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AgeCommit message (Expand)Author
2005-04-14Fix from wjp for redraws and input during delaysEugene Sandulenko
2005-04-14Removing this casting operator. I changed the only place it was used to an 'e...Max Horn
2005-04-14Set remap flagTravis Howell
2005-04-14Add missing safety check, needed when called directly.Travis Howell
2005-04-14Add missing safety check, should only clip if rect is valid.Travis Howell
2005-04-14Added TODO item about the insanely CPU intensive credits roll.Torbjörn Andersson
2005-04-14Pass user supplied $CXXFLAGS to the compiler only once.Jonathan Gray
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
2005-04-14Set result back to 1 for now, otherwise chase locks up.Travis Howell
2005-04-13Enable perfect timer so intro runs in sync now. Matches disassemblyEugene Sandulenko
2005-04-13Patch from wjp. Fix keyboard input.Eugene Sandulenko
2005-04-13Only cache a track if it really exists, this should prevent some issues when ...Gregory Montoir
2005-04-13Updated commentGregory Montoir
2005-04-13Get rid of errno; add some (optional) error checking facilities to SaveFile c...Max Horn
2005-04-13Support for Red Book audio in CD version of gob1.Eugene Sandulenko
2005-04-13Since the latest change once again makes this a proper sentence, I'veTorbjörn Andersson
2005-04-13Patch #1182233 "Updated README Native Midi Documentation"Eugene Sandulenko
2005-04-13Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit"Eugene Sandulenko
2005-04-13Pedantic fix.Torbjörn Andersson
2005-04-13Off by one.Travis Howell
2005-04-13Ooops, was not used.Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-13Read/write INI entries from config file in HE games.Travis Howell
2005-04-13Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently itTorbjörn Andersson
2005-04-13Increased buffer size to avoid overflow when looking at the Loom help inTorbjörn Andersson
2005-04-13Fixed typo in comment.Torbjörn Andersson
2005-04-13Mention MM NES since it lives on our compatibility page for a while now.Eugene Sandulenko
2005-04-13Mention NES platform in documentation. Just forgot it last timeEugene Sandulenko
2005-04-13Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()Eugene Sandulenko
2005-04-13Make VAR macros safer.Eugene Sandulenko
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
2005-04-12Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"Eugene Sandulenko
2005-04-12Patch #1180882 "GM/GS Percussion Remapping"Eugene Sandulenko
2005-04-12Add missing segmentTravis Howell
2005-04-12Not all polygons should be cleared in startScene().Travis Howell
2005-04-12Add comments on CD-specific opcodesEugene Sandulenko
2005-04-12Removed unnecessary semi-colon.Torbjörn Andersson
2005-04-12CleanupTravis Howell
2005-04-12Add angle change.Travis Howell
2005-04-12Use paletteNum.Travis Howell
2005-04-12Sync.Travis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-12Remove reference to resource.hEugene Sandulenko
2005-04-12Remove unneeded files.Eugene Sandulenko
2005-04-11add comment explaining this struct contains LE valuesJoost Peters
2005-04-11endian-convert pieces value when read, instead of when they are loaded (since...Joost Peters
2005-04-11Patch from wjp. Support for CD and EGA versions.Eugene Sandulenko
2005-04-11no, we only check for the value being 0, so no endian conversion is needed ;-)Max Horn
2005-04-11cleanupMax Horn
2005-04-11Endian fixes, getting past the 'Please wait...' loading screen nowMax Horn