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2009-06-07Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALTFilippos Karapetis
svn-id: r41340
2009-06-07Init _opl to 0. This prevents a crash on exit when the Adlib driver is ↵Filippos Karapetis
closed, if the game music driver doesn't support music for the currently playing game (e.g. Christmas 1998) svn-id: r41339
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the ↵Filippos Karapetis
VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers svn-id: r41338
2009-06-07Fixed appending a (substring of a) string to itselfMax Horn
svn-id: r41337
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
svn-id: r41336
2009-06-07Fix for bug #2802492 (GUI: search query causes game list scrollbar glitches)Max Horn
svn-id: r41334
2009-06-07Added some new method variants to Common::StringMax Horn
svn-id: r41333
2009-06-07Added an experimental '--upgrade-targets' option (to be refined; and ↵Max Horn
possibly hooked to the GUI eventually). This updates the guioptions,platform and lang for all your targets (and with a source change, also the descriptions) svn-id: r41332
2009-06-07AGI: Fixed typo in game name ;)Max Horn
svn-id: r41331
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
svn-id: r41327
2009-06-07MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"Eugene Sandulenko
svn-id: r41326
2009-06-07Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"Eugene Sandulenko
svn-id: r41325
2009-06-07Mention recent improvementsEugene Sandulenko
svn-id: r41324
2009-06-07Suppress inclusion of a not yet committed fileArnaud Boutonné
svn-id: r41323
2009-06-07Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.Arnaud Boutonné
svn-id: r41322
2009-06-07SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.Walter van Niftrik
svn-id: r41318
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
svn-id: r41317
2009-06-07Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ↵Johannes Schickel
WSA file played fine, it might be unneeded, but better safe than sorry. svn-id: r41316
2009-06-07Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays ↵Johannes Schickel
correctly. svn-id: r41315
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
svn-id: r41314
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
svn-id: r41313
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
svn-id: r41312
2009-06-06GUI: Tweaked the launcher so that TAB switches focus between the list and ↵Max Horn
the quick search field svn-id: r41311
2009-06-06GUI: Pressing 'ESC' in the Launcher's quick search field now resets the ↵Max Horn
search filter svn-id: r41310
2009-06-06GUI: Simplified ThemeEngine::getImageSurface (this way it's easier to add ↵Max Horn
more graphics in the future ;) svn-id: r41309
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use ↵Sven Hesse
of the initial palette svn-id: r41308
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that ↵Sven Hesse
sets the video's X and Y coordinates to 0,0 svn-id: r41307
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
svn-id: r41306
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect ↵Max Horn
out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds svn-id: r41305
2009-06-06Make script executableEugene Sandulenko
svn-id: r41304
2009-06-06Virtual Keyboard: Add 320*240 support (in addition to 640*480) to the ↵John Willis
default keyboard pack. Also tweak vkeybd.xml to make it a little more like valid XML). New graphics still to come so excuse the ugly keyboard images for now. svn-id: r41303
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
svn-id: r41302
2009-06-06Made fix for empty game list on starting MassAdd a bit more robust.Johannes Schickel
svn-id: r41301
2009-06-06Virtual Keyboard: 'Ab'use the console font to get a font small enough to be ↵John Willis
usable on 320*240 virtual keyboards for display_area (GUI and BigGUI take up far too much space). svn-id: r41300
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-06-06Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.Johannes Schickel
svn-id: r41297
2009-06-06Bring old 'quick search' behavior of games list back.Eugene Sandulenko
svn-id: r41296
2009-06-06- Flag Kyra3 detection entries with GUIO_NOMIDIJohannes Schickel
- Get rid of using directive svn-id: r41295
2009-06-06Demoplayer:Sven Hesse
- Fixing the flawed double mode - Adding an "auto" double mode, where the videos get scaled if possible svn-id: r41294
2009-06-06Fixed assertion when starting mass add and there are no games currently in ↵Filippos Karapetis
the game list svn-id: r41293
2009-06-06LOL: fix flying item hit processingFlorian Kagerer
svn-id: r41292
2009-06-06Flag all games without full voice over with GUIO_NOSPEECH.Johannes Schickel
svn-id: r41291
2009-06-06Updated the MSVC project files of the SCUMM engine for commit #41282Filippos Karapetis
svn-id: r41290
2009-06-06Fix printf format argument related warnings.Johannes Schickel
svn-id: r41289
2009-06-06Restore search.bmp which was lostEugene Sandulenko
svn-id: r41288
2009-06-06Bump theme version to 0.5 due to number of recent changes.Eugene Sandulenko
svn-id: r41287
2009-06-06Shut gcc warning.Eugene Sandulenko
svn-id: r41286
2009-06-06Added GUI options for newly added gamesEugene Sandulenko
svn-id: r41285
2009-06-06Added CoCo3 version of SQ1Eugene Sandulenko
svn-id: r41284
2009-06-06Added couple of newly discovered fanmade AGI games.Eugene Sandulenko
svn-id: r41283