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2018-03-08BLADERUNNER: Fixed dialogue menu colorsPeter Kohaut
2018-03-08BLADERUNNER: Added HysteriaPatron3 actorEugene Sandulenko
2018-03-08BLADERUNNER: Added HysteriaPatron2 actorEugene Sandulenko
2018-03-08BLADERUNNER: Added HysteriaPatron1 actorEugene Sandulenko
2018-03-08BLADERUNNER: Added Newscaster actorEugene Sandulenko
2018-03-08BLADERUNNER: Follow engine file name conventionsEugene Sandulenko
2018-03-08BLADERUNNER: Added MaleAnnouncer actorEugene Sandulenko
2018-03-08I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (962 of 962 strings)
2018-03-08BLADERUNNER: Added Gaff actorPeter Kohaut
2018-03-08I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (962 of 962 strings)
2018-03-07BLADERUNNER: Added Sergeant Walls actorPeter Kohaut
2018-03-07I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (962 of 962 strings)
2018-03-07BLADERUNNER: Added Klein actorPeter Kohaut
added more constants fixed bug in checking actor scene
2018-03-07BLADERUNNER: Don't assert when using mainframeThomas Fach-Pedersen
Actor 99 stands in for mainframe when moving clues
2018-03-07BLADERUNNER: Added Howie Lee actorPeter Kohaut
added some constants added loop debugger command
2018-03-07NEWS: Removing insignificant enhancements.Eugene Sandulenko
We historically were not enumerating the md5 additions. Moreover, Dreamweb is not working properly at this moment, and I am awaiting the tech info from the translation authors.
2018-03-06XEEN: Simplify exit checks in World of Xeen endingPaul Gilbert
2018-03-06BLADERUNNER: Added stairs & ladder supportPeter Kohaut
2018-03-06XEEN: Fix music volume in DarkSide intro when Pharoah is talkingPaul Gilbert
2018-03-06XEEN: Change setMusicVolume to setMusicPercent for better range clarityPaul Gilbert
2018-03-05XEEN: Fix shadowed field warningPaul Gilbert
2018-03-05XEEN: Sound field renaming for better clarityPaul Gilbert
2018-03-06BLADERUNNER: Added Zuben actorPeter Kohaut
Fixed animation position update Added goal & anim commands to console
2018-03-05SLUDGE: Remove unnecessary semicolonAdrian Frühwirth
2018-03-05TUCKER: Workaround capitalized "With"/"Con" in sentence barAdrian Frühwirth
infobar.txt contains all text used for the sentence bar and, among other things, the prepositions to use for the "Use" and "Give" verbs. In the English and Spanish versions of the game the preposition for "Use" ("With" and "Con", respectively) is incorrectly stored in capitalized form which this commit fixes. Fixes Trac#10445.
2018-03-05TUCKER: Add VerbPreposition enumAdrian Frühwirth
2018-03-05XEEN: Fixes returning to main menus after viewing intro/end cutscenesPaul Gilbert
2018-03-04XEEN: Regenerate xeen.ccs and remove accidentally committed dark.ccPaul Gilbert
2018-03-04XEEN: Added Other Options dialog for Dark Side and WorldPaul Gilbert
2018-03-04XEEN: Fix game credits text in create_xeenPaul Gilbert
2018-03-04XEEN: Finish World of Xeen main menuPaul Gilbert
2018-03-04XEEN: Implemented Dark Side of Xeen menuPaul Gilbert
2018-03-04XEEN: Fix scroll effect for Clouds of Xeen main menuPaul Gilbert
2018-03-04XEEN: Move Credits and Please Wait classes into their own filesPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-03-04XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-04BLADERUNNER: Add scene resumeThomas Fach-Pedersen
2018-03-04NEWS: Update NEWS file with recent changesLothar Serra Mari
2018-03-03XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-03XEEN: Add Swords of Xeen main menuPaul Gilbert
2018-03-02XEEN: Hook up Clouds of Xeen intro for playing on startupPaul Gilbert
2018-03-02XEEN: Add World of Xeen logo to end of Dark Side introPaul Gilbert
2018-03-02TUCKER: Use Verb enum in more placesAdrian Frühwirth
2018-03-02Add PanelState, PanelStyle and PanelType enumsAdrian Frühwirth
The new _panelState tells if the panel is currently in the process of being toggled between icon-style and text-style verbs and thus animated. The new _panelStyle tells wich verb-style the panel currently uses. The new _panelType tells which mode the panel currently is in: - verbs + inventory (normal) - empty (used for dialogs) - save, load, play, quit buttons - save/load savegame Also, switchPanelType() has been renamed to togglePanelStyle() and kInputKeyToggleInventory to kInputKeyTogglePanelStyle to better match the above changes. _switchPanelFlag has been dropped in favor of using the new _panelState. TODO: Store _panelStyle in savegames.
2018-03-02TUCKER: Add Part enumAdrian Frühwirth
2018-03-02TUCKER: Add CursorStyle and CursorState enumsAdrian Frühwirth
2018-03-01XEEN: Fixes for Dark Side introPaul Gilbert
2018-03-01XEEN: Implemented remaining code for Dark Side introPaul Gilbert
2018-02-28XEEN: In progress implementing Dark Side introPaul Gilbert
2018-02-26XEEN: Don't show game intro if it's already been seen perviouslyPaul Gilbert