Age | Commit message (Collapse) | Author |
|
The message displays bytes, but capacity is the count of objects, so multiply by their size.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This should help avoid name conflicts in the future with the Ring engine
|
|
defaultErrorHandler()
|
|
|
|
notify the user that an error happened through the taskbar icon
|
|
Based on f621f6a5059ec619ae9ea1045548e62a27e99ab4 and the fact that our OpenGL
based backends do not (and sometimes cannot easily) implement it in a thread
safe manner.
|
|
|
|
|
|
Common::String class is in common/str.h, not string.h...
|
|
This should fix the PSP build.
|
|
SDL 1.3 shuffles keycodes around ...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Initial fix in 11a17b3 (r51211) led to chopped inventory items.
No idea why it does not work with our code, as it seems to match
the disassembly. Thus implementing this hackish workaround.
|
|
|
|
|
|
This fixes an ugly dead lock in some cases.
|
|
|
|
|
|
|
|
Update of German README and German Quickstart
|
|
Schnellstart (Quickstart) file (thanks to wjp).
|