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2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-10-05clarification: premixer must use native endianessMax Horn
svn-id: r10621
2003-10-05cleanupMax Horn
svn-id: r10620
2003-10-05removed not compilable filesPaweł Kołodziejski
svn-id: r10619
2003-10-05renamed classes (we have our own namespace now) + fixed segfault in logicJoost Peters
svn-id: r10618
2003-10-05something I am working onMax Horn
svn-id: r10617
2003-10-05fix compilationMax Horn
svn-id: r10616
2003-10-05Preliminary preparation for new YM2612 FM emulator.Jamieson Christian
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
and made some other minor cleanups. svn-id: r10614
2003-10-05implemented new 'nice' scaler hotkeysMax Horn
svn-id: r10613
2003-10-05cleanupMax Horn
svn-id: r10612
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-05no need for an explicit error here; rather, the linker will catch any ↵Max Horn
invalid uses if we don't give a body svn-id: r10610
2003-10-05Make use of new List iteratorMax Horn
svn-id: r10609
2003-10-05cleaned up iterator code in MapMax Horn
svn-id: r10608
2003-10-05added iterators to List templateMax Horn
svn-id: r10607
2003-10-05bump versionJonathan Gray
svn-id: r10606
2003-10-05bump version numberJonathan Gray
svn-id: r10605
2003-10-05added doxygen comment & TODOsMax Horn
svn-id: r10604
2003-10-05create the timer object a bit earlierMax Horn
svn-id: r10603
2003-10-05correct for towns versionJonathan Gray
svn-id: r10602
2003-10-05This should fix distaff display after reload in loom/loomcd.Travis Howell
svn-id: r10601
2003-10-05add note about the font encoding used for kanjiJonathan Gray
svn-id: r10600
2003-10-05Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to ↵Travis Howell
help some. svn-id: r10599
2003-10-05OoopsTravis Howell
svn-id: r10598
2003-10-05Remove unneeded case.Travis Howell
Disable code that causes crash when using opengl from command line for now. svn-id: r10597
2003-10-05cleanupMax Horn
svn-id: r10596
2003-10-05fixed some broken scaler related checksMax Horn
svn-id: r10595
2003-10-04revert the 'reverse Y axis' hackMax Horn
svn-id: r10594
2003-10-04yet another config TODO addedMax Horn
svn-id: r10593
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-04new header for common structs definitionsGregory Montoir
svn-id: r10591
2003-10-04Added gameState to QueenLogicDavid Eriksson
svn-id: r10590
2003-10-04Moved some stuff out of driver96.h. Eventually I'd like to get rid of mostTorbjörn Andersson
Moved some stuff out of driver96.h. Eventually I'd like to get rid of this file completely. Or at the very least most of it. svn-id: r10589
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04update the update and consistently use number instead of int when describing ↵Jonathan Gray
config file options to be more user friendly svn-id: r10587
2003-10-04Update settingsTravis Howell
svn-id: r10586
2003-10-04fix target nameJonathan Gray
svn-id: r10585
2003-10-04add indy4 towns target, untested but if the demo is any indication I don't ↵Jonathan Gray
see why it wouldn't work svn-id: r10584
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace ↵Max Horn
usage); renamed Sword2State to Sword2Engine svn-id: r10583
2003-10-04add ability to use boot_param in a config file to specify boot param, this ↵Jonathan Gray
is useful for many things esp loom towns where difficulty select is via boot param svn-id: r10582
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-10-04let adlib/native music for indydemo workJonathan Gray
svn-id: r10580
2003-10-04small remarkMax Horn
svn-id: r10579
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03Mention mingw as windows compiler.Travis Howell
svn-id: r10577
2003-10-03fix 2 cases not handled in findBob() (stupid me...) and match new/deleteGregory Montoir
svn-id: r10576
2003-10-03namespace QueenMax Horn
svn-id: r10575
2003-10-03Simon namespaceMax Horn
svn-id: r10574
2003-10-03Fix for Bug [817242] ALL: MT-32 to GM key velocity conversionJamieson Christian
Implemented dynamic range matching for MT-32 tracks routed to GM output devices. svn-id: r10573