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2008-05-29puertas_cerradas -> updateDoorFilippos Karapetis
2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
2008-05-29Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future Wars...Kari Salminen
2008-05-29Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dchFilippos Karapetis
2008-05-29Tiny comment update (Echec in French means failure).Kari Salminen
2008-05-28Implemented visual effects 11 and 13 (inverse of 10 and 12)Filippos Karapetis
2008-05-28Silenced a signed/unsigned comparison warningSven Hesse
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
2008-05-28Updated the MSVC project files of the gob engine for commit #32352Filippos Karapetis
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-28Added a note about the MSVC quirk with the spaces around ENABLE_##IDFilippos Karapetis
2008-05-28Split Object/GameDatabase into engine version specific classesBenjamin Haisch
2008-05-28Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.Benjamin Haisch
2008-05-28Removed an MSVC specific hack, after discussing with jvprat. It seems that MS...Filippos Karapetis
2008-05-28Reverted commit #32344, apparently those defines are needed for the SCUMM eng...Filippos Karapetis
2008-05-28Added ENABLE directives for all ScummVM enginesFilippos Karapetis
2008-05-28Remove the ENABLE_SCUMM_7_8 and ENABLE_HE directives from the SCUMM engine MS...Filippos Karapetis
2008-05-28Decrement _nele when erasing an element from hashmap, and add a test-case for...Willem Jan Palenstijn
2008-05-28Remove debug left over.Travis Howell
2008-05-28The hard coded string translations for The Dig only apply to subtitles, and n...Travis Howell
2008-05-28Implemented opcode 0x9A (o2_wasZoneChecked).Kari Salminen
2008-05-28Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS versi...Kari Salminen
2008-05-28Update the hard coded string translations in The Dig.Travis Howell
2008-05-27Fixed choppy sound on my Vista box. (after talking with Fingolfin about it)Johannes Schickel
2008-05-27Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying impl...Johannes Schickel
2008-05-27Added a few more comments about Operation Stealth's opcodes (Redundancies, Fu...Kari Salminen
2008-05-27Went through Operation Stealth's opcode list and added TODOs for naming all u...Kari Salminen
2008-05-27More simplifications to the talk functionsFilippos Karapetis
2008-05-27Fixed the two animation FIXMEsFilippos Karapetis
2008-05-27- Cleanup code for FlacInputStream::getTotalPlayTimeJohannes Schickel
2008-05-27Implemented getTotalPlayTime for MP3InputStream.Johannes Schickel
2008-05-27longitud -> lengthFilippos Karapetis
2008-05-27objeto_que_lleva -> pickedObjectFilippos Karapetis
2008-05-27Rewrote some more room logicFilippos Karapetis
2008-05-27Every time strcmp is abused, a baby koala cries...Filippos Karapetis
2008-05-27Reduce audio buffer size, as indicated on scummvm-develMax Horn
2008-05-27Changed roomParse to accept an array directly and rewrote some more room logicFilippos Karapetis
2008-05-27comienza_sound -> playSoundFilippos Karapetis
2008-05-27Cleanup of the X_OBJ and Y_OBJ definesFilippos Karapetis
2008-05-27palJuego -> gamePaletteFilippos Karapetis
2008-05-27Made some methods virtual to allow File subclassesJordi Vilalta Prat
2008-05-27Fixed an endian-related issue, making Woodruff controlable on big-endian mach...Sven Hesse
2008-05-26Fixed Italian Woodruff's MD5Sven Hesse
2008-05-26More split screen fixes.Sven Hesse
2008-05-26Changed floating point immediates to single precision (Silences MSVC warning ...Kari Salminen
2008-05-26Implement built-in screensaverEugene Sandulenko
2008-05-26Use memmove when source and destination sprite areas overlap in drawSprite()Sven Hesse
2008-05-26Fix leftover 8bit characterEugene Sandulenko
2008-05-26Fix delays against originalEugene Sandulenko
2008-05-26Simplified all calls to talk_vb and talk_vbpuerta, together with some more ca...Filippos Karapetis