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2018-01-23SUPERNOVA: Extract some more stings from rooms.cppStrangerke
2018-01-23SUPERNOVA: Remove AxacussCorridor5::interact in order to get rid of several ↵Strangerke
GOTOs
2018-01-23SUPERNOVA: extract strings for Axacuss Corridor 5Strangerke
2018-01-23SUPERNOVA: Merge two strings to help with translationThierry Crozat
2018-01-23SUPERNOVA: Fix displaying image missing last row and last columnThierry Crozat
This also fixes a crash for single row image sections
2018-01-23SUPERNOVA: Change the signature of dialog(), fix calls, extract some more ↵Strangerke
strings
2018-01-23SUPERNOVA: Update English translationThierry Crozat
2018-01-23SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell stringsStrangerke
2018-01-23SUPERNOVA: Extract ArsanoRoger textsStrangerke
2018-01-23SUPERNOVA: Fix a remaining kStringDialogSeparatorStrangerke
2018-01-23SUPERNOVA: Extract more dialog textsStrangerke
2018-01-23SUPERNOVA: Extract strings used in ShipHold and operations related to the cableStrangerke
2018-01-23SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlockStrangerke
2018-01-23SUPERNOVA: Fix check of dialog status in ArsanoRoger onEntranceThierry Crozat
2018-01-23SUPERNOVA: Simplify a bit the codeThierry Crozat
2018-01-23SUPERNOVA: Fix non-ASCII character in game stringsThierry Crozat
2018-01-23SUPERNOVA: Extract the strings from ShipCockpitStrangerke
2018-01-23SUPERNOVA: Extract strings for Ship Hall and Ship Sleep CabinStrangerke
2018-01-23SUPERNOVA: Janitorial - Fix some spacing in rooms.cppStrangerke
2018-01-23SUPERNOVA: Remove useless 2nd initialization of _shown to falseStrangerke
2018-01-23SUPERNOVA: Remove useless definesStrangerke
2018-01-23SUPERNOVA: Change _shown to an array of bytes in order to handle extra ↵Strangerke
values used by dialogs, fix ArsanoMeetup2::onEntrance by using a shown variable
2018-01-23SUPERNOVA: Fix some warningsStrangerke
2018-01-23SUPERNOVA: Improve translated title displayThierry Crozat
The title is displayed on three lines aligned on their center, but the code provides the left coordinate for each line so we need to compute it based on the translated line length.
2018-01-23SUPERNOVA: Update English translationThierry Crozat
Now the title screen and intro cutscene are translated!
2018-01-23SUPERNOVA: Fix unicode characters in game stringsThierry Crozat
The non-ASCII characters should be coded using the octal value in the CP850 encoding.
2018-01-23SUPERNOVA: Improve interactivity of title screen and intro cutsceneThierry Crozat
We can now press the mouse button to leave the title screen instead of having to press a key. Since the mouse cursor was visible, not being able to press the mouse button was strange. Especially as it was possible to use the mouse button earlier in the title screen. Also we can now use the mouse button or any key other than escape during the cutscene to move to the next sentence. And the code is more reactive to pressing the Escape key (we don't need to wait for the current annimation to finish) to exit the cutscene.
2018-01-23SUPERNOVA: Move intro cutscene strings to engine data fileThierry Crozat
2018-01-23SUPERNOVA: Update English translationThierry Crozat
2018-01-23SUPERNOVA: Move object name and description strings to engine data fileThierry Crozat
2018-01-23SUPERNOVA: Add POTFILES to get translated text for the GUIThierry Crozat
2018-01-23SUPERNOVA: Start using strings from the engine data fileThierry Crozat
This means that now all that remains to be done to play in English is to move all the strings to the engine data file and to translate them.
2018-01-23SUPERNOVA: Load strings from the supernova.dat fileThierry Crozat
2018-01-23SUPERNOVA: Add detection entry for English translationThierry Crozat
2018-01-23SUPERNOVA: Add getting translated images from the engine data fileThierry Crozat
2018-01-23SUPERNOVA: Add partial English translation to the create_supernova toolThierry Crozat
2018-01-23SUPERNOVA: Add some German strings to the create_supernova toolThierry Crozat
2018-01-23SUPERNOVA: Add parsing of po file in create_supernovaThierry Crozat
This means the tool is now complete and can add translations to the supernova engine data file.
2018-01-23SUPERNOVA: Add bitmap files for the first newspaper English translationThierry Crozat
The pbm file is the source file for the create_supernova tool. The xcf file is the gimp image that was used to create it and is also added in case we need to modify it.
2018-01-23SUPERNOVA: Add tool skeleton to generate engine data fileThierry Crozat
The tool is only a skeleton at this point. Most of the logic is there but it is missing the data to write the German strings and it is missing the logic to write the translated strings. This means that currently the only data written are bitmap images.
2018-01-23SUPERNOVA: Plug memory leak in MOD music streamsThierry Crozat
2018-01-23SUPERNOVA: Clean indentationsThierry Crozat
2018-01-23SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warningsStrangerke
2018-01-23SUPERNOVA: Fix GCC Signed vs. Unsigned Comparison Warnings.D G Turner
2018-01-23SUPERNOVA: Fix GCC Warning for Malformed Narrowing Conversions in C++11.D G Turner
2018-01-23SUPERNOVA: Fix GCC Unused Variable Warnings.D G Turner
2018-01-23SUPERNOVA: Fix clicks at start and end of audio samplesThierry Crozat
The sound samples start with a 6 bytes header (including the size of the sample coded on a little endian 16 bits uint on bytes 2 and 3) and end with 4 bytes set to null. Those were passed to the raw stream, which resulted in the audible clicks. Note that we could use the information from the header to load the sound samples instead of keeping around an array of offset and size.
2018-01-23SUPERNOVA: Add saving/loading of playtimeThierry Crozat
2018-01-23SUPERNOVA: Disable loading during intro cutsceneThierry Crozat
Loading during the intro is not currently working and is not trivial to implement. So disable it for now.
2018-01-23SUPERNOVA: Properly handle loading saved game from launcherThierry Crozat