | Martin Kiewitz | |
Previously sourcePos was always originating from plain 0, 0 which made some pixels not always getting drawn at the right spot when uneven scaling was used (for example 5:12). Seems to fix gabriel knight 1 hires graphic issues | |||
2016-03-12 | TUCKER: Don't try parsing missing debug values in demo | Ori Avtalion | |
Fixes the demo thinking it's in debug mode and allowing ESC to quit. | |||
2016-03-11 | SCI32: Fix incorrect mouse event coordinates in SCI2 hires | Colin Snover | |
2016-03-11 | SCI32: Use Common::fill() instead of memset(), where possible | Filippos Karapetis | |
Thanks wjp, LordHoto, waltervn | |||
2016-03-11 | SCI32: Assign a define for the non-remapped number of colors | Filippos Karapetis | |
2016-03-11 | WAGE: Added Pavilion and T-Rex detection | Eugene Sandulenko | |
2016-03-11 | WAGE: Added two more games to detection tables | Eugene Sandulenko | |
2016-03-11 | NEWS: Put back 1.8.1 NEWS section that was accidentally reverted | Torbjörn Andersson | |
2016-03-11 | SCI32: Add remap counters and hook them up to frameOut | Filippos Karapetis | |
2016-03-11 | SCI32: Avoid usage of delegated constructors | Filippos Karapetis | |
Although this feature reduces code duplication, GCC throws the following: "warning: delegating constructors only available with -std=c++11 or -std=gnu++11". | |||
2016-03-11 | SCI32: More work on remapping | Filippos Karapetis | |
applyRemap() has been implemented now, however the end effect is still not visible | |||
2016-03-11 | SCI32: Handle the different remap color ranges in SCI2 and SCI21 | Filippos Karapetis | |
This fixes an assertion when starting a new game in SQ6 | |||
2016-03-11 | SCI32: Fix bug in updateRemap() | Filippos Karapetis | |
2016-03-11 | SCI32: Initial implementation of kRemapColors | Filippos Karapetis | |
applyRemap() is still not finished, so nothing is actually visible yet | |||
2016-03-10 | SCI32: Implement GfxText32::getTextCount | Colin Snover | |
2016-03-10 | SCI32: Use correct name of kCantBeHere kernel function | Colin Snover | |
Only updating SCI32 names here due to not knowing about the correctness of the SCI16 code. |