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2011-10-16TSAGE: Bugfixes for fax machine in Lyle's OfficePaul Gilbert
2011-10-16TSAGE: Workaround for original game bug in BF scene 600.Paul Gilbert
The global scroll object follower was set to a scene object in this scene, but not reset when the scene ends, resulting in the pointer pointing to a freed object.
2011-10-16TSAGE: Bugfix for infinite recursion when talking to grandma.Paul Gilbert
2011-10-16TSAGE: Workaround for script bug in Blue Force using invalid visage rlb indexes.Paul Gilbert
This affects the inspection cut-scene on Day 2
2011-10-16BUILD: Install the new Spanish quickstart file.Jordi Vilalta Prat
2011-10-16I18N: Patch #3424097: "Spanish translation for 1.4.0"Jordi Vilalta Prat
Updated the Spanish interface translation and added the QuickStart translation.
2011-10-16DOC: Update SVN references to git.Jordi Vilalta Prat
2011-10-16AGI: Fixed bug #3424066 - "LSL1 AGI: Password Glitch"Filippos Karapetis
We should not stop looking when a partial sentence match is found, as a better match might exist later on. In this case, there were two matching sentences, "Ken" (which is wrong in this case) and "Ken sent me" (which is correct, but was never reached as the partial match was returned first)
2011-10-15Merge pull request #102 from SimSaw/masterAlyssa Milburn
Update of German translation DOCS.
2011-10-15DOCS: Updated German translation of README and NEWS.Simon Sawatzki
2011-10-15MOHAWK: Add various Living Books detection entries from bug #3422652.Alyssa Milburn
2011-10-15TSAGE: Fixed accidental recursion in FollowerObject::reposition methodPaul Gilbert
2011-10-15DREAMWEB: Silenced warnings, applied coding conventionsFilippos Karapetis
- Silenced a lot of signed/unsigned MSVC warnings - Changed (rarely used) "not" keywords to "!"
2011-10-15MADE: Graphics::Surface is a struct, not a classFilippos Karapetis
2011-10-15TSAGE: Bugfix for Blue Force scene 810 - Lyle's OfficePaul Gilbert
2011-10-15TSAGE: Implemented SceneMessage class to show messages before fading in a scenePaul Gilbert
This is used by Blue Force to display 'The Next Day' messages.
2011-10-15MADE: Graphics::Surface is a struct, not a classFilippos Karapetis
2011-10-15SCI: Added a heuristic to distinguish Mac SCI1.1 from SCI2.1 versionsFilippos Karapetis
This removes the hack that checks for the existence of resource.cfg
2011-10-15SCI: Fixed text length in upscaled SCI32 gamesFilippos Karapetis
2011-10-14SCI: Fixed display of text surfaces in SCI21Filippos Karapetis
2011-10-14SCI: Silenced warningsFilippos Karapetis
2011-10-14TSAGE: Fix stupid cut&paste errorStrangerke
2011-10-14TSAGE: Blue Force - Add speakers used in scene 115Strangerke
2011-10-14SCI: More work on kBitmap (still WIP)Filippos Karapetis
2011-10-14SCI: More work on the vertical plane offset for SCI32. Still WIP.Filippos Karapetis
Vertical clipping is still not finished. This fixes the display in the Torin demo (which uses a scene with loads of items with a vertical offset).
2011-10-14TSAGE: Bugfix for #3423512 - Not being able to get crownPaul Gilbert
2011-10-14TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMMPaul Gilbert
This splits checking if save and load are enabled to the individual game classes.
2011-10-14TINSEL: Alter previous DW1 bugfix so that DW2 still works properlyPaul Gilbert
2011-10-13TINSEL: Fix #3422433 ("DW2: US version uses UK graphics")Torbjörn Andersson
According to dreammaster it should be enough to add cases for the US version in these two functions, but unfortunately he can't test it himself. I guess I should try to find the time to play through the game, but right now there's an annoying DW2 regression from commit d5690e0. See GitHub commit note for details.
2011-10-13SCI: Extended the detection of certain selectors to work in SCI2Filippos Karapetis
This is needed for some demos that do not supply a selector vocabulary (i.e. vocab 997)
2011-10-13SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanupFilippos Karapetis
2011-10-13SCI: Updated a comment inside processPlaySound()Filippos Karapetis
2011-10-13TSAGE: Show an explicit error message when saving or loading savegames failsPaul Gilbert
2011-10-13TSAGE: BlueForce, gang scene, fix a crash when giving a ticket to driverStrangerke
2011-10-13TSAGE: Add (useless?) scene 114 in BlueForceStrangerke
2011-10-12TSAGE: Add some comments in scene 410Strangerke
2011-10-12TSAGE: Add intro scene 110 for BlueForceStrangerke
2011-10-12TSAGE: Fix some animate() calls for ANIM_MODE_7 that were missing a parameterPaul Gilbert
2011-10-12Merge branch 'master' of github.com:scummvm/scummvmanotherguest
2011-10-12Symbian: Supply modern theme instead of an extra copy of the classicanotherguest
2011-10-12TSAGE: Bugfix for #3422150 - GUI dialog when clicking on skullsPaul Gilbert
2011-10-12TSAGE: Separated the NamedHotspot class into separate versions for Ringworld ↵Paul Gilbert
and Blue Force This fixes bug #3422141, which was also caused by special checks introduced to try and handle Blue Force hotspots differently
2011-10-12SCI: Fixed a long-standing bug in kDoSound(init)Filippos Karapetis
The sound handle should not be set in kDoSound(init), but in kDoSound(play). This is verified against several SCI versions, plus game scripts check if a sound slot is playing primarily by checking its handle. Fixes the sound in Shivers and probably an assortment of other sound related bugs
2011-10-12SCI: Marked functions that have been changed into dummy ones in SCI3Filippos Karapetis
2011-10-11MAEMO: Add initial N800 support with Fullscreen key mapped to Virtual KeyboardTarek Soliman
N800 doesn't have a CTRL key to activate the virtual keyboard with. Fullscreen can still be enabled/disabled through the GUI and was the most likely sacrifice as a hardware key.
2011-10-11MAEMO: Migrate MaemoSdlEventSource to Maemo namespaceTarek Soliman
Also add some comments to the #endifs
2011-10-11MAEMO: Migrate OSystem_SDL_Maemo to Maemo namespaceTarek Soliman
2011-10-11MAEMO: Add basic structs to Maemo namespaceTarek Soliman
2011-10-11MAEMO: added hardware alias to the hardware detection tableTarek Soliman
2011-10-11MAEMO: Add detection for specific hardware modelTarek Soliman
Features detected right now are just the hardware keyboard