Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-03 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-12-02 | SCI: Add some TODOs for better handling of wrong / missing resources | Filippos Karapetis | |
2018-12-02 | SCI: Mark several pathfinding related patches as workarounds | Filippos Karapetis | |
The issues that these patches correct are caused by differences in our pathfinding algorithm, compared to Sierra's | |||
2018-12-02 | SCI: Fix LB2 Yvette/Tut missing sync resource (#1373) | sluicebox | |
Fixes a missing resource in the game. bug #9956 | |||
2018-12-02 | SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428) | sluicebox | |
Works around a pathfinding algorithm edge case | |||
2018-12-02 | SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427) | sluicebox | |
Works around pathfinding algorithm difference that breaks the game | |||
2018-12-02 | SCI: Add support for The Dating Pool (#1403) | Kawa | |
2018-12-02 | GUI: Add an option to set the GUI language to the game language | Bastien Bouclet | |
2018-12-02 | POSIX: Set the default screenshots path to the XDG Pictures directory | Bastien Bouclet | |
2018-12-01 | SCI32: Fix QFG4 fortune teller crash (#1421) | Vhati | |
Fixes room disposal when leaving Magda's wagon, bug #10778 | |||
2018-12-01 | I18N: Update translation (Russian) | Alex ASP | |
Currently translated at 96.1% (961 of 1000 strings) | |||
2018-11-28 | SCI32: Fix QFG4 crest bookshelf HAND interaction (#1382) | Vhati | |
Prevents an incorrect message in the original game, bug #10756 | |||
2018-11-28 | SCI: Fix QFG1VGA antwerp wandering, bug #9564 (#1425) | sluicebox | |
2018-11-28 | SCI32: Fix QFG4 great hall entry from barrel room (#1384) | Vhati | |
Fixes a doorMat region that prematurely kicked hero back to the previous room, bug #10731 | |||
2018-11-28 | SCI32: Fix QFG4 talking to absent innkeeper (#1395) | Vhati | |
Fixes inn dialogue after Igor's rescue, bug #10753 | |||
2018-11-28 | SCI32: Fix QFG4 conditional void calls (#1416) | Vhati | |
Fixes unsafe arithmetic in combat, bugs #10138, #10419, #10710, #10814 Supersedes commits 4dc9f0e and 01f3e6c | |||
2018-11-28 | SCI32: Fix GK1 fortune teller messages, bug #10819 (#1423) | sluicebox | |
2018-11-28 | SCI32: Fix spacing | Filippos Karapetis | |
2018-11-28 | SCI32: Fix GK1 chair missing message, bug #10820 (#1424) | sluicebox | |
2018-11-27 | CREATE_PROJECT: Support building with Tremor instead of Vorbis | Cameron Cawley | |
2018-11-27 | SCI32: Fix GK1 artist missing message, bug #10818 (#1422) | sluicebox | |
2018-11-26 | SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError() | Thierry Crozat | |
2018-11-26 | DISTS: Fix typo | Jakub Wilk | |
2018-11-26 | IOS7: Enable Building Scalers By Default | D G Turner | |
This override prevented the previous IOS7 commit to enable software scalers on 2018-11-21 having any effect. | |||
2018-11-25 | BLADERUNNER: Add in-game loading screen | Peter Kohaut | |
It is also possible to start new game from it. | |||
2018-11-25 | WINTERMUTE: Add hashes to Zbang! and Pizza Morgana | Matan Bareket | |
These are two never quite finished Israeli games. Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php Pizza Morgana can be downloaded at: http://pizza-morgana.com/download | |||
2018-11-24 | BLADERUNNER: Fixed ambient sounds after load | Peter Kohaut | |
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed. | |||
2018-11-24 | SCI: Add workaround for KQ6 debugger (#1417) | sluicebox | |
2018-11-24 | DISTS: update manual page to latest commandline options and hotkeys | Kamil Páral | |
Add missing cmdline options and hotkeys to the manpage. Add long options where they were missing. Update existing options description and values. Improve formatting for important words, arguments, etc. Sort the options in the same way they are sorted in README, so that future synchronization is easier. Add info into several places saying that README is more comprehensive than this manpage. | |||
2018-11-24 | BLADERUNNER: Fix build issues | Peter Kohaut | |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut | |
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game. | |||
2018-11-23 | SCI32: Fix QFG4 stairway pathfinding (#1407) | Vhati | |
Fixes walkable area when entering flipped stairways, bug #10757 | |||
2018-11-23 | SCI: Fix KQ6CD wallflower dance bug (#1406) | sluicebox | |
Fixes script bug in the original in Text mode. bug #10811 | |||
2018-11-23 | SCI32: Fix QFG4 setScale error when levitating (#1408) | Vhati | |
Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726 | |||
2018-11-21 | 3DS: Fix copy/paste error | Cameron Cawley | |
2018-11-21 | 3DS: Fix compilation of the test runner | Cameron Cawley | |
2018-11-21 | 3DS: Fix typos | Cameron Cawley | |
2018-11-21 | 3DS: Remove unnecessary include | Cameron Cawley | |
2018-11-21 | 3DS: Fix building outside the main source directory | Cameron Cawley | |
2018-11-21 | IOS7: Enable Port Specific Software Scalers. | D G Turner | |
This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch. | |||
2018-11-21 | 3DS: Updated README.md | Nitrus | |
2018-11-21 | 3DS: Added improved README.md | Nitrus | |
2018-11-21 | 3DS: Fix assertion issue in case cursor dimensions are zero | Nitrus | |
2018-11-21 | 3DS: Clear render target on each frame | Nitrus | |
...in order to clear framebuffer artifacts in case the screen is not stretched. | |||
2018-11-21 | 3DS: Don't wait after SyncDisplayTransfer | Nitrus | |
2018-11-21 | 3DS: Fix deprecated C3D methods | Nitrus | |
2018-11-21 | 3DS: Update header inclusions and forbidden symbols | Nitrus | |
2018-11-21 | 3DS: Clean up entry point | Nitrus | |
2018-11-21 | 3DS: Use recent devkitPro build tools | Nitrus | |
2018-11-21 | 3DS: Disable 'pedantic' and add bzip2 for FreeType2 | Nitrus | |