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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2013-05-12
CONFIGURE: Fix 16bit test for Dreamcast
Marcus Comstedt
2013-05-12
HOPKINS: Clean debug channels, add Pathfinding traces
Strangerke
2013-05-11
GUI: Update Roland GS description in MT-32 tab
tcarey
2013-05-11
SCUMM: Clean-up of Roland GS code
tcarey
2013-05-11
HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and right
Strangerke
2013-05-11
QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene"
Filippos Karapetis
2013-05-11
AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"
Filippos Karapetis
2013-05-11
AGI: Remove obsolete TODO
Filippos Karapetis
2013-05-11
HOPKINS: Fix bug #3613068 - Detection of Hopkins Russian
Strangerke
2013-05-10
I18N: Patch #3612991: "Update for Russian (ru_RU) translation of ScummVM"
Eugene Sandulenko
2013-05-10
HOPKINS: Added a zones debugger command
Paul Gilbert
2013-05-08
NEVERHOOD: Fix member var initializations
johndoe123
2013-05-08
NEVERHOOD: Fix deletes in SpriteResource::unload() and ResourceMan::purgeReso...
johndoe123
2013-05-08
NEVERHOOD: Fix issues in the save/load screens
johndoe123
2013-05-08
NEVERHOOD: Move module files to own subdirectory
johndoe123
2013-05-08
Merge branch 'master'
Willem Jan Palenstijn
2013-05-08
NEVERHOOD: Fix some logic bugs and minor changes
johndoe123
2013-05-08
NEVERHOOD: Update todo.txt
johndoe123
2013-05-08
NEVERHOOD: Work on the save/load/delete menus
johndoe123
2013-05-08
NEVERHOOD: Add game-internal savegame delete menu
johndoe123
2013-05-08
NEVERHOOD: Changed the save/load menu to allow gaps in saved games to simplif...
johndoe123
2013-05-08
NEVERHOOD: Fix GUI options and game copyright
johndoe123
2013-05-08
NEVERHOOD: Support game loading from launcher/command line
johndoe123
2013-05-08
NEVERHOOD: Merge some code in the save/load menus
johndoe123
2013-05-08
NEVERHOOD: Add Y-flipping to unpackSpriteNormal
johndoe123
2013-05-08
NEVERHOOD: Delete all sound/music items on exit
johndoe123
2013-05-08
NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etne...
johndoe123
2013-05-08
NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set
johndoe123
2013-05-08
NEVERHOOD: Implement game-internal savegame overwrite query screen
johndoe123
2013-05-08
NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers and...
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in the Klaymen class
johndoe123
2013-05-08
NEVERHOOD: Remove unneeded braces
johndoe123
2013-05-08
NEVERHOOD: Remove objectPriority and surfacePriority parameters from the Klay...
johndoe123
2013-05-08
NEVERHOOD: Add support for loading/saving games with the game's own menu
johndoe123
2013-05-08
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
johndoe123
2013-05-08
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
johndoe123
2013-05-08
NEVERHOOD: Fix Module1300::createScene
johndoe123
2013-05-08
NEVERHOOD: Rework the sound system
johndoe123
2013-05-08
NEVERHOOD: Don't load a DataResource if the same data is already loaded; this...
johndoe123
2013-05-08
NEVERHOOD: Minor renaming and cleanup
johndoe123
2013-05-08
NEVERHOOD: Rename SceneInfo2700 to TrackInfo
johndoe123
2013-05-08
NEVERHOOD: Remove more old TODOs
johndoe123
2013-05-08
NEVERHOOD: Rework the car track scenes in Module2500 and Module2700
johndoe123
2013-05-08
NEVERHOOD: Add tables for Scene2706
johndoe123
2013-05-08
NEVERHOOD: Remove obsolete TODOs
johndoe123
2013-05-08
NEVERHOOD: Move Scene2804::initCrystalColors() to GameModule::initCrystalColo...
johndoe123
2013-05-08
NEVERHOOD: Change graphic resource draw method to get a Surface instead of se...
johndoe123
2013-05-08
NEVERHOOD: Add enum for the resource types
johndoe123
2013-05-08
NEVERHOOD: Clean up DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Merge TextSurface into FontSurface
johndoe123
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